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Congruity of Virtual Reality In-Game Advertising
With virtual reality (VR) video game users beginning to see beta advertisements within game play, this conceptual article adds a needed digital and interactive marketing research foundation to the new construct of VR in-game advertising (IGA) activation. New consumer VR technology continues to disru...
Autores principales: | Lupinek, Joshua M., Yoo, Jinhee, Ohu, Eugene A., Bownlee, Eric |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8546245/ https://www.ncbi.nlm.nih.gov/pubmed/34712952 http://dx.doi.org/10.3389/fspor.2021.728749 |
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