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Development of an affective database made of interactive virtual environments
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe the validation of ten affective interactive Virtual Environments (VEs) designed to be used in Virtual Reali...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8677807/ https://www.ncbi.nlm.nih.gov/pubmed/34916547 http://dx.doi.org/10.1038/s41598-021-03380-y |
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author | Dozio, Nicolò Marcolin, Federica Scurati, Giulia Wally Nonis, Francesca Ulrich, Luca Vezzetti, Enrico Ferrise, Francesco |
author_facet | Dozio, Nicolò Marcolin, Federica Scurati, Giulia Wally Nonis, Francesca Ulrich, Luca Vezzetti, Enrico Ferrise, Francesco |
author_sort | Dozio, Nicolò |
collection | PubMed |
description | Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe the validation of ten affective interactive Virtual Environments (VEs) designed to be used in Virtual Reality. These environments are related to five emotions. The testing phase included using two different experimental setups to deliver the overall experience. The setup did not include any immersive VR technology, because of the ongoing COVID-19 pandemic, but the VEs were designed to run on stereoscopic visual displays. We collected measures related to the participants’ emotional experience based on six discrete emotional categories plus neutrality and we included an assessment of the sense of presence related to the different experiences. The results showed how the scenarios can be differentiated according to the emotion aroused. Finally, the comparison between the two experimental setups demonstrated high reliability of the experience and strong adaptability of the scenarios to different contexts of use. |
format | Online Article Text |
id | pubmed-8677807 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-86778072021-12-20 Development of an affective database made of interactive virtual environments Dozio, Nicolò Marcolin, Federica Scurati, Giulia Wally Nonis, Francesca Ulrich, Luca Vezzetti, Enrico Ferrise, Francesco Sci Rep Article Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe the validation of ten affective interactive Virtual Environments (VEs) designed to be used in Virtual Reality. These environments are related to five emotions. The testing phase included using two different experimental setups to deliver the overall experience. The setup did not include any immersive VR technology, because of the ongoing COVID-19 pandemic, but the VEs were designed to run on stereoscopic visual displays. We collected measures related to the participants’ emotional experience based on six discrete emotional categories plus neutrality and we included an assessment of the sense of presence related to the different experiences. The results showed how the scenarios can be differentiated according to the emotion aroused. Finally, the comparison between the two experimental setups demonstrated high reliability of the experience and strong adaptability of the scenarios to different contexts of use. Nature Publishing Group UK 2021-12-16 /pmc/articles/PMC8677807/ /pubmed/34916547 http://dx.doi.org/10.1038/s41598-021-03380-y Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Dozio, Nicolò Marcolin, Federica Scurati, Giulia Wally Nonis, Francesca Ulrich, Luca Vezzetti, Enrico Ferrise, Francesco Development of an affective database made of interactive virtual environments |
title | Development of an affective database made of interactive virtual environments |
title_full | Development of an affective database made of interactive virtual environments |
title_fullStr | Development of an affective database made of interactive virtual environments |
title_full_unstemmed | Development of an affective database made of interactive virtual environments |
title_short | Development of an affective database made of interactive virtual environments |
title_sort | development of an affective database made of interactive virtual environments |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8677807/ https://www.ncbi.nlm.nih.gov/pubmed/34916547 http://dx.doi.org/10.1038/s41598-021-03380-y |
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