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An Architecture for Collaborative Terrain Sketching with Mobile Devices

3D terrains used in digital animations and videogames are typically created by several collaborators with a single-user application, which constrains them to update the shared terrain from their PCs, using a turn-taking strategy. Moreover, collaborators have to visualize the terrain through 2D views...

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Detalles Bibliográficos
Autores principales: Mendoza, Sonia, Cortés-Dávalos, Andrés, Sánchez-Adame, Luis Martín, Decouchant, Dominique
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8659822/
https://www.ncbi.nlm.nih.gov/pubmed/34883882
http://dx.doi.org/10.3390/s21237881
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author Mendoza, Sonia
Cortés-Dávalos, Andrés
Sánchez-Adame, Luis Martín
Decouchant, Dominique
author_facet Mendoza, Sonia
Cortés-Dávalos, Andrés
Sánchez-Adame, Luis Martín
Decouchant, Dominique
author_sort Mendoza, Sonia
collection PubMed
description 3D terrains used in digital animations and videogames are typically created by several collaborators with a single-user application, which constrains them to update the shared terrain from their PCs, using a turn-taking strategy. Moreover, collaborators have to visualize the terrain through 2D views, confusing novice users when conceiving its shape in 3D. In this article, we describe an architecture for collaborative applications, which allow co-located users to sketch a terrain using their mobile devices concurrently. Two interaction modes are supplied: the standard one and an augmented reality-based mode, which helps collaborators understand the 3D terrain shape. Using the painting with brushesparadigm, users can modify the terrain while visualizing its shape evolution through the camera of their devices. Work coordination is promoted by enriching the 3D space with each collaborator’s avatar, which provides awareness information about identity, location, and current action. We implemented a collaborative application from this architecture that was tested by groups of users, who assessed its hedonic and pragmatic qualities in both interaction modes and compared them with the qualities of a similar Web terrain editor. The results showed that the augmented reality mode of our prototype was considered more attractive and usable by the participants.
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spelling pubmed-86598222021-12-10 An Architecture for Collaborative Terrain Sketching with Mobile Devices Mendoza, Sonia Cortés-Dávalos, Andrés Sánchez-Adame, Luis Martín Decouchant, Dominique Sensors (Basel) Article 3D terrains used in digital animations and videogames are typically created by several collaborators with a single-user application, which constrains them to update the shared terrain from their PCs, using a turn-taking strategy. Moreover, collaborators have to visualize the terrain through 2D views, confusing novice users when conceiving its shape in 3D. In this article, we describe an architecture for collaborative applications, which allow co-located users to sketch a terrain using their mobile devices concurrently. Two interaction modes are supplied: the standard one and an augmented reality-based mode, which helps collaborators understand the 3D terrain shape. Using the painting with brushesparadigm, users can modify the terrain while visualizing its shape evolution through the camera of their devices. Work coordination is promoted by enriching the 3D space with each collaborator’s avatar, which provides awareness information about identity, location, and current action. We implemented a collaborative application from this architecture that was tested by groups of users, who assessed its hedonic and pragmatic qualities in both interaction modes and compared them with the qualities of a similar Web terrain editor. The results showed that the augmented reality mode of our prototype was considered more attractive and usable by the participants. MDPI 2021-11-26 /pmc/articles/PMC8659822/ /pubmed/34883882 http://dx.doi.org/10.3390/s21237881 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Mendoza, Sonia
Cortés-Dávalos, Andrés
Sánchez-Adame, Luis Martín
Decouchant, Dominique
An Architecture for Collaborative Terrain Sketching with Mobile Devices
title An Architecture for Collaborative Terrain Sketching with Mobile Devices
title_full An Architecture for Collaborative Terrain Sketching with Mobile Devices
title_fullStr An Architecture for Collaborative Terrain Sketching with Mobile Devices
title_full_unstemmed An Architecture for Collaborative Terrain Sketching with Mobile Devices
title_short An Architecture for Collaborative Terrain Sketching with Mobile Devices
title_sort architecture for collaborative terrain sketching with mobile devices
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8659822/
https://www.ncbi.nlm.nih.gov/pubmed/34883882
http://dx.doi.org/10.3390/s21237881
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