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Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games
The gaze behavior in sports and other applied settings has been studied for more than 20 years. A common finding is related to the “quiet eye” (QE), predicting that the duration of the last fixation before a critical event is associated with higher performance. Unlike previous studies conducted in a...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8606425/ https://www.ncbi.nlm.nih.gov/pubmed/34819892 http://dx.doi.org/10.3389/fpsyg.2021.676591 |
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author | Dahl, Mats Tryding, Mårten Heckler, Alexander Nyström, Marcus |
author_facet | Dahl, Mats Tryding, Mårten Heckler, Alexander Nyström, Marcus |
author_sort | Dahl, Mats |
collection | PubMed |
description | The gaze behavior in sports and other applied settings has been studied for more than 20 years. A common finding is related to the “quiet eye” (QE), predicting that the duration of the last fixation before a critical event is associated with higher performance. Unlike previous studies conducted in applied settings with mobile eye trackers, we investigate the QE in a context similar to esport, in which participants click the mouse to hit targets presented on a computer screen under different levels of cognitive load. Simultaneously, eye and mouse movements were tracked using a high-end remote eye tracker at 300 Hz. Consistent with previous studies, we found that longer QE fixations were associated with higher performance. Increasing the cognitive load delayed the onset of the QE fixation, but had no significant influence on the QE duration. We discuss the implications of our results in the context of how the QE is defined, the quality of the eye-tracker data, and the type of analysis applied to QE data. |
format | Online Article Text |
id | pubmed-8606425 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-86064252021-11-23 Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games Dahl, Mats Tryding, Mårten Heckler, Alexander Nyström, Marcus Front Psychol Psychology The gaze behavior in sports and other applied settings has been studied for more than 20 years. A common finding is related to the “quiet eye” (QE), predicting that the duration of the last fixation before a critical event is associated with higher performance. Unlike previous studies conducted in applied settings with mobile eye trackers, we investigate the QE in a context similar to esport, in which participants click the mouse to hit targets presented on a computer screen under different levels of cognitive load. Simultaneously, eye and mouse movements were tracked using a high-end remote eye tracker at 300 Hz. Consistent with previous studies, we found that longer QE fixations were associated with higher performance. Increasing the cognitive load delayed the onset of the QE fixation, but had no significant influence on the QE duration. We discuss the implications of our results in the context of how the QE is defined, the quality of the eye-tracker data, and the type of analysis applied to QE data. Frontiers Media S.A. 2021-11-08 /pmc/articles/PMC8606425/ /pubmed/34819892 http://dx.doi.org/10.3389/fpsyg.2021.676591 Text en Copyright © 2021 Dahl, Tryding, Heckler and Nyström. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Dahl, Mats Tryding, Mårten Heckler, Alexander Nyström, Marcus Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games |
title | Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games |
title_full | Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games |
title_fullStr | Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games |
title_full_unstemmed | Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games |
title_short | Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games |
title_sort | quiet eye and computerized precision tasks in first-person shooter perspective esport games |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8606425/ https://www.ncbi.nlm.nih.gov/pubmed/34819892 http://dx.doi.org/10.3389/fpsyg.2021.676591 |
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