Cargando…

Using virtual reality to treat aggressive behavior problems in children: A feasibility study

Evidence-based cognitive behavioral therapies (CBTs) for children with aggressive behavior problems have only modest effects. Research is needed into new methods to enhance CBT effectiveness. The aims of the present study were to (1) examine whether interactive virtual reality is a feasible treatmen...

Descripción completa

Detalles Bibliográficos
Autores principales: Alsem, Sophie C, van Dijk, Anouk, Verhulp, Esmée E, De Castro, Bram O
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8593284/
https://www.ncbi.nlm.nih.gov/pubmed/34151602
http://dx.doi.org/10.1177/13591045211026160
_version_ 1784599696747003904
author Alsem, Sophie C
van Dijk, Anouk
Verhulp, Esmée E
De Castro, Bram O
author_facet Alsem, Sophie C
van Dijk, Anouk
Verhulp, Esmée E
De Castro, Bram O
author_sort Alsem, Sophie C
collection PubMed
description Evidence-based cognitive behavioral therapies (CBTs) for children with aggressive behavior problems have only modest effects. Research is needed into new methods to enhance CBT effectiveness. The aims of the present study were to (1) examine whether interactive virtual reality is a feasible treatment method for children with aggressive behavior problems; (2) investigate children’s appreciation of the method; and (3) explore whether children’s aggression decreased during the ten-session treatment. Six boys (8–12 years) participated at two clinical centers in the Netherlands. Newly developed weekly reports were collected on treatment feasibility (therapist-report), treatment appreciation (child report), and children’s aggression (child/parent report). Results supported treatment feasibility: therapists delivered on average 98% of the session content, provided more than the recommended practice time in virtual reality, experienced few technical issues, and were satisfied with their treatment delivery. Children highly appreciated the treatment. Parents reported decreases in children’s aggression over the treatment period (i.e., between week 1 and week 10), but children did not. The promising findings of this feasibility study warrant randomized controlled trials to determine whether interactive virtual reality enhances CBT effectiveness for children with aggressive behavior problems.
format Online
Article
Text
id pubmed-8593284
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher SAGE Publications
record_format MEDLINE/PubMed
spelling pubmed-85932842021-11-17 Using virtual reality to treat aggressive behavior problems in children: A feasibility study Alsem, Sophie C van Dijk, Anouk Verhulp, Esmée E De Castro, Bram O Clin Child Psychol Psychiatry Articles Evidence-based cognitive behavioral therapies (CBTs) for children with aggressive behavior problems have only modest effects. Research is needed into new methods to enhance CBT effectiveness. The aims of the present study were to (1) examine whether interactive virtual reality is a feasible treatment method for children with aggressive behavior problems; (2) investigate children’s appreciation of the method; and (3) explore whether children’s aggression decreased during the ten-session treatment. Six boys (8–12 years) participated at two clinical centers in the Netherlands. Newly developed weekly reports were collected on treatment feasibility (therapist-report), treatment appreciation (child report), and children’s aggression (child/parent report). Results supported treatment feasibility: therapists delivered on average 98% of the session content, provided more than the recommended practice time in virtual reality, experienced few technical issues, and were satisfied with their treatment delivery. Children highly appreciated the treatment. Parents reported decreases in children’s aggression over the treatment period (i.e., between week 1 and week 10), but children did not. The promising findings of this feasibility study warrant randomized controlled trials to determine whether interactive virtual reality enhances CBT effectiveness for children with aggressive behavior problems. SAGE Publications 2021-06-20 2021-10 /pmc/articles/PMC8593284/ /pubmed/34151602 http://dx.doi.org/10.1177/13591045211026160 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Articles
Alsem, Sophie C
van Dijk, Anouk
Verhulp, Esmée E
De Castro, Bram O
Using virtual reality to treat aggressive behavior problems in children: A feasibility study
title Using virtual reality to treat aggressive behavior problems in children: A feasibility study
title_full Using virtual reality to treat aggressive behavior problems in children: A feasibility study
title_fullStr Using virtual reality to treat aggressive behavior problems in children: A feasibility study
title_full_unstemmed Using virtual reality to treat aggressive behavior problems in children: A feasibility study
title_short Using virtual reality to treat aggressive behavior problems in children: A feasibility study
title_sort using virtual reality to treat aggressive behavior problems in children: a feasibility study
topic Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8593284/
https://www.ncbi.nlm.nih.gov/pubmed/34151602
http://dx.doi.org/10.1177/13591045211026160
work_keys_str_mv AT alsemsophiec usingvirtualrealitytotreataggressivebehaviorproblemsinchildrenafeasibilitystudy
AT vandijkanouk usingvirtualrealitytotreataggressivebehaviorproblemsinchildrenafeasibilitystudy
AT verhulpesmeee usingvirtualrealitytotreataggressivebehaviorproblemsinchildrenafeasibilitystudy
AT decastrobramo usingvirtualrealitytotreataggressivebehaviorproblemsinchildrenafeasibilitystudy