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The systematic evaluation of an embodied control interface for virtual reality
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and reduce simulator sickness compared to more traditional handheld interfaces (e.g., gamepads). We present a novel embodied interface called the Limbic Chair. The chair is composed of two separate shells t...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8651145/ https://www.ncbi.nlm.nih.gov/pubmed/34874931 http://dx.doi.org/10.1371/journal.pone.0259977 |
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author | Bektaş, Kenan Thrash, Tyler van Raai, Mark A. Künzler, Patrik Hahnloser, Richard |
author_facet | Bektaş, Kenan Thrash, Tyler van Raai, Mark A. Künzler, Patrik Hahnloser, Richard |
author_sort | Bektaş, Kenan |
collection | PubMed |
description | Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and reduce simulator sickness compared to more traditional handheld interfaces (e.g., gamepads). We present a novel embodied interface called the Limbic Chair. The chair is composed of two separate shells that allow the user’s legs to move independently while sitting. We demonstrate the suitability of the Limbic Chair in two VR scenarios: city navigation and flight simulation. We compare the Limbic Chair to a gamepad using performance measures (i.e., time and accuracy), head movements, body sway, and standard questionnaires for measuring presence, usability, workload, and simulator sickness. In the city navigation scenario, the gamepad was associated with better presence, usability, and workload scores. In the flight simulation scenario, the chair was associated with less body sway (i.e., less simulator sickness) and fewer head movements but also slower performance and higher workload. In all other comparisons, the Limbic Chair and gamepad were similar, showing the promise of the Chair for replacing some control functions traditionally executed using handheld devices. |
format | Online Article Text |
id | pubmed-8651145 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-86511452021-12-08 The systematic evaluation of an embodied control interface for virtual reality Bektaş, Kenan Thrash, Tyler van Raai, Mark A. Künzler, Patrik Hahnloser, Richard PLoS One Research Article Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and reduce simulator sickness compared to more traditional handheld interfaces (e.g., gamepads). We present a novel embodied interface called the Limbic Chair. The chair is composed of two separate shells that allow the user’s legs to move independently while sitting. We demonstrate the suitability of the Limbic Chair in two VR scenarios: city navigation and flight simulation. We compare the Limbic Chair to a gamepad using performance measures (i.e., time and accuracy), head movements, body sway, and standard questionnaires for measuring presence, usability, workload, and simulator sickness. In the city navigation scenario, the gamepad was associated with better presence, usability, and workload scores. In the flight simulation scenario, the chair was associated with less body sway (i.e., less simulator sickness) and fewer head movements but also slower performance and higher workload. In all other comparisons, the Limbic Chair and gamepad were similar, showing the promise of the Chair for replacing some control functions traditionally executed using handheld devices. Public Library of Science 2021-12-07 /pmc/articles/PMC8651145/ /pubmed/34874931 http://dx.doi.org/10.1371/journal.pone.0259977 Text en © 2021 Bektaş et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Bektaş, Kenan Thrash, Tyler van Raai, Mark A. Künzler, Patrik Hahnloser, Richard The systematic evaluation of an embodied control interface for virtual reality |
title | The systematic evaluation of an embodied control interface for virtual reality |
title_full | The systematic evaluation of an embodied control interface for virtual reality |
title_fullStr | The systematic evaluation of an embodied control interface for virtual reality |
title_full_unstemmed | The systematic evaluation of an embodied control interface for virtual reality |
title_short | The systematic evaluation of an embodied control interface for virtual reality |
title_sort | systematic evaluation of an embodied control interface for virtual reality |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8651145/ https://www.ncbi.nlm.nih.gov/pubmed/34874931 http://dx.doi.org/10.1371/journal.pone.0259977 |
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