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Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments
Labeling is intrinsically important for exploring and understanding complex environments and models in a variety of domains. We present a method for interactive labeling of crowded 3D scenes containing very many instances of objects spanning multiple scales in size. In contrast to previous labeling...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8620714/ https://www.ncbi.nlm.nih.gov/pubmed/30130195 http://dx.doi.org/10.1109/TVCG.2018.2864491 |
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author | Kouřil, David Čmolík, Ladislav Kozlíková, Barbara Wu, Hsiang-Yun Johnson, Graham Goodsell, David S. Olson, Arthur Gröller, M. Eduard Viola, Ivan |
author_facet | Kouřil, David Čmolík, Ladislav Kozlíková, Barbara Wu, Hsiang-Yun Johnson, Graham Goodsell, David S. Olson, Arthur Gröller, M. Eduard Viola, Ivan |
author_sort | Kouřil, David |
collection | PubMed |
description | Labeling is intrinsically important for exploring and understanding complex environments and models in a variety of domains. We present a method for interactive labeling of crowded 3D scenes containing very many instances of objects spanning multiple scales in size. In contrast to previous labeling methods, we target cases where many instances of dozens of types are present and where the hierarchical structure of the objects in the scene presents an opportunity to choose the most suitable level for each placed label. Our solution builds on and goes beyond labeling techniques in medical 3D visualization, cartography, and biological illustrations from books and prints. In contrast to these techniques, the main characteristics of our new technique are: 1) a novel way of labeling objects as part of a bigger structure when appropriate, 2) visual clutter reduction by labeling only representative instances for each type of an object, and a strategy of selecting those. The appropriate level of label is chosen by analyzing the scene’s depth buffer and the scene objects’ hierarchy tree. We address the topic of communicating the parent-children relationship between labels by employing visual hierarchy concepts adapted from graphic design. Selecting representative instances considers several criteria tailored to the character of the data and is combined with a greedy optimization approach. We demonstrate the usage of our method with models from mesoscale biology where these two characteristics—multi-scale and multi-instance—are abundant, along with the fact that these scenes are extraordinarily dense. |
format | Online Article Text |
id | pubmed-8620714 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
record_format | MEDLINE/PubMed |
spelling | pubmed-86207142021-11-26 Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments Kouřil, David Čmolík, Ladislav Kozlíková, Barbara Wu, Hsiang-Yun Johnson, Graham Goodsell, David S. Olson, Arthur Gröller, M. Eduard Viola, Ivan IEEE Trans Vis Comput Graph Article Labeling is intrinsically important for exploring and understanding complex environments and models in a variety of domains. We present a method for interactive labeling of crowded 3D scenes containing very many instances of objects spanning multiple scales in size. In contrast to previous labeling methods, we target cases where many instances of dozens of types are present and where the hierarchical structure of the objects in the scene presents an opportunity to choose the most suitable level for each placed label. Our solution builds on and goes beyond labeling techniques in medical 3D visualization, cartography, and biological illustrations from books and prints. In contrast to these techniques, the main characteristics of our new technique are: 1) a novel way of labeling objects as part of a bigger structure when appropriate, 2) visual clutter reduction by labeling only representative instances for each type of an object, and a strategy of selecting those. The appropriate level of label is chosen by analyzing the scene’s depth buffer and the scene objects’ hierarchy tree. We address the topic of communicating the parent-children relationship between labels by employing visual hierarchy concepts adapted from graphic design. Selecting representative instances considers several criteria tailored to the character of the data and is combined with a greedy optimization approach. We demonstrate the usage of our method with models from mesoscale biology where these two characteristics—multi-scale and multi-instance—are abundant, along with the fact that these scenes are extraordinarily dense. 2018-12-09 2019-01 /pmc/articles/PMC8620714/ /pubmed/30130195 http://dx.doi.org/10.1109/TVCG.2018.2864491 Text en https://creativecommons.org/licenses/by/3.0/This work is licensed under a Creative Commons Attribution 3.0 License. For more information, see http://creativecommons.org/licenses/by/3.0/ (https://creativecommons.org/licenses/by/3.0/) For information on obtaining reprints of this article, please send to: reprints@ieee.org |
spellingShingle | Article Kouřil, David Čmolík, Ladislav Kozlíková, Barbara Wu, Hsiang-Yun Johnson, Graham Goodsell, David S. Olson, Arthur Gröller, M. Eduard Viola, Ivan Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments |
title | Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments |
title_full | Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments |
title_fullStr | Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments |
title_full_unstemmed | Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments |
title_short | Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments |
title_sort | labels on levels: labeling of multi-scale multi-instance and crowded 3d biological environments |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8620714/ https://www.ncbi.nlm.nih.gov/pubmed/30130195 http://dx.doi.org/10.1109/TVCG.2018.2864491 |
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