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The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)

BACKGROUND: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese popul...

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Autores principales: Inoue, Kazuya, Yokomitsu, Kengo, Irie, Tomonari, Matsuyama, Makoto, Tanaka, Masanori
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8605469/
https://www.ncbi.nlm.nih.gov/pubmed/34801075
http://dx.doi.org/10.1186/s13722-021-00273-3
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author Inoue, Kazuya
Yokomitsu, Kengo
Irie, Tomonari
Matsuyama, Makoto
Tanaka, Masanori
author_facet Inoue, Kazuya
Yokomitsu, Kengo
Irie, Tomonari
Matsuyama, Makoto
Tanaka, Masanori
author_sort Inoue, Kazuya
collection PubMed
description BACKGROUND: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population. METHOD: A total of 285 undergraduate students (128 males, 157 females, M(age) = 19.66, SD = 1.36) participated in this study. RESULTS: A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure, χ(2)(129) = 106.027, p < .931; CFI = .957; RMSEA = .040; SRMR = .054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r = .309), the Game Addiction Scale for Adolescents (r = .824), and Young’s Internet Addiction Test (r = .581). Finally, the POGQ-J was found to have a high test–retest reliability. CONCLUSIONS: The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s13722-021-00273-3.
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spelling pubmed-86054692021-11-22 The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J) Inoue, Kazuya Yokomitsu, Kengo Irie, Tomonari Matsuyama, Makoto Tanaka, Masanori Addict Sci Clin Pract Research BACKGROUND: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population. METHOD: A total of 285 undergraduate students (128 males, 157 females, M(age) = 19.66, SD = 1.36) participated in this study. RESULTS: A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure, χ(2)(129) = 106.027, p < .931; CFI = .957; RMSEA = .040; SRMR = .054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r = .309), the Game Addiction Scale for Adolescents (r = .824), and Young’s Internet Addiction Test (r = .581). Finally, the POGQ-J was found to have a high test–retest reliability. CONCLUSIONS: The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s13722-021-00273-3. BioMed Central 2021-11-20 2021 /pmc/articles/PMC8605469/ /pubmed/34801075 http://dx.doi.org/10.1186/s13722-021-00273-3 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Inoue, Kazuya
Yokomitsu, Kengo
Irie, Tomonari
Matsuyama, Makoto
Tanaka, Masanori
The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)
title The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)
title_full The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)
title_fullStr The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)
title_full_unstemmed The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)
title_short The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)
title_sort validation and reliability of a japanese version of the problematic online gaming questionnaire (pogq-j)
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8605469/
https://www.ncbi.nlm.nih.gov/pubmed/34801075
http://dx.doi.org/10.1186/s13722-021-00273-3
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