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Feasibility of a serious game coupled with a contact-based session led by lived experience workers for depression prevention in high-school students
BACKGROUND: Stigma and limited mental health literacy impede adolescents getting the help they need for depressive symptoms. A serious game coupled with a classroom session led by lived experience workers (LEWs) might help to overcome these barriers. The school-based Strong Teens and Resilient Minds...
Autores principales: | Gijzen, Mandy, Rasing, Sanne, van den Boogaart, Rian, Rongen, Wendy, van der Steen, Twan, Creemers, Daan, Engels, Rutger, Smit, Filip |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8631635/ https://www.ncbi.nlm.nih.gov/pubmed/34847158 http://dx.doi.org/10.1371/journal.pone.0260224 |
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