Cargando…
Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming
OBJECTIVE: To compare and evaluate the prevalence of food and beverage marketing on the livestreaming platforms Twitch, Facebook Gaming and YouTube Gaming, as well as examine growth of food and beverage marketing on these platforms over a 17-month period of data collection. DESIGN: Cross-sectional d...
Autores principales: | Edwards, Caitlyn G, Pollack, Catherine C, Pritschet, Sara J, Haushalter, Keally, Long, John W, Masterson, Travis D |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cambridge University Press
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8593406/ https://www.ncbi.nlm.nih.gov/pubmed/34693900 http://dx.doi.org/10.1017/S1368980021004420 |
Ejemplares similares
-
User engagement with a popular food brand before, during and after a multi-day interactive marketing campaign on a popular live streaming platform
por: Haushalter, Keally, et al.
Publicado: (2023) -
Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube
por: Pollack, Catherine C., et al.
Publicado: (2021) -
Candy, Snack Food, and Soda in the Checkout Lines of Stores Selling Products for Children in New York City
por: Basch, Corey H., et al.
Publicado: (2021) -
Candy Gland: A Diabetes Board Game for Medical Students
por: Twist, Katherine E., et al.
Publicado: (2022) -
The Choking Game on YouTube: An Update
por: Defenderfer, Ellen K., et al.
Publicado: (2016)