Cargando…

Game-based Sprint retrospectives: multiple action research

In today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless,...

Descripción completa

Detalles Bibliográficos
Autores principales: Przybyłek, Adam, Albecka, Marta, Springer, Olga, Kowalski, Wojciech
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8527976/
https://www.ncbi.nlm.nih.gov/pubmed/34697534
http://dx.doi.org/10.1007/s10664-021-10043-z
_version_ 1784586165401157632
author Przybyłek, Adam
Albecka, Marta
Springer, Olga
Kowalski, Wojciech
author_facet Przybyłek, Adam
Albecka, Marta
Springer, Olga
Kowalski, Wojciech
author_sort Przybyłek, Adam
collection PubMed
description In today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies, the Sprint Retrospective is an agile practice most likely to be implemented improperly or sacrificed when teams perform under pressure to deliver. To facilitate the implementation of the practice, some agile coaches have proposed to set up retrospective meetings in the form of retrospective games. However, there has been little research-based evidence to support the positive effects of retrospective games. Our aim is to investigate whether the adoption of retrospective games can improve retrospective meetings in general and lead to positive societal outcomes. In this paper, we report on an Action Research project in which we implemented six retrospective games in six Scrum teams that had experienced common retrospective problems. The received feedback indicates that the approach helped the teams to mitigate many of the “accidental difficulties” pertaining to the Sprint Retrospective, such as lack of structure, dullness, too many complaints, or unequal participation and made the meetings more productive to some degree. Moreover, depending on their individual preferences, different participants perceived different games as having a positive impact on their communication, motivation-and-involvement, and/or creativity, even though there were others, less numerous, who had an opposite view. The advantages and disadvantages of each game as well as eight lessons learned are presented in the paper.
format Online
Article
Text
id pubmed-8527976
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Springer US
record_format MEDLINE/PubMed
spelling pubmed-85279762021-10-21 Game-based Sprint retrospectives: multiple action research Przybyłek, Adam Albecka, Marta Springer, Olga Kowalski, Wojciech Empir Softw Eng Article In today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies, the Sprint Retrospective is an agile practice most likely to be implemented improperly or sacrificed when teams perform under pressure to deliver. To facilitate the implementation of the practice, some agile coaches have proposed to set up retrospective meetings in the form of retrospective games. However, there has been little research-based evidence to support the positive effects of retrospective games. Our aim is to investigate whether the adoption of retrospective games can improve retrospective meetings in general and lead to positive societal outcomes. In this paper, we report on an Action Research project in which we implemented six retrospective games in six Scrum teams that had experienced common retrospective problems. The received feedback indicates that the approach helped the teams to mitigate many of the “accidental difficulties” pertaining to the Sprint Retrospective, such as lack of structure, dullness, too many complaints, or unequal participation and made the meetings more productive to some degree. Moreover, depending on their individual preferences, different participants perceived different games as having a positive impact on their communication, motivation-and-involvement, and/or creativity, even though there were others, less numerous, who had an opposite view. The advantages and disadvantages of each game as well as eight lessons learned are presented in the paper. Springer US 2021-10-19 2022 /pmc/articles/PMC8527976/ /pubmed/34697534 http://dx.doi.org/10.1007/s10664-021-10043-z Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Przybyłek, Adam
Albecka, Marta
Springer, Olga
Kowalski, Wojciech
Game-based Sprint retrospectives: multiple action research
title Game-based Sprint retrospectives: multiple action research
title_full Game-based Sprint retrospectives: multiple action research
title_fullStr Game-based Sprint retrospectives: multiple action research
title_full_unstemmed Game-based Sprint retrospectives: multiple action research
title_short Game-based Sprint retrospectives: multiple action research
title_sort game-based sprint retrospectives: multiple action research
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8527976/
https://www.ncbi.nlm.nih.gov/pubmed/34697534
http://dx.doi.org/10.1007/s10664-021-10043-z
work_keys_str_mv AT przybyłekadam gamebasedsprintretrospectivesmultipleactionresearch
AT albeckamarta gamebasedsprintretrospectivesmultipleactionresearch
AT springerolga gamebasedsprintretrospectivesmultipleactionresearch
AT kowalskiwojciech gamebasedsprintretrospectivesmultipleactionresearch