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Using virtual reality to treat aggressive behavior problems in children: A feasibility study
Evidence-based cognitive behavioral therapies (CBTs) for children with aggressive behavior problems have only modest effects. Research is needed into new methods to enhance CBT effectiveness. The aims of the present study were to (1) examine whether interactive virtual reality is a feasible treatmen...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8593284/ https://www.ncbi.nlm.nih.gov/pubmed/34151602 http://dx.doi.org/10.1177/13591045211026160 |
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author | Alsem, Sophie C van Dijk, Anouk Verhulp, Esmée E De Castro, Bram O |
author_facet | Alsem, Sophie C van Dijk, Anouk Verhulp, Esmée E De Castro, Bram O |
author_sort | Alsem, Sophie C |
collection | PubMed |
description | Evidence-based cognitive behavioral therapies (CBTs) for children with aggressive behavior problems have only modest effects. Research is needed into new methods to enhance CBT effectiveness. The aims of the present study were to (1) examine whether interactive virtual reality is a feasible treatment method for children with aggressive behavior problems; (2) investigate children’s appreciation of the method; and (3) explore whether children’s aggression decreased during the ten-session treatment. Six boys (8–12 years) participated at two clinical centers in the Netherlands. Newly developed weekly reports were collected on treatment feasibility (therapist-report), treatment appreciation (child report), and children’s aggression (child/parent report). Results supported treatment feasibility: therapists delivered on average 98% of the session content, provided more than the recommended practice time in virtual reality, experienced few technical issues, and were satisfied with their treatment delivery. Children highly appreciated the treatment. Parents reported decreases in children’s aggression over the treatment period (i.e., between week 1 and week 10), but children did not. The promising findings of this feasibility study warrant randomized controlled trials to determine whether interactive virtual reality enhances CBT effectiveness for children with aggressive behavior problems. |
format | Online Article Text |
id | pubmed-8593284 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-85932842021-11-17 Using virtual reality to treat aggressive behavior problems in children: A feasibility study Alsem, Sophie C van Dijk, Anouk Verhulp, Esmée E De Castro, Bram O Clin Child Psychol Psychiatry Articles Evidence-based cognitive behavioral therapies (CBTs) for children with aggressive behavior problems have only modest effects. Research is needed into new methods to enhance CBT effectiveness. The aims of the present study were to (1) examine whether interactive virtual reality is a feasible treatment method for children with aggressive behavior problems; (2) investigate children’s appreciation of the method; and (3) explore whether children’s aggression decreased during the ten-session treatment. Six boys (8–12 years) participated at two clinical centers in the Netherlands. Newly developed weekly reports were collected on treatment feasibility (therapist-report), treatment appreciation (child report), and children’s aggression (child/parent report). Results supported treatment feasibility: therapists delivered on average 98% of the session content, provided more than the recommended practice time in virtual reality, experienced few technical issues, and were satisfied with their treatment delivery. Children highly appreciated the treatment. Parents reported decreases in children’s aggression over the treatment period (i.e., between week 1 and week 10), but children did not. The promising findings of this feasibility study warrant randomized controlled trials to determine whether interactive virtual reality enhances CBT effectiveness for children with aggressive behavior problems. SAGE Publications 2021-06-20 2021-10 /pmc/articles/PMC8593284/ /pubmed/34151602 http://dx.doi.org/10.1177/13591045211026160 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Articles Alsem, Sophie C van Dijk, Anouk Verhulp, Esmée E De Castro, Bram O Using virtual reality to treat aggressive behavior problems in children: A feasibility study |
title | Using virtual reality to treat aggressive behavior problems in children: A feasibility study |
title_full | Using virtual reality to treat aggressive behavior problems in children: A feasibility study |
title_fullStr | Using virtual reality to treat aggressive behavior problems in children: A feasibility study |
title_full_unstemmed | Using virtual reality to treat aggressive behavior problems in children: A feasibility study |
title_short | Using virtual reality to treat aggressive behavior problems in children: A feasibility study |
title_sort | using virtual reality to treat aggressive behavior problems in children: a feasibility study |
topic | Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8593284/ https://www.ncbi.nlm.nih.gov/pubmed/34151602 http://dx.doi.org/10.1177/13591045211026160 |
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