Cargando…

The systematic evaluation of an embodied control interface for virtual reality

Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and reduce simulator sickness compared to more traditional handheld interfaces (e.g., gamepads). We present a novel embodied interface called the Limbic Chair. The chair is composed of two separate shells t...

Descripción completa

Detalles Bibliográficos
Autores principales: Bektaş, Kenan, Thrash, Tyler, van Raai, Mark A., Künzler, Patrik, Hahnloser, Richard
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8651145/
https://www.ncbi.nlm.nih.gov/pubmed/34874931
http://dx.doi.org/10.1371/journal.pone.0259977
_version_ 1784611349793341440
author Bektaş, Kenan
Thrash, Tyler
van Raai, Mark A.
Künzler, Patrik
Hahnloser, Richard
author_facet Bektaş, Kenan
Thrash, Tyler
van Raai, Mark A.
Künzler, Patrik
Hahnloser, Richard
author_sort Bektaş, Kenan
collection PubMed
description Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and reduce simulator sickness compared to more traditional handheld interfaces (e.g., gamepads). We present a novel embodied interface called the Limbic Chair. The chair is composed of two separate shells that allow the user’s legs to move independently while sitting. We demonstrate the suitability of the Limbic Chair in two VR scenarios: city navigation and flight simulation. We compare the Limbic Chair to a gamepad using performance measures (i.e., time and accuracy), head movements, body sway, and standard questionnaires for measuring presence, usability, workload, and simulator sickness. In the city navigation scenario, the gamepad was associated with better presence, usability, and workload scores. In the flight simulation scenario, the chair was associated with less body sway (i.e., less simulator sickness) and fewer head movements but also slower performance and higher workload. In all other comparisons, the Limbic Chair and gamepad were similar, showing the promise of the Chair for replacing some control functions traditionally executed using handheld devices.
format Online
Article
Text
id pubmed-8651145
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-86511452021-12-08 The systematic evaluation of an embodied control interface for virtual reality Bektaş, Kenan Thrash, Tyler van Raai, Mark A. Künzler, Patrik Hahnloser, Richard PLoS One Research Article Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and reduce simulator sickness compared to more traditional handheld interfaces (e.g., gamepads). We present a novel embodied interface called the Limbic Chair. The chair is composed of two separate shells that allow the user’s legs to move independently while sitting. We demonstrate the suitability of the Limbic Chair in two VR scenarios: city navigation and flight simulation. We compare the Limbic Chair to a gamepad using performance measures (i.e., time and accuracy), head movements, body sway, and standard questionnaires for measuring presence, usability, workload, and simulator sickness. In the city navigation scenario, the gamepad was associated with better presence, usability, and workload scores. In the flight simulation scenario, the chair was associated with less body sway (i.e., less simulator sickness) and fewer head movements but also slower performance and higher workload. In all other comparisons, the Limbic Chair and gamepad were similar, showing the promise of the Chair for replacing some control functions traditionally executed using handheld devices. Public Library of Science 2021-12-07 /pmc/articles/PMC8651145/ /pubmed/34874931 http://dx.doi.org/10.1371/journal.pone.0259977 Text en © 2021 Bektaş et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Bektaş, Kenan
Thrash, Tyler
van Raai, Mark A.
Künzler, Patrik
Hahnloser, Richard
The systematic evaluation of an embodied control interface for virtual reality
title The systematic evaluation of an embodied control interface for virtual reality
title_full The systematic evaluation of an embodied control interface for virtual reality
title_fullStr The systematic evaluation of an embodied control interface for virtual reality
title_full_unstemmed The systematic evaluation of an embodied control interface for virtual reality
title_short The systematic evaluation of an embodied control interface for virtual reality
title_sort systematic evaluation of an embodied control interface for virtual reality
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8651145/
https://www.ncbi.nlm.nih.gov/pubmed/34874931
http://dx.doi.org/10.1371/journal.pone.0259977
work_keys_str_mv AT bektaskenan thesystematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT thrashtyler thesystematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT vanraaimarka thesystematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT kunzlerpatrik thesystematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT hahnloserrichard thesystematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT bektaskenan systematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT thrashtyler systematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT vanraaimarka systematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT kunzlerpatrik systematicevaluationofanembodiedcontrolinterfaceforvirtualreality
AT hahnloserrichard systematicevaluationofanembodiedcontrolinterfaceforvirtualreality