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Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study

BACKGROUND: Multidisciplinary collaboration is essential to the successful development of serious games, albeit difficult to achieve. In a previous study, the co.LAB serious game design framework was created to support collaboration within serious game multidisciplinary design teams. Its use has not...

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Detalles Bibliográficos
Autores principales: Jaccard, Dominique, Suppan, Laurent, Bielser, Félicia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8663511/
https://www.ncbi.nlm.nih.gov/pubmed/34822336
http://dx.doi.org/10.2196/33144
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author Jaccard, Dominique
Suppan, Laurent
Bielser, Félicia
author_facet Jaccard, Dominique
Suppan, Laurent
Bielser, Félicia
author_sort Jaccard, Dominique
collection PubMed
description BACKGROUND: Multidisciplinary collaboration is essential to the successful development of serious games, albeit difficult to achieve. In a previous study, the co.LAB serious game design framework was created to support collaboration within serious game multidisciplinary design teams. Its use has not yet been validated in a real usage context. OBJECTIVE: The objective of this study was to perform a first assessment of the impact of the co.LAB framework on collaboration within multidisciplinary teams during serious game design and development. METHODS: A mixed methods study was conducted, based on 2 serious game design projects in which the co.LAB framework was used. The first phase was qualitative and carried out using a general inductive approach. To this end, all members of the first serious game project team who used the co.LAB framework were invited to take part in a focus group session (n=6). In a second phase, results inferred from qualitative data were used to define a quantitative instrument (questionnaire) that was designed according to the Checklist for Reporting Results of Internet E-Surveys. Members of both project teams (n=11) were then asked to answer the questionnaire. Quantitative results were reported as median (Q1, Q3), and appropriate nonparametric tests were used to assess between-group differences. Finally, results gathered through the qualitative and quantitative phases were integrated. RESULTS: In both phases, the participation rate was 100% (6/6 and 11/11). Verbatim transcripts were classified into 4 high level themes: (1) influence on collaborative dimensions; (2) impact on project course, monitoring, and efficiency; (3) qualitative perceptions of the framework; and (4) influence of team composition on the use of the framework. The web-based questionnaire was then developed according to the 7 dimensions of collaboration by Burkhardt et al. In both projects, the co.LAB framework had a positive impact on most dimensions of collaboration during the multidisciplinary design and development of serious games. When all collaborative dimensions were aggregated, the overall impact of the framework was rated on a scale from –42 to 42 (very negative to very positive). The overall median score was 23 (Q1, Q3: 20, 27), with no significant difference between groups (P=.58). Most respondents also believed that all serious game design teams should include a member possessing significant expertise in serious game design to guide the development process. CONCLUSIONS: The co.LAB framework had a positive impact on collaboration within serious game design and development teams. However, expert guidance seems necessary to maximize development efficiency. Whether such guidance can be provided by means of a collaborative web platform remains to be determined.
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spelling pubmed-86635112022-01-05 Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study Jaccard, Dominique Suppan, Laurent Bielser, Félicia JMIR Serious Games Original Paper BACKGROUND: Multidisciplinary collaboration is essential to the successful development of serious games, albeit difficult to achieve. In a previous study, the co.LAB serious game design framework was created to support collaboration within serious game multidisciplinary design teams. Its use has not yet been validated in a real usage context. OBJECTIVE: The objective of this study was to perform a first assessment of the impact of the co.LAB framework on collaboration within multidisciplinary teams during serious game design and development. METHODS: A mixed methods study was conducted, based on 2 serious game design projects in which the co.LAB framework was used. The first phase was qualitative and carried out using a general inductive approach. To this end, all members of the first serious game project team who used the co.LAB framework were invited to take part in a focus group session (n=6). In a second phase, results inferred from qualitative data were used to define a quantitative instrument (questionnaire) that was designed according to the Checklist for Reporting Results of Internet E-Surveys. Members of both project teams (n=11) were then asked to answer the questionnaire. Quantitative results were reported as median (Q1, Q3), and appropriate nonparametric tests were used to assess between-group differences. Finally, results gathered through the qualitative and quantitative phases were integrated. RESULTS: In both phases, the participation rate was 100% (6/6 and 11/11). Verbatim transcripts were classified into 4 high level themes: (1) influence on collaborative dimensions; (2) impact on project course, monitoring, and efficiency; (3) qualitative perceptions of the framework; and (4) influence of team composition on the use of the framework. The web-based questionnaire was then developed according to the 7 dimensions of collaboration by Burkhardt et al. In both projects, the co.LAB framework had a positive impact on most dimensions of collaboration during the multidisciplinary design and development of serious games. When all collaborative dimensions were aggregated, the overall impact of the framework was rated on a scale from –42 to 42 (very negative to very positive). The overall median score was 23 (Q1, Q3: 20, 27), with no significant difference between groups (P=.58). Most respondents also believed that all serious game design teams should include a member possessing significant expertise in serious game design to guide the development process. CONCLUSIONS: The co.LAB framework had a positive impact on collaboration within serious game design and development teams. However, expert guidance seems necessary to maximize development efficiency. Whether such guidance can be provided by means of a collaborative web platform remains to be determined. JMIR Publications 2021-11-24 /pmc/articles/PMC8663511/ /pubmed/34822336 http://dx.doi.org/10.2196/33144 Text en ©Dominique Jaccard, Laurent Suppan, Félicia Bielser. Originally published in JMIR Serious Games (https://games.jmir.org), 24.11.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Jaccard, Dominique
Suppan, Laurent
Bielser, Félicia
Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
title Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
title_full Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
title_fullStr Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
title_full_unstemmed Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
title_short Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
title_sort contribution of the co.lab framework to the collaborative design of serious games: mixed methods validation study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8663511/
https://www.ncbi.nlm.nih.gov/pubmed/34822336
http://dx.doi.org/10.2196/33144
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