Cargando…
VR-Based Job Training System Using Tangible Interactions
Virtual training systems are in an increasing demand because of real-world training, which requires a high cost or accompanying risk, and can be conducted safely through virtual environments. For virtual training to be effective for users, it is important to provide realistic training situations; ho...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8541444/ https://www.ncbi.nlm.nih.gov/pubmed/34696004 http://dx.doi.org/10.3390/s21206794 |
_version_ | 1784589231605153792 |
---|---|
author | Baek, Seongmin Gil, Youn-Hee Kim, Yejin |
author_facet | Baek, Seongmin Gil, Youn-Hee Kim, Yejin |
author_sort | Baek, Seongmin |
collection | PubMed |
description | Virtual training systems are in an increasing demand because of real-world training, which requires a high cost or accompanying risk, and can be conducted safely through virtual environments. For virtual training to be effective for users, it is important to provide realistic training situations; however, virtual reality (VR) content using VR controllers for experiential learning differ significantly from real content in terms of tangible interactions. In this paper, we propose a method for enhancing the presence and immersion during virtual training by applying various sensors to tangible virtual training as a way to track the movement of real tools used during training and virtualizing the entire body of the actual user for transfer to a virtual environment. The proposed training system connects virtual and real-world spaces through an actual object (e.g., an automobile) to provide the feeling of actual touch during virtual training. Furthermore, the system measures the posture of the tools (steam gun and mop) and the degree of touch and applies them during training (e.g., a steam car wash.) User-testing is conducted to validate the increase in the effectiveness of virtual job training. |
format | Online Article Text |
id | pubmed-8541444 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-85414442021-10-24 VR-Based Job Training System Using Tangible Interactions Baek, Seongmin Gil, Youn-Hee Kim, Yejin Sensors (Basel) Article Virtual training systems are in an increasing demand because of real-world training, which requires a high cost or accompanying risk, and can be conducted safely through virtual environments. For virtual training to be effective for users, it is important to provide realistic training situations; however, virtual reality (VR) content using VR controllers for experiential learning differ significantly from real content in terms of tangible interactions. In this paper, we propose a method for enhancing the presence and immersion during virtual training by applying various sensors to tangible virtual training as a way to track the movement of real tools used during training and virtualizing the entire body of the actual user for transfer to a virtual environment. The proposed training system connects virtual and real-world spaces through an actual object (e.g., an automobile) to provide the feeling of actual touch during virtual training. Furthermore, the system measures the posture of the tools (steam gun and mop) and the degree of touch and applies them during training (e.g., a steam car wash.) User-testing is conducted to validate the increase in the effectiveness of virtual job training. MDPI 2021-10-13 /pmc/articles/PMC8541444/ /pubmed/34696004 http://dx.doi.org/10.3390/s21206794 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Baek, Seongmin Gil, Youn-Hee Kim, Yejin VR-Based Job Training System Using Tangible Interactions |
title | VR-Based Job Training System Using Tangible Interactions |
title_full | VR-Based Job Training System Using Tangible Interactions |
title_fullStr | VR-Based Job Training System Using Tangible Interactions |
title_full_unstemmed | VR-Based Job Training System Using Tangible Interactions |
title_short | VR-Based Job Training System Using Tangible Interactions |
title_sort | vr-based job training system using tangible interactions |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8541444/ https://www.ncbi.nlm.nih.gov/pubmed/34696004 http://dx.doi.org/10.3390/s21206794 |
work_keys_str_mv | AT baekseongmin vrbasedjobtrainingsystemusingtangibleinteractions AT gilyounhee vrbasedjobtrainingsystemusingtangibleinteractions AT kimyejin vrbasedjobtrainingsystemusingtangibleinteractions |