Cargando…
Development and Validation of a Virtual Reality-Based Training Program for Promoting Subjective Well-Being
OBJECTIVE: Enhancing subjective well-being is an effective way to improve mental health. This study aimed to validate a virtual reality-based interactive feedback program as an intervention tool for promoting subjective well-being. METHODS: Thirty-six males participated in this program, consisting o...
Autores principales: | Kim, Junhyung, Jung, Young Hoon, Shin, Yu-Bin, Kim, Min-Kyeong, Eom, Hyojung, Kim, Eunjoo, Kim, Joohan, Kim, Jae-Jin |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korean Neuropsychiatric Association
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8560340/ https://www.ncbi.nlm.nih.gov/pubmed/33301665 http://dx.doi.org/10.30773/pi.2020.0311 |
Ejemplares similares
-
Feasibility of a virtual reality-based interactive feedback program for modifying dysfunctional communication: a preliminary study
por: Kim, Junhyung, et al.
Publicado: (2020) -
Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program
por: Lee, Narae, et al.
Publicado: (2020) -
Alteration of resting-state functional connectivity network properties in patients with social anxiety disorder after virtual reality-based self-training
por: Kim, Hun, et al.
Publicado: (2022) -
Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App
por: Shin, Yu-Bin, et al.
Publicado: (2021) -
Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder
por: Shin, Yu-Bin, et al.
Publicado: (2018)