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A collaborative escape room as gamification strategy to increase learning motivation and develop curricular skills of occupational therapy students

BACKGROUND: This study presents an experiment regarding the introduction of gamification strategies in occupational therapy courses. Based on previous studies, the objective is to adapt the idea of recreational escape rooms to educational environments of health sciences like occupational therapy to...

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Detalles Bibliográficos
Autores principales: Dugnol-Menéndez, Julia, Jiménez-Arberas, Estíbaliz, Ruiz-Fernández, María Luisa, Fernández-Valera, David, Mok, Allen, Merayo-Lloves, Jesús
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8555073/
https://www.ncbi.nlm.nih.gov/pubmed/34706713
http://dx.doi.org/10.1186/s12909-021-02973-5

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