Cargando…
Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study
“Gaming motivation” is a useful concept to draw upon when considering inconsistencies in the effects of online gaming on psychosocial wellbeing. However, most prior studies that utilize it are cross-sectional and do not allow that individuals can be driven by multiple motives. The present study uses...
Autores principales: | , , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8671754/ https://www.ncbi.nlm.nih.gov/pubmed/34925145 http://dx.doi.org/10.3389/fpsyg.2021.743273 |
_version_ | 1784615206684459008 |
---|---|
author | Wang, Ling Li, Jialan Chen, Yuzhou Chai, Xuemei Zhang, Yuman Wang, Zihan Tan, Hong Gao, Xumei |
author_facet | Wang, Ling Li, Jialan Chen, Yuzhou Chai, Xuemei Zhang, Yuman Wang, Zihan Tan, Hong Gao, Xumei |
author_sort | Wang, Ling |
collection | PubMed |
description | “Gaming motivation” is a useful concept to draw upon when considering inconsistencies in the effects of online gaming on psychosocial wellbeing. However, most prior studies that utilize it are cross-sectional and do not allow that individuals can be driven by multiple motives. The present study uses an individual-centered method to classify gaming motivation styles of male adolescents and longitudinally observes the relationship between gaming motivations and psychosocial outcomes. A total of 929 healthy, male, adolescent gamers were recruited in October 2019 and classified into “recreational” “achiever,” and “escaper” categories according to their baseline gaming motivations and self-esteem levels. Then, 1-year incidence rates of players and relative risks (RRs) of social withdrawal problems, anxiety/depression syndrome, and self-destructive/identity problems were assessed. Recreational players were found to have the lowest incidence of all the three psychosocial problems among the three categories, achievers only had a moderate risk of social withdrawal, compared to recreational players, while escapers showed a strong risk for social withdrawal, anxiety/depression, and self-destructive/identity problems, relative to recreational gamers. Overall, the different motivation subgroups were associated with different psychosocial problems. Both achievers and escapers were found to be maladaptive, but their psychosocial outcomes were different, a finding that provides further insight into the psychological mechanisms underlying these subgroups. |
format | Online Article Text |
id | pubmed-8671754 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-86717542021-12-16 Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study Wang, Ling Li, Jialan Chen, Yuzhou Chai, Xuemei Zhang, Yuman Wang, Zihan Tan, Hong Gao, Xumei Front Psychol Psychology “Gaming motivation” is a useful concept to draw upon when considering inconsistencies in the effects of online gaming on psychosocial wellbeing. However, most prior studies that utilize it are cross-sectional and do not allow that individuals can be driven by multiple motives. The present study uses an individual-centered method to classify gaming motivation styles of male adolescents and longitudinally observes the relationship between gaming motivations and psychosocial outcomes. A total of 929 healthy, male, adolescent gamers were recruited in October 2019 and classified into “recreational” “achiever,” and “escaper” categories according to their baseline gaming motivations and self-esteem levels. Then, 1-year incidence rates of players and relative risks (RRs) of social withdrawal problems, anxiety/depression syndrome, and self-destructive/identity problems were assessed. Recreational players were found to have the lowest incidence of all the three psychosocial problems among the three categories, achievers only had a moderate risk of social withdrawal, compared to recreational players, while escapers showed a strong risk for social withdrawal, anxiety/depression, and self-destructive/identity problems, relative to recreational gamers. Overall, the different motivation subgroups were associated with different psychosocial problems. Both achievers and escapers were found to be maladaptive, but their psychosocial outcomes were different, a finding that provides further insight into the psychological mechanisms underlying these subgroups. Frontiers Media S.A. 2021-12-01 /pmc/articles/PMC8671754/ /pubmed/34925145 http://dx.doi.org/10.3389/fpsyg.2021.743273 Text en Copyright © 2021 Wang, Li, Chen, Chai, Zhang, Wang, Tan and Gao. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Wang, Ling Li, Jialan Chen, Yuzhou Chai, Xuemei Zhang, Yuman Wang, Zihan Tan, Hong Gao, Xumei Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title | Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_full | Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_fullStr | Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_full_unstemmed | Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_short | Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_sort | gaming motivation and negative psychosocial outcomes in male adolescents: an individual-centered 1-year longitudinal study |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8671754/ https://www.ncbi.nlm.nih.gov/pubmed/34925145 http://dx.doi.org/10.3389/fpsyg.2021.743273 |
work_keys_str_mv | AT wangling gamingmotivationandnegativepsychosocialoutcomesinmaleadolescentsanindividualcentered1yearlongitudinalstudy AT lijialan gamingmotivationandnegativepsychosocialoutcomesinmaleadolescentsanindividualcentered1yearlongitudinalstudy AT chenyuzhou gamingmotivationandnegativepsychosocialoutcomesinmaleadolescentsanindividualcentered1yearlongitudinalstudy AT chaixuemei gamingmotivationandnegativepsychosocialoutcomesinmaleadolescentsanindividualcentered1yearlongitudinalstudy AT zhangyuman gamingmotivationandnegativepsychosocialoutcomesinmaleadolescentsanindividualcentered1yearlongitudinalstudy AT wangzihan gamingmotivationandnegativepsychosocialoutcomesinmaleadolescentsanindividualcentered1yearlongitudinalstudy AT tanhong gamingmotivationandnegativepsychosocialoutcomesinmaleadolescentsanindividualcentered1yearlongitudinalstudy AT gaoxumei gamingmotivationandnegativepsychosocialoutcomesinmaleadolescentsanindividualcentered1yearlongitudinalstudy |