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Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education
This study explores the role and benefits of game-based learning activities in tourism higher education in the context of COVID-19-induced disruptions. Interpretive paradigm guided by qualitative research design was adopted. Data were collected through a combination of semi-structured interviews, on...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier Ltd.
2022
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8616733/ https://www.ncbi.nlm.nih.gov/pubmed/34849104 http://dx.doi.org/10.1016/j.jhlste.2021.100362 |
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author | Balakrishnan Nair, Bipithalal |
author_facet | Balakrishnan Nair, Bipithalal |
author_sort | Balakrishnan Nair, Bipithalal |
collection | PubMed |
description | This study explores the role and benefits of game-based learning activities in tourism higher education in the context of COVID-19-induced disruptions. Interpretive paradigm guided by qualitative research design was adopted. Data were collected through a combination of semi-structured interviews, online questionnaires and participant observation. The study findings identified five main advantages of gamification: a) Enhancing student engagement, participation, and motivation; b) Adding learning-experience value; c) Embracing diversity and inclusion; d) Simplifying assessment and feedback; e) Nurturing employability skills. These findings underline the effectiveness of using game-based learning in vocational disciplines like tourism technologies to enhance the quality of teaching. They also identify gamification as a multifaceted tool for a great learning experience amid the disruptions of the pandemic in the higher-education sector. |
format | Online Article Text |
id | pubmed-8616733 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Elsevier Ltd. |
record_format | MEDLINE/PubMed |
spelling | pubmed-86167332021-11-26 Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education Balakrishnan Nair, Bipithalal J Hosp Leis Sport Tour Educ Article This study explores the role and benefits of game-based learning activities in tourism higher education in the context of COVID-19-induced disruptions. Interpretive paradigm guided by qualitative research design was adopted. Data were collected through a combination of semi-structured interviews, online questionnaires and participant observation. The study findings identified five main advantages of gamification: a) Enhancing student engagement, participation, and motivation; b) Adding learning-experience value; c) Embracing diversity and inclusion; d) Simplifying assessment and feedback; e) Nurturing employability skills. These findings underline the effectiveness of using game-based learning in vocational disciplines like tourism technologies to enhance the quality of teaching. They also identify gamification as a multifaceted tool for a great learning experience amid the disruptions of the pandemic in the higher-education sector. Elsevier Ltd. 2022-06 2021-11-26 /pmc/articles/PMC8616733/ /pubmed/34849104 http://dx.doi.org/10.1016/j.jhlste.2021.100362 Text en © 2021 Elsevier Ltd. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Article Balakrishnan Nair, Bipithalal Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education |
title | Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education |
title_full | Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education |
title_fullStr | Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education |
title_full_unstemmed | Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education |
title_short | Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education |
title_sort | endorsing gamification pedagogy as a helpful strategy to offset the covid-19 induced disruptions in tourism education |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8616733/ https://www.ncbi.nlm.nih.gov/pubmed/34849104 http://dx.doi.org/10.1016/j.jhlste.2021.100362 |
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