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Design and Validity Evidence for a Unique Endoscopy Simulator Using a Commercial Video Game
Background Procedural simulation enhances early endoscopy training. Multiple commercial simulators are available; however, their application is limited by cost and poor user compliance. First-person “shooter” (FPS) video games are popular. In this study, we aimed to show that a novel in-house design...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cureus
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8553393/ https://www.ncbi.nlm.nih.gov/pubmed/34725623 http://dx.doi.org/10.7759/cureus.18379 |
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author | Johnson, Garrett Vergis, Ashley Unger, Bertram Park, Jason Gillman, Lawrence |
author_facet | Johnson, Garrett Vergis, Ashley Unger, Bertram Park, Jason Gillman, Lawrence |
author_sort | Johnson, Garrett |
collection | PubMed |
description | Background Procedural simulation enhances early endoscopy training. Multiple commercial simulators are available; however, their application is limited by cost and poor user compliance. First-person “shooter” (FPS) video games are popular. In this study, we aimed to show that a novel in-house designed colonoscope controller used to play an FPS video game shares similar constructs with real-life endoscopy. Methodology Participants completed the first three levels on an FPS video game, Portal (Valve Corporation, Bellevue, WA), first using a conventional controller and then the modified endoscope controller. A total of 12 expert endoscopists and 12 surgical residents with minimal endoscopy experience were evaluated based on completion time, button presses, and hand motion analyses. Results Experts outperformed novices for completion time (expert: 944 seconds; novice: 1,515 seconds; p = 0.006) and hand movements (expert: 1,263.1; novice: 2,052.6; p = 0.004) in using the novel colonoscope controller. There was no difference in button presses or total path length traveled. Furthermore, performance did not differ using conventional game controls. Conclusions Experts outperformed novices using the endoscope but not the conventional controller with respect to the economy of movement and completion time. This result confirms that our endoscope-controlled video game shares similar paradigms with real-life endoscopy and serves as a first step toward creating a more enjoyable and cheaper alternative to commercially available endoscopy simulators. |
format | Online Article Text |
id | pubmed-8553393 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Cureus |
record_format | MEDLINE/PubMed |
spelling | pubmed-85533932021-10-31 Design and Validity Evidence for a Unique Endoscopy Simulator Using a Commercial Video Game Johnson, Garrett Vergis, Ashley Unger, Bertram Park, Jason Gillman, Lawrence Cureus Medical Education Background Procedural simulation enhances early endoscopy training. Multiple commercial simulators are available; however, their application is limited by cost and poor user compliance. First-person “shooter” (FPS) video games are popular. In this study, we aimed to show that a novel in-house designed colonoscope controller used to play an FPS video game shares similar constructs with real-life endoscopy. Methodology Participants completed the first three levels on an FPS video game, Portal (Valve Corporation, Bellevue, WA), first using a conventional controller and then the modified endoscope controller. A total of 12 expert endoscopists and 12 surgical residents with minimal endoscopy experience were evaluated based on completion time, button presses, and hand motion analyses. Results Experts outperformed novices for completion time (expert: 944 seconds; novice: 1,515 seconds; p = 0.006) and hand movements (expert: 1,263.1; novice: 2,052.6; p = 0.004) in using the novel colonoscope controller. There was no difference in button presses or total path length traveled. Furthermore, performance did not differ using conventional game controls. Conclusions Experts outperformed novices using the endoscope but not the conventional controller with respect to the economy of movement and completion time. This result confirms that our endoscope-controlled video game shares similar paradigms with real-life endoscopy and serves as a first step toward creating a more enjoyable and cheaper alternative to commercially available endoscopy simulators. Cureus 2021-09-29 /pmc/articles/PMC8553393/ /pubmed/34725623 http://dx.doi.org/10.7759/cureus.18379 Text en Copyright © 2021, Johnson et al. https://creativecommons.org/licenses/by/3.0/This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Medical Education Johnson, Garrett Vergis, Ashley Unger, Bertram Park, Jason Gillman, Lawrence Design and Validity Evidence for a Unique Endoscopy Simulator Using a Commercial Video Game |
title | Design and Validity Evidence for a Unique Endoscopy Simulator Using a Commercial Video Game |
title_full | Design and Validity Evidence for a Unique Endoscopy Simulator Using a Commercial Video Game |
title_fullStr | Design and Validity Evidence for a Unique Endoscopy Simulator Using a Commercial Video Game |
title_full_unstemmed | Design and Validity Evidence for a Unique Endoscopy Simulator Using a Commercial Video Game |
title_short | Design and Validity Evidence for a Unique Endoscopy Simulator Using a Commercial Video Game |
title_sort | design and validity evidence for a unique endoscopy simulator using a commercial video game |
topic | Medical Education |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8553393/ https://www.ncbi.nlm.nih.gov/pubmed/34725623 http://dx.doi.org/10.7759/cureus.18379 |
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