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Disruptions to shared mental models from poor quality of service in collaborative virtual environments

Collaborative virtual environments are being used in various applications ranging from online games to complex team training scenarios. The key to the success of such environments is the ability of the participants to form a shared mental model of the collaborative task being performed. Poor quality...

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Autores principales: Milef, Nicholas, Ryason, Adam, Qi, Di, Alfred, Samuel O., Jackson, Cullen D., De, Suvranu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8651719/
https://www.ncbi.nlm.nih.gov/pubmed/34876607
http://dx.doi.org/10.1038/s41598-021-02567-7
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author Milef, Nicholas
Ryason, Adam
Qi, Di
Alfred, Samuel O.
Jackson, Cullen D.
De, Suvranu
author_facet Milef, Nicholas
Ryason, Adam
Qi, Di
Alfred, Samuel O.
Jackson, Cullen D.
De, Suvranu
author_sort Milef, Nicholas
collection PubMed
description Collaborative virtual environments are being used in various applications ranging from online games to complex team training scenarios. The key to the success of such environments is the ability of the participants to form a shared mental model of the collaborative task being performed. Poor quality of service can deteriorate user performance and quality of experience, leading to a disruption of this mental model. While the effects of quality of service have been analyzed for traditional desktop environments, these effects remain unclear in collaborative virtual environments during user-to-user interactions. Here, we analyze the role of latency and packet bursts, two common problems in collaborative applications, on both simulator perception and actual task performance in a collaborative fire-fighting simulator. This exploratory study indicates that large latencies have a significant (p < 0.05) impact on the quality of experience, but not task performance. In contrast, packet bursts have a much larger impact on both the quality of experience and performance. Additionally, the network role, such as whether a user is a client or server, showed a significant (p < 0.05) impact on task performance in conditions impaired by packet bursts.
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spelling pubmed-86517192021-12-08 Disruptions to shared mental models from poor quality of service in collaborative virtual environments Milef, Nicholas Ryason, Adam Qi, Di Alfred, Samuel O. Jackson, Cullen D. De, Suvranu Sci Rep Article Collaborative virtual environments are being used in various applications ranging from online games to complex team training scenarios. The key to the success of such environments is the ability of the participants to form a shared mental model of the collaborative task being performed. Poor quality of service can deteriorate user performance and quality of experience, leading to a disruption of this mental model. While the effects of quality of service have been analyzed for traditional desktop environments, these effects remain unclear in collaborative virtual environments during user-to-user interactions. Here, we analyze the role of latency and packet bursts, two common problems in collaborative applications, on both simulator perception and actual task performance in a collaborative fire-fighting simulator. This exploratory study indicates that large latencies have a significant (p < 0.05) impact on the quality of experience, but not task performance. In contrast, packet bursts have a much larger impact on both the quality of experience and performance. Additionally, the network role, such as whether a user is a client or server, showed a significant (p < 0.05) impact on task performance in conditions impaired by packet bursts. Nature Publishing Group UK 2021-12-07 /pmc/articles/PMC8651719/ /pubmed/34876607 http://dx.doi.org/10.1038/s41598-021-02567-7 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Milef, Nicholas
Ryason, Adam
Qi, Di
Alfred, Samuel O.
Jackson, Cullen D.
De, Suvranu
Disruptions to shared mental models from poor quality of service in collaborative virtual environments
title Disruptions to shared mental models from poor quality of service in collaborative virtual environments
title_full Disruptions to shared mental models from poor quality of service in collaborative virtual environments
title_fullStr Disruptions to shared mental models from poor quality of service in collaborative virtual environments
title_full_unstemmed Disruptions to shared mental models from poor quality of service in collaborative virtual environments
title_short Disruptions to shared mental models from poor quality of service in collaborative virtual environments
title_sort disruptions to shared mental models from poor quality of service in collaborative virtual environments
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8651719/
https://www.ncbi.nlm.nih.gov/pubmed/34876607
http://dx.doi.org/10.1038/s41598-021-02567-7
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