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Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial

INTRODUCTION: The annual mortality and national expense of the opioid crisis continue to rise in the USA (130 deaths/day, $50 billion/year). Opioid use disorder usually starts with the prescription of opioids for a medical condition. Its risk is associated with greater pain intensity and coping stra...

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Autores principales: Felix, Ryan B, Rao, Aniruddha, Khalid, Mazhar, Wang, Yang, Colloca, Luana, Murthi, Sarah B, Morris, Nicholas A
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8634353/
https://www.ncbi.nlm.nih.gov/pubmed/34848527
http://dx.doi.org/10.1136/bmjopen-2021-056030
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author Felix, Ryan B
Rao, Aniruddha
Khalid, Mazhar
Wang, Yang
Colloca, Luana
Murthi, Sarah B
Morris, Nicholas A
author_facet Felix, Ryan B
Rao, Aniruddha
Khalid, Mazhar
Wang, Yang
Colloca, Luana
Murthi, Sarah B
Morris, Nicholas A
author_sort Felix, Ryan B
collection PubMed
description INTRODUCTION: The annual mortality and national expense of the opioid crisis continue to rise in the USA (130 deaths/day, $50 billion/year). Opioid use disorder usually starts with the prescription of opioids for a medical condition. Its risk is associated with greater pain intensity and coping strategies characterised by pain catastrophising. Non-pharmacological analgesics in the hospital setting are critical to abate the opioid epidemic. One promising intervention is virtual reality (VR) therapy. It has performed well as a distraction tool and pain modifier during medical procedures; however, little is known about VR in the acute pain setting following traumatic injury. Furthermore, no studies have investigated VR in the setting of traumatic brain injury (TBI). This study aims to establish the safety and effect of VR therapy in the inpatient setting for acute traumatic injuries, including TBI. METHODS AND ANALYSIS: In this randomised within-subjects clinical study, immersive VR therapy will be compared with two controls in patients with traumatic injury, including TBI. Affective measures including pain catastrophising, trait anxiety and depression will be captured prior to beginning sessions. Before and after each session, we will capture pain intensity and unpleasantness, additional affective measures and physiological measures associated with pain response, such as heart rate and variability, pupillometry and respiratory rate. The primary outcome is the change in pain intensity of the VR session compared with controls. ETHICS AND DISSEMINATION: Dissemination of this protocol will allow researchers and funding bodies to stay abreast in their fields through exposure to research not otherwise widely publicised. Study protocols are compliant with federal regulation and University of Maryland Baltimore’s Human Research Protections and Institutional Review Board (protocol number HP-00090603). Study results will be published on completion of enrolment and analysis, and deidentified data can be shared by request to the corresponding author. TRIAL REGISTRATION NUMBER: NCT04356963; Pre-results.
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spelling pubmed-86343532021-12-10 Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial Felix, Ryan B Rao, Aniruddha Khalid, Mazhar Wang, Yang Colloca, Luana Murthi, Sarah B Morris, Nicholas A BMJ Open Neurology INTRODUCTION: The annual mortality and national expense of the opioid crisis continue to rise in the USA (130 deaths/day, $50 billion/year). Opioid use disorder usually starts with the prescription of opioids for a medical condition. Its risk is associated with greater pain intensity and coping strategies characterised by pain catastrophising. Non-pharmacological analgesics in the hospital setting are critical to abate the opioid epidemic. One promising intervention is virtual reality (VR) therapy. It has performed well as a distraction tool and pain modifier during medical procedures; however, little is known about VR in the acute pain setting following traumatic injury. Furthermore, no studies have investigated VR in the setting of traumatic brain injury (TBI). This study aims to establish the safety and effect of VR therapy in the inpatient setting for acute traumatic injuries, including TBI. METHODS AND ANALYSIS: In this randomised within-subjects clinical study, immersive VR therapy will be compared with two controls in patients with traumatic injury, including TBI. Affective measures including pain catastrophising, trait anxiety and depression will be captured prior to beginning sessions. Before and after each session, we will capture pain intensity and unpleasantness, additional affective measures and physiological measures associated with pain response, such as heart rate and variability, pupillometry and respiratory rate. The primary outcome is the change in pain intensity of the VR session compared with controls. ETHICS AND DISSEMINATION: Dissemination of this protocol will allow researchers and funding bodies to stay abreast in their fields through exposure to research not otherwise widely publicised. Study protocols are compliant with federal regulation and University of Maryland Baltimore’s Human Research Protections and Institutional Review Board (protocol number HP-00090603). Study results will be published on completion of enrolment and analysis, and deidentified data can be shared by request to the corresponding author. TRIAL REGISTRATION NUMBER: NCT04356963; Pre-results. BMJ Publishing Group 2021-11-30 /pmc/articles/PMC8634353/ /pubmed/34848527 http://dx.doi.org/10.1136/bmjopen-2021-056030 Text en © Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. https://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) .
spellingShingle Neurology
Felix, Ryan B
Rao, Aniruddha
Khalid, Mazhar
Wang, Yang
Colloca, Luana
Murthi, Sarah B
Morris, Nicholas A
Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial
title Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial
title_full Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial
title_fullStr Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial
title_full_unstemmed Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial
title_short Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial
title_sort adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial
topic Neurology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8634353/
https://www.ncbi.nlm.nih.gov/pubmed/34848527
http://dx.doi.org/10.1136/bmjopen-2021-056030
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