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Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education

This study explores the role and benefits of game-based learning activities in tourism higher education in the context of COVID-19-induced disruptions. Interpretive paradigm guided by qualitative research design was adopted. Data were collected through a combination of semi-structured interviews, on...

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Autor principal: Balakrishnan Nair, Bipithalal
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier Ltd. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8616733/
https://www.ncbi.nlm.nih.gov/pubmed/34849104
http://dx.doi.org/10.1016/j.jhlste.2021.100362
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author Balakrishnan Nair, Bipithalal
author_facet Balakrishnan Nair, Bipithalal
author_sort Balakrishnan Nair, Bipithalal
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description This study explores the role and benefits of game-based learning activities in tourism higher education in the context of COVID-19-induced disruptions. Interpretive paradigm guided by qualitative research design was adopted. Data were collected through a combination of semi-structured interviews, online questionnaires and participant observation. The study findings identified five main advantages of gamification: a) Enhancing student engagement, participation, and motivation; b) Adding learning-experience value; c) Embracing diversity and inclusion; d) Simplifying assessment and feedback; e) Nurturing employability skills. These findings underline the effectiveness of using game-based learning in vocational disciplines like tourism technologies to enhance the quality of teaching. They also identify gamification as a multifaceted tool for a great learning experience amid the disruptions of the pandemic in the higher-education sector.
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spelling pubmed-86167332021-11-26 Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education Balakrishnan Nair, Bipithalal J Hosp Leis Sport Tour Educ Article This study explores the role and benefits of game-based learning activities in tourism higher education in the context of COVID-19-induced disruptions. Interpretive paradigm guided by qualitative research design was adopted. Data were collected through a combination of semi-structured interviews, online questionnaires and participant observation. The study findings identified five main advantages of gamification: a) Enhancing student engagement, participation, and motivation; b) Adding learning-experience value; c) Embracing diversity and inclusion; d) Simplifying assessment and feedback; e) Nurturing employability skills. These findings underline the effectiveness of using game-based learning in vocational disciplines like tourism technologies to enhance the quality of teaching. They also identify gamification as a multifaceted tool for a great learning experience amid the disruptions of the pandemic in the higher-education sector. Elsevier Ltd. 2022-06 2021-11-26 /pmc/articles/PMC8616733/ /pubmed/34849104 http://dx.doi.org/10.1016/j.jhlste.2021.100362 Text en © 2021 Elsevier Ltd. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Article
Balakrishnan Nair, Bipithalal
Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education
title Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education
title_full Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education
title_fullStr Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education
title_full_unstemmed Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education
title_short Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education
title_sort endorsing gamification pedagogy as a helpful strategy to offset the covid-19 induced disruptions in tourism education
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8616733/
https://www.ncbi.nlm.nih.gov/pubmed/34849104
http://dx.doi.org/10.1016/j.jhlste.2021.100362
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