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Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus

Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of interventions addressing children and adolescents and thei...

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Autores principales: Dadaczynski, Kevin, Krah, Verena, Frank, Demian, Zügel-Hintz, Elisabeth, Pöhlmann, Fabrice
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8635644/
https://www.ncbi.nlm.nih.gov/pubmed/34869169
http://dx.doi.org/10.3389/fpubh.2021.752183
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author Dadaczynski, Kevin
Krah, Verena
Frank, Demian
Zügel-Hintz, Elisabeth
Pöhlmann, Fabrice
author_facet Dadaczynski, Kevin
Krah, Verena
Frank, Demian
Zügel-Hintz, Elisabeth
Pöhlmann, Fabrice
author_sort Dadaczynski, Kevin
collection PubMed
description Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of interventions addressing children and adolescents and their primary living environments. This article describes the development of Nebolus, a game-based intervention aiming to promote navigation health literacy at the intersection of schools and communities. Its intervention foundation lies in a socio-ecological understanding of health as well as in the Entertainment Education approach. Following an extensive literature search on health-related location-based games, a co-creation process was initiated that involved adolescents, community stakeholders, and design/IT professionals in all phases of the intervention development. The final Nebolus intervention includes three core activities: (1) a Nebolus rally app for adolescents aged 12 to 16 years, (2) an online planning tool allowing local health service providers/professionals to set up own Nebolus rallies, and (3) accompanying teaching material on health literacy in the school setting to be used before and after the Nebolus rallies. This article provides an overview of the intervention layout and discusses strengths and challenges of its development and implementation.
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spelling pubmed-86356442021-12-02 Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus Dadaczynski, Kevin Krah, Verena Frank, Demian Zügel-Hintz, Elisabeth Pöhlmann, Fabrice Front Public Health Public Health Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of interventions addressing children and adolescents and their primary living environments. This article describes the development of Nebolus, a game-based intervention aiming to promote navigation health literacy at the intersection of schools and communities. Its intervention foundation lies in a socio-ecological understanding of health as well as in the Entertainment Education approach. Following an extensive literature search on health-related location-based games, a co-creation process was initiated that involved adolescents, community stakeholders, and design/IT professionals in all phases of the intervention development. The final Nebolus intervention includes three core activities: (1) a Nebolus rally app for adolescents aged 12 to 16 years, (2) an online planning tool allowing local health service providers/professionals to set up own Nebolus rallies, and (3) accompanying teaching material on health literacy in the school setting to be used before and after the Nebolus rallies. This article provides an overview of the intervention layout and discusses strengths and challenges of its development and implementation. Frontiers Media S.A. 2021-11-17 /pmc/articles/PMC8635644/ /pubmed/34869169 http://dx.doi.org/10.3389/fpubh.2021.752183 Text en Copyright © 2021 Dadaczynski, Krah, Frank, Zügel-Hintz and Pöhlmann. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Public Health
Dadaczynski, Kevin
Krah, Verena
Frank, Demian
Zügel-Hintz, Elisabeth
Pöhlmann, Fabrice
Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus
title Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus
title_full Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus
title_fullStr Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus
title_full_unstemmed Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus
title_short Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus
title_sort promoting navigation health literacy at the intersection of schools and communities. development of the game-based intervention nebolus
topic Public Health
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8635644/
https://www.ncbi.nlm.nih.gov/pubmed/34869169
http://dx.doi.org/10.3389/fpubh.2021.752183
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