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The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial

BACKGROUND: Virtual Reality can help alleviate symptoms in a non-palliative care population. Personalized therapy can further alleviate these symptoms. There is little evidence in a palliative care population. AIM: To understand the feasibility of repeated personalized virtual reality sessions in a...

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Autores principales: Perna, MSc, MSW, Letizia, Lund, Sam, White, Nicola, Minton, Ollie
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8641032/
https://www.ncbi.nlm.nih.gov/pubmed/33583203
http://dx.doi.org/10.1177/1049909121994299
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author Perna, MSc, MSW, Letizia
Lund, Sam
White, Nicola
Minton, Ollie
author_facet Perna, MSc, MSW, Letizia
Lund, Sam
White, Nicola
Minton, Ollie
author_sort Perna, MSc, MSW, Letizia
collection PubMed
description BACKGROUND: Virtual Reality can help alleviate symptoms in a non-palliative care population. Personalized therapy can further alleviate these symptoms. There is little evidence in a palliative care population. AIM: To understand the feasibility of repeated personalized virtual reality sessions in a palliative care population. DESIGN: A feasibility randomized control trial. Intervention: personalized virtual reality, Control: non-personalized virtual reality. All participants completed a 4-minute virtual reality session for 4 weeks. At each point, the Edmonton Symptom Assessment System-Revised (scored 0 = none up to 100 = worst) was completed pre- and post- each session. A time-series regression analysis was completed for the overall effect. SETTING/PARTICIPANTS: The research took place in one hospice. The main inclusion criteria was: (1) under the care of the hospice (2) advanced disease (3) over 18 years (4) physically able to use virtual reality set (5) capacity (6) proficient English. RESULTS: Twenty-six participants enrolled, of which 20 (77%) completed all sessions. At baseline, the intervention group had a mean pre- score of 26.3 (SD 15.1) which reduced to 11.5 (SD 12.6) after the first session. At the same time point, the control group had a mean pre- score of 37.9 (SD 21.6) which reduced to 25.5 (SD 17.4) post-session. The mean scores dropped following each session, however this was not significant (mean difference = −1.3, 95% CI: −6.4 to 3.7, p = 0.601). CONCLUSIONS: It is feasible to complete repeated virtual reality sessions within a palliative care population. Future research should explore the structure and effectiveness of virtual reality in a fully powered trial.
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spelling pubmed-86410322021-12-04 The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial Perna, MSc, MSW, Letizia Lund, Sam White, Nicola Minton, Ollie Am J Hosp Palliat Care Original Articles BACKGROUND: Virtual Reality can help alleviate symptoms in a non-palliative care population. Personalized therapy can further alleviate these symptoms. There is little evidence in a palliative care population. AIM: To understand the feasibility of repeated personalized virtual reality sessions in a palliative care population. DESIGN: A feasibility randomized control trial. Intervention: personalized virtual reality, Control: non-personalized virtual reality. All participants completed a 4-minute virtual reality session for 4 weeks. At each point, the Edmonton Symptom Assessment System-Revised (scored 0 = none up to 100 = worst) was completed pre- and post- each session. A time-series regression analysis was completed for the overall effect. SETTING/PARTICIPANTS: The research took place in one hospice. The main inclusion criteria was: (1) under the care of the hospice (2) advanced disease (3) over 18 years (4) physically able to use virtual reality set (5) capacity (6) proficient English. RESULTS: Twenty-six participants enrolled, of which 20 (77%) completed all sessions. At baseline, the intervention group had a mean pre- score of 26.3 (SD 15.1) which reduced to 11.5 (SD 12.6) after the first session. At the same time point, the control group had a mean pre- score of 37.9 (SD 21.6) which reduced to 25.5 (SD 17.4) post-session. The mean scores dropped following each session, however this was not significant (mean difference = −1.3, 95% CI: −6.4 to 3.7, p = 0.601). CONCLUSIONS: It is feasible to complete repeated virtual reality sessions within a palliative care population. Future research should explore the structure and effectiveness of virtual reality in a fully powered trial. SAGE Publications 2021-02-15 2021-12 /pmc/articles/PMC8641032/ /pubmed/33583203 http://dx.doi.org/10.1177/1049909121994299 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Articles
Perna, MSc, MSW, Letizia
Lund, Sam
White, Nicola
Minton, Ollie
The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial
title The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial
title_full The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial
title_fullStr The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial
title_full_unstemmed The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial
title_short The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial
title_sort potential of personalized virtual reality in palliative care: a feasibility trial
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8641032/
https://www.ncbi.nlm.nih.gov/pubmed/33583203
http://dx.doi.org/10.1177/1049909121994299
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