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Streaming ambivalence: Livestreaming and indie game development
Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A rel...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8669207/ https://www.ncbi.nlm.nih.gov/pubmed/34924807 http://dx.doi.org/10.1177/13548565211027809 |
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author | Parker, Felan Perks, Matthew E |
author_facet | Parker, Felan Perks, Matthew E |
author_sort | Parker, Felan |
collection | PubMed |
description | Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independent game developers, the costs and benefits of streaming are less clear. Based on interviews with small commercial indie developers in Toronto and Montréal, this article critically examines different discourses around streaming and commercial indie games, focusing on developer perceptions of the benefits and risks of streaming and its impacts on indie game-making practices, including production, promotion, and community-building. Contrary to persistent popular myths about streaming as the key to ‘discoverability’, commercial indie game development remains a precarious form of cultural work, and indie games collectively attract only a tiny fraction of the overall audience on streaming platforms. There is a high level of uncertainty about the factors that led to a given game’s success, leaving many indie developers ambivalent about leveraging influencer attention and even as they commit significant time and energy trying to doing so. |
format | Online Article Text |
id | pubmed-8669207 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-86692072021-12-15 Streaming ambivalence: Livestreaming and indie game development Parker, Felan Perks, Matthew E Convergence (Lond) Research Articles Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independent game developers, the costs and benefits of streaming are less clear. Based on interviews with small commercial indie developers in Toronto and Montréal, this article critically examines different discourses around streaming and commercial indie games, focusing on developer perceptions of the benefits and risks of streaming and its impacts on indie game-making practices, including production, promotion, and community-building. Contrary to persistent popular myths about streaming as the key to ‘discoverability’, commercial indie game development remains a precarious form of cultural work, and indie games collectively attract only a tiny fraction of the overall audience on streaming platforms. There is a high level of uncertainty about the factors that led to a given game’s success, leaving many indie developers ambivalent about leveraging influencer attention and even as they commit significant time and energy trying to doing so. SAGE Publications 2021-07-28 2021-12 /pmc/articles/PMC8669207/ /pubmed/34924807 http://dx.doi.org/10.1177/13548565211027809 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Research Articles Parker, Felan Perks, Matthew E Streaming ambivalence: Livestreaming and indie game development |
title | Streaming ambivalence: Livestreaming and indie game development |
title_full | Streaming ambivalence: Livestreaming and indie game development |
title_fullStr | Streaming ambivalence: Livestreaming and indie game development |
title_full_unstemmed | Streaming ambivalence: Livestreaming and indie game development |
title_short | Streaming ambivalence: Livestreaming and indie game development |
title_sort | streaming ambivalence: livestreaming and indie game development |
topic | Research Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8669207/ https://www.ncbi.nlm.nih.gov/pubmed/34924807 http://dx.doi.org/10.1177/13548565211027809 |
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