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Amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales

BACKGROUND: Medical teaching is usually centred on an objective-based approach and influenced by a flexnerian approach inducing an emphasis on abilities and skills more than the know-how. The know-how is usually under taught and assessed. AIM: To assess the competencies in announcing bad news of stu...

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Autores principales: Mlika, Mona, Ben Amor, Anissa, Mezni, Faouzi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Societe Tunisienne Des Sciences Medicales 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8636956/
https://www.ncbi.nlm.nih.gov/pubmed/33899187
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author Mlika, Mona
Ben Amor, Anissa
Mezni, Faouzi
author_facet Mlika, Mona
Ben Amor, Anissa
Mezni, Faouzi
author_sort Mlika, Mona
collection PubMed
description BACKGROUND: Medical teaching is usually centred on an objective-based approach and influenced by a flexnerian approach inducing an emphasis on abilities and skills more than the know-how. The know-how is usually under taught and assessed. AIM: To assess the competencies in announcing bad news of students in medicine in addition to their satisfaction about the methods used which were serious games. METHODS: Students in the third-pregraduate year of medicine who performed their externship in a Department of Pathology of a university Hopsital were included during the year 2018-2019. Seven groups including 4 externs performing a 3-week-period were included. The training started with a pre-test, which consisted in an Objective-Structured-Clinical situation with a simulated patient and a evaluator with a checklist. The students were asked to perform a serious game, then they assisted to a lecture-based learning about the rules of announce of bad news. The serious game was screened then watched by all the students. After a debriefing session, the students were asked to fulfill a post test and a questionnaire-test RESULTS: Twenty-eight students were included. The mean score accounted for 6,76 +/- 2,78 over 20 for the pre-test and 13,17 +/- 1,99 over 20 for the post-test. A significant difference was observed between the pre and post test (p<0.0001). All the students expressed their satisfaction. 27 students wished to repeat the experience. All the students put emphasis on the importance of the peer and auto-evaluation phase using videos. 14 students suggested to integrate this teaching method to the curriculum of the Faculty before their internship. CONCLUSION: Inspite of some limits, this study highlighted the improvement of the students’ relational competences in addition to their satisfaction related to the use of role play in the acquisition of relational competences related to particular situation such as the announce of bad news.
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spelling pubmed-86369562022-01-19 Amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales Mlika, Mona Ben Amor, Anissa Mezni, Faouzi Tunis Med Article BACKGROUND: Medical teaching is usually centred on an objective-based approach and influenced by a flexnerian approach inducing an emphasis on abilities and skills more than the know-how. The know-how is usually under taught and assessed. AIM: To assess the competencies in announcing bad news of students in medicine in addition to their satisfaction about the methods used which were serious games. METHODS: Students in the third-pregraduate year of medicine who performed their externship in a Department of Pathology of a university Hopsital were included during the year 2018-2019. Seven groups including 4 externs performing a 3-week-period were included. The training started with a pre-test, which consisted in an Objective-Structured-Clinical situation with a simulated patient and a evaluator with a checklist. The students were asked to perform a serious game, then they assisted to a lecture-based learning about the rules of announce of bad news. The serious game was screened then watched by all the students. After a debriefing session, the students were asked to fulfill a post test and a questionnaire-test RESULTS: Twenty-eight students were included. The mean score accounted for 6,76 +/- 2,78 over 20 for the pre-test and 13,17 +/- 1,99 over 20 for the post-test. A significant difference was observed between the pre and post test (p<0.0001). All the students expressed their satisfaction. 27 students wished to repeat the experience. All the students put emphasis on the importance of the peer and auto-evaluation phase using videos. 14 students suggested to integrate this teaching method to the curriculum of the Faculty before their internship. CONCLUSION: Inspite of some limits, this study highlighted the improvement of the students’ relational competences in addition to their satisfaction related to the use of role play in the acquisition of relational competences related to particular situation such as the announce of bad news. Societe Tunisienne Des Sciences Medicales 2021-02 2021-02-01 /pmc/articles/PMC8636956/ /pubmed/33899187 Text en https://creativecommons.org/licenses/by-nc-nd/4.0/This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Unported License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-nd/4.0/
spellingShingle Article
Mlika, Mona
Ben Amor, Anissa
Mezni, Faouzi
Amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales
title Amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales
title_full Amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales
title_fullStr Amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales
title_full_unstemmed Amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales
title_short Amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales
title_sort amélioration des habiletés communicationnelles en médecine à l'aide du jeu de rôle : étude auprès de 28 étudiants de deuxième cycle d'études médicales
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8636956/
https://www.ncbi.nlm.nih.gov/pubmed/33899187
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