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Visual feedback improves movement illusions induced by tendon vibration after chronic stroke

BACKGROUND: Illusion of movement induced by tendon vibration is commonly used in rehabilitation and seems valuable for motor rehabilitation after stroke, by playing a role in cerebral plasticity. The aim was to study if congruent visual cues using Virtual Reality (VR) could enhance the illusion of m...

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Autores principales: Le Franc, Salomé, Bonan, Isabelle, Fleury, Mathis, Butet, Simon, Barillot, Christian, Lécuyer, Anatole, Cogné, Mélanie
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8556973/
https://www.ncbi.nlm.nih.gov/pubmed/34717672
http://dx.doi.org/10.1186/s12984-021-00948-7
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author Le Franc, Salomé
Bonan, Isabelle
Fleury, Mathis
Butet, Simon
Barillot, Christian
Lécuyer, Anatole
Cogné, Mélanie
author_facet Le Franc, Salomé
Bonan, Isabelle
Fleury, Mathis
Butet, Simon
Barillot, Christian
Lécuyer, Anatole
Cogné, Mélanie
author_sort Le Franc, Salomé
collection PubMed
description BACKGROUND: Illusion of movement induced by tendon vibration is commonly used in rehabilitation and seems valuable for motor rehabilitation after stroke, by playing a role in cerebral plasticity. The aim was to study if congruent visual cues using Virtual Reality (VR) could enhance the illusion of movement induced by tendon vibration of the wrist among participants with stroke. METHODS: We included 20 chronic stroke participants. They experienced tendon vibration of their wrist (100 Hz, 30 times) inducing illusion of movement. Three VR visual conditions were added to the vibration: a congruent moving virtual hand (Moving condition); a static virtual hand (Static condition); or no virtual hand at all (Hidden condition). The participants evaluated for each visual condition the intensity of the illusory movement using a Likert scale, the sensation of wrist’s movement using a degree scale and they answered a questionnaire about their preferred condition. RESULTS: The Moving condition was significantly superior to the Hidden condition and to the Static condition in terms of illusion of movement (p < 0.001) and the wrist’s extension (p < 0.001). There was no significant difference between the Hidden and the Static condition for these 2 criteria. The Moving condition was considered the best one to increase the illusion of movement (in 70% of the participants). Two participants did not feel any illusion of movement. CONCLUSIONS: This study showed the interest of using congruent cues in VR in order to enhance the consistency of the illusion of movement induced by tendon vibration among participants after stroke, regardless of their clinical severity. By stimulating the brain motor areas, this visuo-proprioceptive feedback could be an interesting tool in motor rehabilitation. Record number in Clinical Trials: NCT04130711, registered on October 17th 2019 (https://clinicaltrials.gov/ct2/show/NCT04130711?id=NCT04130711&draw=2&rank=1). SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-021-00948-7.
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spelling pubmed-85569732021-11-01 Visual feedback improves movement illusions induced by tendon vibration after chronic stroke Le Franc, Salomé Bonan, Isabelle Fleury, Mathis Butet, Simon Barillot, Christian Lécuyer, Anatole Cogné, Mélanie J Neuroeng Rehabil Research BACKGROUND: Illusion of movement induced by tendon vibration is commonly used in rehabilitation and seems valuable for motor rehabilitation after stroke, by playing a role in cerebral plasticity. The aim was to study if congruent visual cues using Virtual Reality (VR) could enhance the illusion of movement induced by tendon vibration of the wrist among participants with stroke. METHODS: We included 20 chronic stroke participants. They experienced tendon vibration of their wrist (100 Hz, 30 times) inducing illusion of movement. Three VR visual conditions were added to the vibration: a congruent moving virtual hand (Moving condition); a static virtual hand (Static condition); or no virtual hand at all (Hidden condition). The participants evaluated for each visual condition the intensity of the illusory movement using a Likert scale, the sensation of wrist’s movement using a degree scale and they answered a questionnaire about their preferred condition. RESULTS: The Moving condition was significantly superior to the Hidden condition and to the Static condition in terms of illusion of movement (p < 0.001) and the wrist’s extension (p < 0.001). There was no significant difference between the Hidden and the Static condition for these 2 criteria. The Moving condition was considered the best one to increase the illusion of movement (in 70% of the participants). Two participants did not feel any illusion of movement. CONCLUSIONS: This study showed the interest of using congruent cues in VR in order to enhance the consistency of the illusion of movement induced by tendon vibration among participants after stroke, regardless of their clinical severity. By stimulating the brain motor areas, this visuo-proprioceptive feedback could be an interesting tool in motor rehabilitation. Record number in Clinical Trials: NCT04130711, registered on October 17th 2019 (https://clinicaltrials.gov/ct2/show/NCT04130711?id=NCT04130711&draw=2&rank=1). SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-021-00948-7. BioMed Central 2021-10-30 /pmc/articles/PMC8556973/ /pubmed/34717672 http://dx.doi.org/10.1186/s12984-021-00948-7 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Le Franc, Salomé
Bonan, Isabelle
Fleury, Mathis
Butet, Simon
Barillot, Christian
Lécuyer, Anatole
Cogné, Mélanie
Visual feedback improves movement illusions induced by tendon vibration after chronic stroke
title Visual feedback improves movement illusions induced by tendon vibration after chronic stroke
title_full Visual feedback improves movement illusions induced by tendon vibration after chronic stroke
title_fullStr Visual feedback improves movement illusions induced by tendon vibration after chronic stroke
title_full_unstemmed Visual feedback improves movement illusions induced by tendon vibration after chronic stroke
title_short Visual feedback improves movement illusions induced by tendon vibration after chronic stroke
title_sort visual feedback improves movement illusions induced by tendon vibration after chronic stroke
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8556973/
https://www.ncbi.nlm.nih.gov/pubmed/34717672
http://dx.doi.org/10.1186/s12984-021-00948-7
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