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Streaming ambivalence: Livestreaming and indie game development

Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A rel...

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Detalles Bibliográficos
Autores principales: Parker, Felan, Perks, Matthew E
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8669207/
https://www.ncbi.nlm.nih.gov/pubmed/34924807
http://dx.doi.org/10.1177/13548565211027809
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author Parker, Felan
Perks, Matthew E
author_facet Parker, Felan
Perks, Matthew E
author_sort Parker, Felan
collection PubMed
description Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independent game developers, the costs and benefits of streaming are less clear. Based on interviews with small commercial indie developers in Toronto and Montréal, this article critically examines different discourses around streaming and commercial indie games, focusing on developer perceptions of the benefits and risks of streaming and its impacts on indie game-making practices, including production, promotion, and community-building. Contrary to persistent popular myths about streaming as the key to ‘discoverability’, commercial indie game development remains a precarious form of cultural work, and indie games collectively attract only a tiny fraction of the overall audience on streaming platforms. There is a high level of uncertainty about the factors that led to a given game’s success, leaving many indie developers ambivalent about leveraging influencer attention and even as they commit significant time and energy trying to doing so.
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spelling pubmed-86692072021-12-15 Streaming ambivalence: Livestreaming and indie game development Parker, Felan Perks, Matthew E Convergence (Lond) Research Articles Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independent game developers, the costs and benefits of streaming are less clear. Based on interviews with small commercial indie developers in Toronto and Montréal, this article critically examines different discourses around streaming and commercial indie games, focusing on developer perceptions of the benefits and risks of streaming and its impacts on indie game-making practices, including production, promotion, and community-building. Contrary to persistent popular myths about streaming as the key to ‘discoverability’, commercial indie game development remains a precarious form of cultural work, and indie games collectively attract only a tiny fraction of the overall audience on streaming platforms. There is a high level of uncertainty about the factors that led to a given game’s success, leaving many indie developers ambivalent about leveraging influencer attention and even as they commit significant time and energy trying to doing so. SAGE Publications 2021-07-28 2021-12 /pmc/articles/PMC8669207/ /pubmed/34924807 http://dx.doi.org/10.1177/13548565211027809 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Research Articles
Parker, Felan
Perks, Matthew E
Streaming ambivalence: Livestreaming and indie game development
title Streaming ambivalence: Livestreaming and indie game development
title_full Streaming ambivalence: Livestreaming and indie game development
title_fullStr Streaming ambivalence: Livestreaming and indie game development
title_full_unstemmed Streaming ambivalence: Livestreaming and indie game development
title_short Streaming ambivalence: Livestreaming and indie game development
title_sort streaming ambivalence: livestreaming and indie game development
topic Research Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8669207/
https://www.ncbi.nlm.nih.gov/pubmed/34924807
http://dx.doi.org/10.1177/13548565211027809
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