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Development of an affective database made of interactive virtual environments

Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe the validation of ten affective interactive Virtual Environments (VEs) designed to be used in Virtual Reali...

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Autores principales: Dozio, Nicolò, Marcolin, Federica, Scurati, Giulia Wally, Nonis, Francesca, Ulrich, Luca, Vezzetti, Enrico, Ferrise, Francesco
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8677807/
https://www.ncbi.nlm.nih.gov/pubmed/34916547
http://dx.doi.org/10.1038/s41598-021-03380-y
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author Dozio, Nicolò
Marcolin, Federica
Scurati, Giulia Wally
Nonis, Francesca
Ulrich, Luca
Vezzetti, Enrico
Ferrise, Francesco
author_facet Dozio, Nicolò
Marcolin, Federica
Scurati, Giulia Wally
Nonis, Francesca
Ulrich, Luca
Vezzetti, Enrico
Ferrise, Francesco
author_sort Dozio, Nicolò
collection PubMed
description Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe the validation of ten affective interactive Virtual Environments (VEs) designed to be used in Virtual Reality. These environments are related to five emotions. The testing phase included using two different experimental setups to deliver the overall experience. The setup did not include any immersive VR technology, because of the ongoing COVID-19 pandemic, but the VEs were designed to run on stereoscopic visual displays. We collected measures related to the participants’ emotional experience based on six discrete emotional categories plus neutrality and we included an assessment of the sense of presence related to the different experiences. The results showed how the scenarios can be differentiated according to the emotion aroused. Finally, the comparison between the two experimental setups demonstrated high reliability of the experience and strong adaptability of the scenarios to different contexts of use.
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spelling pubmed-86778072021-12-20 Development of an affective database made of interactive virtual environments Dozio, Nicolò Marcolin, Federica Scurati, Giulia Wally Nonis, Francesca Ulrich, Luca Vezzetti, Enrico Ferrise, Francesco Sci Rep Article Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe the validation of ten affective interactive Virtual Environments (VEs) designed to be used in Virtual Reality. These environments are related to five emotions. The testing phase included using two different experimental setups to deliver the overall experience. The setup did not include any immersive VR technology, because of the ongoing COVID-19 pandemic, but the VEs were designed to run on stereoscopic visual displays. We collected measures related to the participants’ emotional experience based on six discrete emotional categories plus neutrality and we included an assessment of the sense of presence related to the different experiences. The results showed how the scenarios can be differentiated according to the emotion aroused. Finally, the comparison between the two experimental setups demonstrated high reliability of the experience and strong adaptability of the scenarios to different contexts of use. Nature Publishing Group UK 2021-12-16 /pmc/articles/PMC8677807/ /pubmed/34916547 http://dx.doi.org/10.1038/s41598-021-03380-y Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Dozio, Nicolò
Marcolin, Federica
Scurati, Giulia Wally
Nonis, Francesca
Ulrich, Luca
Vezzetti, Enrico
Ferrise, Francesco
Development of an affective database made of interactive virtual environments
title Development of an affective database made of interactive virtual environments
title_full Development of an affective database made of interactive virtual environments
title_fullStr Development of an affective database made of interactive virtual environments
title_full_unstemmed Development of an affective database made of interactive virtual environments
title_short Development of an affective database made of interactive virtual environments
title_sort development of an affective database made of interactive virtual environments
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8677807/
https://www.ncbi.nlm.nih.gov/pubmed/34916547
http://dx.doi.org/10.1038/s41598-021-03380-y
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