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An Architecture for Collaborative Terrain Sketching with Mobile Devices
3D terrains used in digital animations and videogames are typically created by several collaborators with a single-user application, which constrains them to update the shared terrain from their PCs, using a turn-taking strategy. Moreover, collaborators have to visualize the terrain through 2D views...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8659822/ https://www.ncbi.nlm.nih.gov/pubmed/34883882 http://dx.doi.org/10.3390/s21237881 |
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author | Mendoza, Sonia Cortés-Dávalos, Andrés Sánchez-Adame, Luis Martín Decouchant, Dominique |
author_facet | Mendoza, Sonia Cortés-Dávalos, Andrés Sánchez-Adame, Luis Martín Decouchant, Dominique |
author_sort | Mendoza, Sonia |
collection | PubMed |
description | 3D terrains used in digital animations and videogames are typically created by several collaborators with a single-user application, which constrains them to update the shared terrain from their PCs, using a turn-taking strategy. Moreover, collaborators have to visualize the terrain through 2D views, confusing novice users when conceiving its shape in 3D. In this article, we describe an architecture for collaborative applications, which allow co-located users to sketch a terrain using their mobile devices concurrently. Two interaction modes are supplied: the standard one and an augmented reality-based mode, which helps collaborators understand the 3D terrain shape. Using the painting with brushesparadigm, users can modify the terrain while visualizing its shape evolution through the camera of their devices. Work coordination is promoted by enriching the 3D space with each collaborator’s avatar, which provides awareness information about identity, location, and current action. We implemented a collaborative application from this architecture that was tested by groups of users, who assessed its hedonic and pragmatic qualities in both interaction modes and compared them with the qualities of a similar Web terrain editor. The results showed that the augmented reality mode of our prototype was considered more attractive and usable by the participants. |
format | Online Article Text |
id | pubmed-8659822 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-86598222021-12-10 An Architecture for Collaborative Terrain Sketching with Mobile Devices Mendoza, Sonia Cortés-Dávalos, Andrés Sánchez-Adame, Luis Martín Decouchant, Dominique Sensors (Basel) Article 3D terrains used in digital animations and videogames are typically created by several collaborators with a single-user application, which constrains them to update the shared terrain from their PCs, using a turn-taking strategy. Moreover, collaborators have to visualize the terrain through 2D views, confusing novice users when conceiving its shape in 3D. In this article, we describe an architecture for collaborative applications, which allow co-located users to sketch a terrain using their mobile devices concurrently. Two interaction modes are supplied: the standard one and an augmented reality-based mode, which helps collaborators understand the 3D terrain shape. Using the painting with brushesparadigm, users can modify the terrain while visualizing its shape evolution through the camera of their devices. Work coordination is promoted by enriching the 3D space with each collaborator’s avatar, which provides awareness information about identity, location, and current action. We implemented a collaborative application from this architecture that was tested by groups of users, who assessed its hedonic and pragmatic qualities in both interaction modes and compared them with the qualities of a similar Web terrain editor. The results showed that the augmented reality mode of our prototype was considered more attractive and usable by the participants. MDPI 2021-11-26 /pmc/articles/PMC8659822/ /pubmed/34883882 http://dx.doi.org/10.3390/s21237881 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Mendoza, Sonia Cortés-Dávalos, Andrés Sánchez-Adame, Luis Martín Decouchant, Dominique An Architecture for Collaborative Terrain Sketching with Mobile Devices |
title | An Architecture for Collaborative Terrain Sketching with Mobile Devices |
title_full | An Architecture for Collaborative Terrain Sketching with Mobile Devices |
title_fullStr | An Architecture for Collaborative Terrain Sketching with Mobile Devices |
title_full_unstemmed | An Architecture for Collaborative Terrain Sketching with Mobile Devices |
title_short | An Architecture for Collaborative Terrain Sketching with Mobile Devices |
title_sort | architecture for collaborative terrain sketching with mobile devices |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8659822/ https://www.ncbi.nlm.nih.gov/pubmed/34883882 http://dx.doi.org/10.3390/s21237881 |
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