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The societal impact of electronic sport: a scoping review
Competitive computer gaming, known as electronic sport or esport, is growing and professionalizing profoundly during the past years with experts struggling to allocate it in society. This scoping review explores existing evidence and identifies potential societal impact of esport by applying the Map...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8622113/ http://dx.doi.org/10.1007/s12662-021-00784-w |
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author | Riatti, Paolo Thiel, Ansgar |
author_facet | Riatti, Paolo Thiel, Ansgar |
author_sort | Riatti, Paolo |
collection | PubMed |
description | Competitive computer gaming, known as electronic sport or esport, is growing and professionalizing profoundly during the past years with experts struggling to allocate it in society. This scoping review explores existing evidence and identifies potential societal impact of esport by applying the Mapping Elite Sports Societal Impact Model. Main findings included insights on the motivation of passive and active esport consumption, beneficial socializing, pedagogical or educational aspects, hegemonial clinical pictures in esport, differing popularity regarding demographics and games, and potential interference of the esport economy in traditional sports. The findings implicate a paradigm shift in the world of sport. It can be stated that esport affects society in a positive and a negative way, although the fragmented body of research has only given superficial evidence so far. Future research needs to go into detail regarding the peculiarities and find approaches of isolating the positive aspects, while reducing the negative spin-offs and allow a well-regulated handling of esport on a broad societal level. SUPPLEMENTARY INFORMATION: The online version of this article (10.1007/s12662-021-00784-w) contains supplementary material, which is available to authorized users. |
format | Online Article Text |
id | pubmed-8622113 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-86221132021-11-26 The societal impact of electronic sport: a scoping review Riatti, Paolo Thiel, Ansgar Ger J Exerc Sport Res Review Competitive computer gaming, known as electronic sport or esport, is growing and professionalizing profoundly during the past years with experts struggling to allocate it in society. This scoping review explores existing evidence and identifies potential societal impact of esport by applying the Mapping Elite Sports Societal Impact Model. Main findings included insights on the motivation of passive and active esport consumption, beneficial socializing, pedagogical or educational aspects, hegemonial clinical pictures in esport, differing popularity regarding demographics and games, and potential interference of the esport economy in traditional sports. The findings implicate a paradigm shift in the world of sport. It can be stated that esport affects society in a positive and a negative way, although the fragmented body of research has only given superficial evidence so far. Future research needs to go into detail regarding the peculiarities and find approaches of isolating the positive aspects, while reducing the negative spin-offs and allow a well-regulated handling of esport on a broad societal level. SUPPLEMENTARY INFORMATION: The online version of this article (10.1007/s12662-021-00784-w) contains supplementary material, which is available to authorized users. Springer Berlin Heidelberg 2021-11-26 2022 /pmc/articles/PMC8622113/ http://dx.doi.org/10.1007/s12662-021-00784-w Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Review Riatti, Paolo Thiel, Ansgar The societal impact of electronic sport: a scoping review |
title | The societal impact of electronic sport: a scoping review |
title_full | The societal impact of electronic sport: a scoping review |
title_fullStr | The societal impact of electronic sport: a scoping review |
title_full_unstemmed | The societal impact of electronic sport: a scoping review |
title_short | The societal impact of electronic sport: a scoping review |
title_sort | societal impact of electronic sport: a scoping review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8622113/ http://dx.doi.org/10.1007/s12662-021-00784-w |
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