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Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction
The attribution of traits plays an important role as a heuristic for how we interact with others. Many psychological models of personality are analytical in that they derive a classification from reported or hypothesised behaviour. In the work presented here, we follow the opposite approach: Our per...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2021
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8662698/ https://www.ncbi.nlm.nih.gov/pubmed/34899452 http://dx.doi.org/10.3389/fpsyg.2021.660895 |
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author | Saberi, Maryam DiPaola, Steve Bernardet, Ulysses |
author_facet | Saberi, Maryam DiPaola, Steve Bernardet, Ulysses |
author_sort | Saberi, Maryam |
collection | PubMed |
description | The attribution of traits plays an important role as a heuristic for how we interact with others. Many psychological models of personality are analytical in that they derive a classification from reported or hypothesised behaviour. In the work presented here, we follow the opposite approach: Our personality model generates behaviour that leads an observer to attribute personality characteristics to the actor. Concretely, the model controls all relevant aspects of non-verbal behaviour such as gaze, facial expression, gesture, and posture. The model, embodied in a virtual human, affords to realistically interact with participants in real-time. Conceptually, our model focuses on the two dimensions of extra/introversion and stability/neuroticism. In the model, personality parameters influence both, the internal affective state as well as the characteristic of the behaviour execution. Importantly, the parameters of the model are based on empirical findings in the behavioural sciences. To evaluate our model, we conducted two types of studies. Firstly, passive experiments where participants rated videos showing variants of behaviour driven by different personality parameter configurations. Secondly, presential experiments where participants interacted with the virtual human, playing rounds of the Rock-Paper-Scissors game. Our results show that the model is effective in conveying the impression of the personality of a virtual character to users. Embodying the model in an artificial social agent capable of real-time interactive behaviour is the only way to move from an analytical to a generative approach to understanding personality, and we believe that this methodology raises a host of novel research questions in the field of personality theory. |
format | Online Article Text |
id | pubmed-8662698 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-86626982021-12-11 Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction Saberi, Maryam DiPaola, Steve Bernardet, Ulysses Front Psychol Psychology The attribution of traits plays an important role as a heuristic for how we interact with others. Many psychological models of personality are analytical in that they derive a classification from reported or hypothesised behaviour. In the work presented here, we follow the opposite approach: Our personality model generates behaviour that leads an observer to attribute personality characteristics to the actor. Concretely, the model controls all relevant aspects of non-verbal behaviour such as gaze, facial expression, gesture, and posture. The model, embodied in a virtual human, affords to realistically interact with participants in real-time. Conceptually, our model focuses on the two dimensions of extra/introversion and stability/neuroticism. In the model, personality parameters influence both, the internal affective state as well as the characteristic of the behaviour execution. Importantly, the parameters of the model are based on empirical findings in the behavioural sciences. To evaluate our model, we conducted two types of studies. Firstly, passive experiments where participants rated videos showing variants of behaviour driven by different personality parameter configurations. Secondly, presential experiments where participants interacted with the virtual human, playing rounds of the Rock-Paper-Scissors game. Our results show that the model is effective in conveying the impression of the personality of a virtual character to users. Embodying the model in an artificial social agent capable of real-time interactive behaviour is the only way to move from an analytical to a generative approach to understanding personality, and we believe that this methodology raises a host of novel research questions in the field of personality theory. Frontiers Media S.A. 2021-11-26 /pmc/articles/PMC8662698/ /pubmed/34899452 http://dx.doi.org/10.3389/fpsyg.2021.660895 Text en Copyright © 2021 Saberi, DiPaola and Bernardet. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Saberi, Maryam DiPaola, Steve Bernardet, Ulysses Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction |
title | Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction |
title_full | Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction |
title_fullStr | Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction |
title_full_unstemmed | Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction |
title_short | Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction |
title_sort | expressing personality through non-verbal behaviour in real-time interaction |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8662698/ https://www.ncbi.nlm.nih.gov/pubmed/34899452 http://dx.doi.org/10.3389/fpsyg.2021.660895 |
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