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Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion

The material-weight illusion (MWI) demonstrates how our past experience with material and weight can create expectations that influence the perceived heaviness of an object. Here we used mixed-reality to place touch and vision in conflict, to investigate whether the modality through which materials...

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Autores principales: Naylor, Caitlin Elisabeth, Proulx, Michael J, Buckingham, Gavin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8641965/
https://www.ncbi.nlm.nih.gov/pubmed/34862589
http://dx.doi.org/10.3758/s13414-021-02414-x
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author Naylor, Caitlin Elisabeth
Proulx, Michael J
Buckingham, Gavin
author_facet Naylor, Caitlin Elisabeth
Proulx, Michael J
Buckingham, Gavin
author_sort Naylor, Caitlin Elisabeth
collection PubMed
description The material-weight illusion (MWI) demonstrates how our past experience with material and weight can create expectations that influence the perceived heaviness of an object. Here we used mixed-reality to place touch and vision in conflict, to investigate whether the modality through which materials are presented to a lifter could influence the top-down perceptual processes driving the MWI. University students lifted equally-weighted polystyrene, cork and granite cubes whilst viewing computer-generated images of the cubes in virtual reality (VR). This allowed the visual and tactile material cues to be altered, whilst all other object properties were kept constant. Representation of the objects’ material in VR was manipulated to create four sensory conditions: visual-tactile matched, visual-tactile mismatched, visual differences only and tactile differences only. A robust MWI was induced across all sensory conditions, whereby the polystyrene object felt heavier than the granite object. The strength of the MWI differed across conditions, with tactile material cues having a stronger influence on perceived heaviness than visual material cues. We discuss how these results suggest a mechanism whereby multisensory integration directly impacts how top-down processes shape perception.
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spelling pubmed-86419652021-12-06 Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion Naylor, Caitlin Elisabeth Proulx, Michael J Buckingham, Gavin Atten Percept Psychophys Article The material-weight illusion (MWI) demonstrates how our past experience with material and weight can create expectations that influence the perceived heaviness of an object. Here we used mixed-reality to place touch and vision in conflict, to investigate whether the modality through which materials are presented to a lifter could influence the top-down perceptual processes driving the MWI. University students lifted equally-weighted polystyrene, cork and granite cubes whilst viewing computer-generated images of the cubes in virtual reality (VR). This allowed the visual and tactile material cues to be altered, whilst all other object properties were kept constant. Representation of the objects’ material in VR was manipulated to create four sensory conditions: visual-tactile matched, visual-tactile mismatched, visual differences only and tactile differences only. A robust MWI was induced across all sensory conditions, whereby the polystyrene object felt heavier than the granite object. The strength of the MWI differed across conditions, with tactile material cues having a stronger influence on perceived heaviness than visual material cues. We discuss how these results suggest a mechanism whereby multisensory integration directly impacts how top-down processes shape perception. Springer US 2021-12-03 2022 /pmc/articles/PMC8641965/ /pubmed/34862589 http://dx.doi.org/10.3758/s13414-021-02414-x Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Naylor, Caitlin Elisabeth
Proulx, Michael J
Buckingham, Gavin
Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion
title Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion
title_full Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion
title_fullStr Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion
title_full_unstemmed Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion
title_short Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion
title_sort using immersive virtual reality to examine how visual and tactile cues drive the material-weight illusion
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8641965/
https://www.ncbi.nlm.nih.gov/pubmed/34862589
http://dx.doi.org/10.3758/s13414-021-02414-x
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