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Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19
This study presents a quasi‐experimental longitudinal mixed‐methods research about the participation in leisure activities, physical activity, and games, as part of the family leisure programme (“Lunae Magic School”) for Spanish families with children under 12 years old during COVID‐19 lockdown. The...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8653339/ https://www.ncbi.nlm.nih.gov/pubmed/34898857 http://dx.doi.org/10.1111/chso.12495 |
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author | Manzano‐León, Ana Rodríguez‐Ferrer, José Miguel Aguilar‐Parra, José Manuel Herranz‐Hernández, Rafael |
author_facet | Manzano‐León, Ana Rodríguez‐Ferrer, José Miguel Aguilar‐Parra, José Manuel Herranz‐Hernández, Rafael |
author_sort | Manzano‐León, Ana |
collection | PubMed |
description | This study presents a quasi‐experimental longitudinal mixed‐methods research about the participation in leisure activities, physical activity, and games, as part of the family leisure programme (“Lunae Magic School”) for Spanish families with children under 12 years old during COVID‐19 lockdown. The impact on parents and their perception of the psychological well‐being of their children is evaluated. The results show that leisure activities reduce the parent's anxiety levels measured with STAI scale (p = .0001) and their perception of the physical and emotional discomfort of their children, measured with PSC scale (p < .0001). It is qualitatively argued that despite the confinement situation, the gamification, the variety of activities and the fact of being able to enjoy quality time with the family have allowed the creation of spaces of fun and flow. Therefore, although the findings on the importance of family leisure were encouraging, more research is needed on the implementation of similar programmes. |
format | Online Article Text |
id | pubmed-8653339 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-86533392021-12-08 Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19 Manzano‐León, Ana Rodríguez‐Ferrer, José Miguel Aguilar‐Parra, José Manuel Herranz‐Hernández, Rafael Child Soc Articles This study presents a quasi‐experimental longitudinal mixed‐methods research about the participation in leisure activities, physical activity, and games, as part of the family leisure programme (“Lunae Magic School”) for Spanish families with children under 12 years old during COVID‐19 lockdown. The impact on parents and their perception of the psychological well‐being of their children is evaluated. The results show that leisure activities reduce the parent's anxiety levels measured with STAI scale (p = .0001) and their perception of the physical and emotional discomfort of their children, measured with PSC scale (p < .0001). It is qualitatively argued that despite the confinement situation, the gamification, the variety of activities and the fact of being able to enjoy quality time with the family have allowed the creation of spaces of fun and flow. Therefore, although the findings on the importance of family leisure were encouraging, more research is needed on the implementation of similar programmes. John Wiley and Sons Inc. 2021-09-16 2022-07 /pmc/articles/PMC8653339/ /pubmed/34898857 http://dx.doi.org/10.1111/chso.12495 Text en © 2021 The Authors. Children & Society published by National Children's Bureau and John Wiley & Sons Ltd. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc-nd/4.0/ (https://creativecommons.org/licenses/by-nc-nd/4.0/) License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non‐commercial and no modifications or adaptations are made. |
spellingShingle | Articles Manzano‐León, Ana Rodríguez‐Ferrer, José Miguel Aguilar‐Parra, José Manuel Herranz‐Hernández, Rafael Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19 |
title | Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19 |
title_full | Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19 |
title_fullStr | Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19 |
title_full_unstemmed | Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19 |
title_short | Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19 |
title_sort | gamification and family leisure to alleviate the psychological impact of confinement due to covid‐19 |
topic | Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8653339/ https://www.ncbi.nlm.nih.gov/pubmed/34898857 http://dx.doi.org/10.1111/chso.12495 |
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