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Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction

Due to its high ecological validity, virtual reality (VR) technology has emerged as a powerful tool for mental health research. Despite the wide use of VR simulations in research on mental illnesses, the study of addictive processes through the use of VR environments is still at its dawn. In a syste...

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Autores principales: Mazza, Massimiliano, Kammler-Sücker, Kornelius, Leménager, Tagrid, Kiefer, Falk, Lenz, Bernd
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8648903/
https://www.ncbi.nlm.nih.gov/pubmed/34873146
http://dx.doi.org/10.1038/s41398-021-01739-3
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author Mazza, Massimiliano
Kammler-Sücker, Kornelius
Leménager, Tagrid
Kiefer, Falk
Lenz, Bernd
author_facet Mazza, Massimiliano
Kammler-Sücker, Kornelius
Leménager, Tagrid
Kiefer, Falk
Lenz, Bernd
author_sort Mazza, Massimiliano
collection PubMed
description Due to its high ecological validity, virtual reality (VR) technology has emerged as a powerful tool for mental health research. Despite the wide use of VR simulations in research on mental illnesses, the study of addictive processes through the use of VR environments is still at its dawn. In a systematic literature search, we identified 38 reports of research projects using highly immersive head-mounted displays, goggles, or CAVE technologies to provide insight into treatment mechanisms of addictive behaviors. So far, VR research has mainly addressed the roles of craving, psychophysiology, affective states, cognition, and brain activity in addiction. The computer-generated VR environments offer very realistic, dynamic, interactive, and complex real-life simulations requesting active participation. They create a high sense of immersion in users by combining stereoscopic three-dimensional visual, auditory, olfactory, and tactile perceptions, tracking systems responding to user movements, and social interactions. VR is an emerging tool to study how proximal multi-sensorial cues, contextual environmental cues, as well as their interaction (complex cues) modulate addictive behaviors. VR allows for experimental designs under highly standardized, strictly controlled, predictable, and repeatable conditions. Moreover, VR simulations can be personalized. They are currently refined for psychotherapeutic interventions. Embodiment, eye-tracking, and neurobiological factors represent novel future directions. The progress of VR applications has bred auspicious ways to advance the understanding of treatment mechanisms underlying addictions, which researchers have only recently begun to exploit. VR methods promise to yield significant achievements to the addiction field. These are necessary to develop more efficacious and efficient preventive and therapeutic strategies.
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spelling pubmed-86489032021-12-22 Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction Mazza, Massimiliano Kammler-Sücker, Kornelius Leménager, Tagrid Kiefer, Falk Lenz, Bernd Transl Psychiatry Systematic Review Due to its high ecological validity, virtual reality (VR) technology has emerged as a powerful tool for mental health research. Despite the wide use of VR simulations in research on mental illnesses, the study of addictive processes through the use of VR environments is still at its dawn. In a systematic literature search, we identified 38 reports of research projects using highly immersive head-mounted displays, goggles, or CAVE technologies to provide insight into treatment mechanisms of addictive behaviors. So far, VR research has mainly addressed the roles of craving, psychophysiology, affective states, cognition, and brain activity in addiction. The computer-generated VR environments offer very realistic, dynamic, interactive, and complex real-life simulations requesting active participation. They create a high sense of immersion in users by combining stereoscopic three-dimensional visual, auditory, olfactory, and tactile perceptions, tracking systems responding to user movements, and social interactions. VR is an emerging tool to study how proximal multi-sensorial cues, contextual environmental cues, as well as their interaction (complex cues) modulate addictive behaviors. VR allows for experimental designs under highly standardized, strictly controlled, predictable, and repeatable conditions. Moreover, VR simulations can be personalized. They are currently refined for psychotherapeutic interventions. Embodiment, eye-tracking, and neurobiological factors represent novel future directions. The progress of VR applications has bred auspicious ways to advance the understanding of treatment mechanisms underlying addictions, which researchers have only recently begun to exploit. VR methods promise to yield significant achievements to the addiction field. These are necessary to develop more efficacious and efficient preventive and therapeutic strategies. Nature Publishing Group UK 2021-12-06 /pmc/articles/PMC8648903/ /pubmed/34873146 http://dx.doi.org/10.1038/s41398-021-01739-3 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Systematic Review
Mazza, Massimiliano
Kammler-Sücker, Kornelius
Leménager, Tagrid
Kiefer, Falk
Lenz, Bernd
Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction
title Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction
title_full Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction
title_fullStr Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction
title_full_unstemmed Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction
title_short Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction
title_sort virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction
topic Systematic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8648903/
https://www.ncbi.nlm.nih.gov/pubmed/34873146
http://dx.doi.org/10.1038/s41398-021-01739-3
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