Cargando…

Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial

BACKGROUND: Illegal drug usage among adolescents is a critical health problem. The Taiwanese government provides an accompanying volunteer program to prevent students who experiment with drugs from reusing them. An appropriate training program can improve volunteers’ abilities to assist students usi...

Descripción completa

Detalles Bibliográficos
Autores principales: Chiang, Chih-Huei, Huang, Chiu-Mieh, Sheu, Jiunn-Jye, Liao, Jung-Yu, Hsu, Hsiao-Pei, Wang, Shih-Wen, Guo, Jong-Long
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8596241/
https://www.ncbi.nlm.nih.gov/pubmed/34726606
http://dx.doi.org/10.2196/29862
_version_ 1784600320730464256
author Chiang, Chih-Huei
Huang, Chiu-Mieh
Sheu, Jiunn-Jye
Liao, Jung-Yu
Hsu, Hsiao-Pei
Wang, Shih-Wen
Guo, Jong-Long
author_facet Chiang, Chih-Huei
Huang, Chiu-Mieh
Sheu, Jiunn-Jye
Liao, Jung-Yu
Hsu, Hsiao-Pei
Wang, Shih-Wen
Guo, Jong-Long
author_sort Chiang, Chih-Huei
collection PubMed
description BACKGROUND: Illegal drug usage among adolescents is a critical health problem. The Taiwanese government provides an accompanying volunteer program to prevent students who experiment with drugs from reusing them. An appropriate training program can improve volunteers’ abilities to assist students using drugs. Problem-solving, self-efficacy, and teamwork are critical abilities for inexperienced volunteers who help with drug use prevention. By interacting with the animation or 3D virtual reality (VR) in the virtual scene, learners can immerse themselves in the virtual environment to learn, and 3D VR can increase learning opportunities and reduce the cost of human and material resources. OBJECTIVE: The aim of this study was to examine the effectiveness of spherical video-based virtual reality (SVVR) training in improving problem-solving, self-efficacy, and teamwork among volunteers who helped prevent adolescents from using illegal drugs. METHODS: This study used a randomized controlled design with a total of 68 participants in the experimental (n=35) and control (n=33) groups. The participants in the experimental group received the SVVR training program and their counterparts in the control group did not receive any training. RESULTS: Generalized estimating equation analyses indicated that the experimental group showed significant posttraining improvements in problem-solving and self-efficacy but not teamwork when compared with the control group. CONCLUSIONS: The results of this study revealed that SVVR could improve participants’ problem-solving skills and self-efficacy for assisting students in not using illegal drugs. However, future studies are suggested to develop effective SVVR to assist inexperienced volunteers in enhancing their teamwork abilities. We believed that introducing the training program to more sites can enhance volunteer training so that volunteers can have a better companionship effect when helping students quit drugs. TRIAL REGISTRATION: ClinicalTrials.gov NCT05072431; https://clinicaltrials.gov/ct2/show/NCT05072431
format Online
Article
Text
id pubmed-8596241
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-85962412021-12-07 Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial Chiang, Chih-Huei Huang, Chiu-Mieh Sheu, Jiunn-Jye Liao, Jung-Yu Hsu, Hsiao-Pei Wang, Shih-Wen Guo, Jong-Long J Med Internet Res Original Paper BACKGROUND: Illegal drug usage among adolescents is a critical health problem. The Taiwanese government provides an accompanying volunteer program to prevent students who experiment with drugs from reusing them. An appropriate training program can improve volunteers’ abilities to assist students using drugs. Problem-solving, self-efficacy, and teamwork are critical abilities for inexperienced volunteers who help with drug use prevention. By interacting with the animation or 3D virtual reality (VR) in the virtual scene, learners can immerse themselves in the virtual environment to learn, and 3D VR can increase learning opportunities and reduce the cost of human and material resources. OBJECTIVE: The aim of this study was to examine the effectiveness of spherical video-based virtual reality (SVVR) training in improving problem-solving, self-efficacy, and teamwork among volunteers who helped prevent adolescents from using illegal drugs. METHODS: This study used a randomized controlled design with a total of 68 participants in the experimental (n=35) and control (n=33) groups. The participants in the experimental group received the SVVR training program and their counterparts in the control group did not receive any training. RESULTS: Generalized estimating equation analyses indicated that the experimental group showed significant posttraining improvements in problem-solving and self-efficacy but not teamwork when compared with the control group. CONCLUSIONS: The results of this study revealed that SVVR could improve participants’ problem-solving skills and self-efficacy for assisting students in not using illegal drugs. However, future studies are suggested to develop effective SVVR to assist inexperienced volunteers in enhancing their teamwork abilities. We believed that introducing the training program to more sites can enhance volunteer training so that volunteers can have a better companionship effect when helping students quit drugs. TRIAL REGISTRATION: ClinicalTrials.gov NCT05072431; https://clinicaltrials.gov/ct2/show/NCT05072431 JMIR Publications 2021-11-02 /pmc/articles/PMC8596241/ /pubmed/34726606 http://dx.doi.org/10.2196/29862 Text en ©Chih-Huei Chiang, Chiu-Mieh Huang, Jiunn-Jye Sheu, Jung-Yu Liao, Hsiao-Pei Hsu, Shih-Wen Wang, Jong-Long Guo. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 02.11.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Chiang, Chih-Huei
Huang, Chiu-Mieh
Sheu, Jiunn-Jye
Liao, Jung-Yu
Hsu, Hsiao-Pei
Wang, Shih-Wen
Guo, Jong-Long
Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial
title Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial
title_full Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial
title_fullStr Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial
title_full_unstemmed Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial
title_short Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial
title_sort examining the effectiveness of 3d virtual reality training on problem-solving, self-efficacy, and teamwork among inexperienced volunteers helping with drug use prevention: randomized controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8596241/
https://www.ncbi.nlm.nih.gov/pubmed/34726606
http://dx.doi.org/10.2196/29862
work_keys_str_mv AT chiangchihhuei examiningtheeffectivenessof3dvirtualrealitytrainingonproblemsolvingselfefficacyandteamworkamonginexperiencedvolunteershelpingwithdrugusepreventionrandomizedcontrolledtrial
AT huangchiumieh examiningtheeffectivenessof3dvirtualrealitytrainingonproblemsolvingselfefficacyandteamworkamonginexperiencedvolunteershelpingwithdrugusepreventionrandomizedcontrolledtrial
AT sheujiunnjye examiningtheeffectivenessof3dvirtualrealitytrainingonproblemsolvingselfefficacyandteamworkamonginexperiencedvolunteershelpingwithdrugusepreventionrandomizedcontrolledtrial
AT liaojungyu examiningtheeffectivenessof3dvirtualrealitytrainingonproblemsolvingselfefficacyandteamworkamonginexperiencedvolunteershelpingwithdrugusepreventionrandomizedcontrolledtrial
AT hsuhsiaopei examiningtheeffectivenessof3dvirtualrealitytrainingonproblemsolvingselfefficacyandteamworkamonginexperiencedvolunteershelpingwithdrugusepreventionrandomizedcontrolledtrial
AT wangshihwen examiningtheeffectivenessof3dvirtualrealitytrainingonproblemsolvingselfefficacyandteamworkamonginexperiencedvolunteershelpingwithdrugusepreventionrandomizedcontrolledtrial
AT guojonglong examiningtheeffectivenessof3dvirtualrealitytrainingonproblemsolvingselfefficacyandteamworkamonginexperiencedvolunteershelpingwithdrugusepreventionrandomizedcontrolledtrial