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Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults

This co-design study examined salutogenic potential of mobile virtual reality (VR) experiences as an alternative to participation in a community-based symphonic engagement program (B Sharp), previously found to benefit people with dementia (PWD) and their informal caregivers. Six focus groups were c...

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Autores principales: Faw, Meara H., Buley, Taylor, Malinin, Laura Healey
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8674500/
https://www.ncbi.nlm.nih.gov/pubmed/34925115
http://dx.doi.org/10.3389/fpsyg.2021.541656
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author Faw, Meara H.
Buley, Taylor
Malinin, Laura Healey
author_facet Faw, Meara H.
Buley, Taylor
Malinin, Laura Healey
author_sort Faw, Meara H.
collection PubMed
description This co-design study examined salutogenic potential of mobile virtual reality (VR) experiences as an alternative to participation in a community-based symphonic engagement program (B Sharp), previously found to benefit people with dementia (PWD) and their informal caregivers. Six focus groups were conducted with sixteen adults aged 76–90; three participants had dementia, and two were informal spousal caregivers. No participants had prior VR experience. The study assessed the feasibility of replicating the community-based-arts program in VR, with the goal of enhancing its salutogenic qualities (e.g., positive distraction, engagement, and social connection). Video-recordings of participants while using a mobile head-mounted display (HMD) were analyzed using qualitative thematic analysis to compare perceptions of different virtual experiences, including replication or enhancement of B Sharp and a campus tour. Findings suggest participants had positive perceptions of enhanced VR experiences with no adverse effects, although PWD were less enthusiastic and HMD usability was complicated by eyewear use and comfort with technology. Participants reacted most favorably to the enhanced symphonic experience, where they were “virtually” onstage during the performance, suggesting unique experiences beyond what is possible in the real world have the greatest potential for deep immersion for older adults. Results suggest VR has strong potential to replicate and enhance salutogenic qualities of community-based programming by enabling greater access to experiences for older adults and by increasing enjoyment and engagement through experiences not otherwise feasible. Furthermore, this study illuminates advantages of a user-centered, co-design approach when developing VR experiences with community partners and older adults.
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spelling pubmed-86745002021-12-17 Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults Faw, Meara H. Buley, Taylor Malinin, Laura Healey Front Psychol Psychology This co-design study examined salutogenic potential of mobile virtual reality (VR) experiences as an alternative to participation in a community-based symphonic engagement program (B Sharp), previously found to benefit people with dementia (PWD) and their informal caregivers. Six focus groups were conducted with sixteen adults aged 76–90; three participants had dementia, and two were informal spousal caregivers. No participants had prior VR experience. The study assessed the feasibility of replicating the community-based-arts program in VR, with the goal of enhancing its salutogenic qualities (e.g., positive distraction, engagement, and social connection). Video-recordings of participants while using a mobile head-mounted display (HMD) were analyzed using qualitative thematic analysis to compare perceptions of different virtual experiences, including replication or enhancement of B Sharp and a campus tour. Findings suggest participants had positive perceptions of enhanced VR experiences with no adverse effects, although PWD were less enthusiastic and HMD usability was complicated by eyewear use and comfort with technology. Participants reacted most favorably to the enhanced symphonic experience, where they were “virtually” onstage during the performance, suggesting unique experiences beyond what is possible in the real world have the greatest potential for deep immersion for older adults. Results suggest VR has strong potential to replicate and enhance salutogenic qualities of community-based programming by enabling greater access to experiences for older adults and by increasing enjoyment and engagement through experiences not otherwise feasible. Furthermore, this study illuminates advantages of a user-centered, co-design approach when developing VR experiences with community partners and older adults. Frontiers Media S.A. 2021-12-02 /pmc/articles/PMC8674500/ /pubmed/34925115 http://dx.doi.org/10.3389/fpsyg.2021.541656 Text en Copyright © 2021 Faw, Buley and Malinin. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Faw, Meara H.
Buley, Taylor
Malinin, Laura Healey
Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_full Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_fullStr Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_full_unstemmed Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_short Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_sort being there: exploring virtual symphonic experience as a salutogenic design intervention for older adults
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8674500/
https://www.ncbi.nlm.nih.gov/pubmed/34925115
http://dx.doi.org/10.3389/fpsyg.2021.541656
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