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Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review
BACKGROUND: Serious games are a support in the rehabilitation process for treating people with physical disabilities. However, many of these serious games are not adapted to the patient’s needs because they are not developed with a software engineering framework with a set of activities, actions, an...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8663647/ https://www.ncbi.nlm.nih.gov/pubmed/34762052 http://dx.doi.org/10.2196/25831 |
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author | Ambros-Antemate, Jorge Fernando Beristain-Colorado, María Del Pilar Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Moreno-Rodríguez, Adriana |
author_facet | Ambros-Antemate, Jorge Fernando Beristain-Colorado, María Del Pilar Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Moreno-Rodríguez, Adriana |
author_sort | Ambros-Antemate, Jorge Fernando |
collection | PubMed |
description | BACKGROUND: Serious games are a support in the rehabilitation process for treating people with physical disabilities. However, many of these serious games are not adapted to the patient’s needs because they are not developed with a software engineering framework with a set of activities, actions, and tasks that must be executed when creating a software product. Better serious games for rehabilitation will be developed if the patient and therapist requirements are identified, the development is planned, and system improvements and feedback are involved. The goal is that the serious game must offer a more attractive environment, while maintaining patient interest in the rehabilitation process. OBJECTIVE: This paper submits the results of a systematic review of serious games in physical rehabilitation identifying the benefits of using a software engineering framework. METHODS: A systematic research was conducted using PubMed, PEDro (Physiotherapy Evidence Database), IEEE Xplore, ScienceDirect, ACM Digital Library, Mary Ann Liebert, Taylor & Francis Online, Wiley Online Library, and Springer databases. The initial search resulted in 701 papers. After assessing the results according to the inclusion criteria, 83 papers were selected for this study. RESULTS: From the 83 papers reviewed, 8 used a software engineering framework for its development. Most of them focused their efforts on 1 or more aspects, such as data acquisition and processing, game levels, motivation, therapist supervision. CONCLUSIONS: This systematic review proves that most of the serious games do not use a software engineering framework for their development. As a result, development systems overlook several aspects and do not have a standardized process, eventually omitting important implementation aspects, which impact the patient’s recovery time. |
format | Online Article Text |
id | pubmed-8663647 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-86636472021-12-30 Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review Ambros-Antemate, Jorge Fernando Beristain-Colorado, María Del Pilar Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Moreno-Rodríguez, Adriana JMIR Serious Games Review BACKGROUND: Serious games are a support in the rehabilitation process for treating people with physical disabilities. However, many of these serious games are not adapted to the patient’s needs because they are not developed with a software engineering framework with a set of activities, actions, and tasks that must be executed when creating a software product. Better serious games for rehabilitation will be developed if the patient and therapist requirements are identified, the development is planned, and system improvements and feedback are involved. The goal is that the serious game must offer a more attractive environment, while maintaining patient interest in the rehabilitation process. OBJECTIVE: This paper submits the results of a systematic review of serious games in physical rehabilitation identifying the benefits of using a software engineering framework. METHODS: A systematic research was conducted using PubMed, PEDro (Physiotherapy Evidence Database), IEEE Xplore, ScienceDirect, ACM Digital Library, Mary Ann Liebert, Taylor & Francis Online, Wiley Online Library, and Springer databases. The initial search resulted in 701 papers. After assessing the results according to the inclusion criteria, 83 papers were selected for this study. RESULTS: From the 83 papers reviewed, 8 used a software engineering framework for its development. Most of them focused their efforts on 1 or more aspects, such as data acquisition and processing, game levels, motivation, therapist supervision. CONCLUSIONS: This systematic review proves that most of the serious games do not use a software engineering framework for their development. As a result, development systems overlook several aspects and do not have a standardized process, eventually omitting important implementation aspects, which impact the patient’s recovery time. JMIR Publications 2021-11-11 /pmc/articles/PMC8663647/ /pubmed/34762052 http://dx.doi.org/10.2196/25831 Text en ©Jorge Fernando Ambros-Antemate, María Del Pilar Beristain-Colorado, Marciano Vargas-Treviño, Jaime Gutiérrez-Gutiérrez, Pedro Antonio Hernández-Cruz, Itandehui Belem Gallegos-Velasco, Adriana Moreno-Rodríguez. Originally published in JMIR Serious Games (https://games.jmir.org), 11.11.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Review Ambros-Antemate, Jorge Fernando Beristain-Colorado, María Del Pilar Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Moreno-Rodríguez, Adriana Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review |
title | Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review |
title_full | Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review |
title_fullStr | Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review |
title_full_unstemmed | Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review |
title_short | Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review |
title_sort | software engineering frameworks used for serious games development in physical rehabilitation: systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8663647/ https://www.ncbi.nlm.nih.gov/pubmed/34762052 http://dx.doi.org/10.2196/25831 |
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