Cargando…
User Interface and User Experience Testing of an Online Translation of the REACH II Intervention: GamePlan4Care
GamePlan4Care (GP4C) is a web-based adaptation of the Resources for Enhancing Alzheimer’s Caregiver Health II (REACH II) caregiver intervention, redesigned and reformatted for online delivery. The goal of GP4C is to create an online family caregiver support platform that facilitates self-directed ex...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Oxford University Press
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8679364/ http://dx.doi.org/10.1093/geroni/igab046.013 |
_version_ | 1784616504425185280 |
---|---|
author | Stevens, Alan Birchfield, Thomas Swensen, Kira Banda, Joseph Cho, Jinmyoung |
author_facet | Stevens, Alan Birchfield, Thomas Swensen, Kira Banda, Joseph Cho, Jinmyoung |
author_sort | Stevens, Alan |
collection | PubMed |
description | GamePlan4Care (GP4C) is a web-based adaptation of the Resources for Enhancing Alzheimer’s Caregiver Health II (REACH II) caregiver intervention, redesigned and reformatted for online delivery. The goal of GP4C is to create an online family caregiver support platform that facilitates self-directed exposure to evidence-based skills-training and support for dementia caregivers. This approach of utilizing technology enhanced with live support has the potential for scalability and sustainability. In preparation for an ongoing randomized clinical trial, the GP4C platform underwent industry standard user interface/user experience (UI/UX) testing with dementia caregivers as part of an iterative design process. Testing of caregiver’s reaction to technical and content-related aspects of the system was conducted with 31 caregivers. The thematic analysis revealed three themes for technical aspects (logical flow, suggestions on features, innovative resource) and two themes for content aspects (satisfaction and engagement). We will discuss technical and content modifications resulting from UI/UX. |
format | Online Article Text |
id | pubmed-8679364 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Oxford University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-86793642021-12-17 User Interface and User Experience Testing of an Online Translation of the REACH II Intervention: GamePlan4Care Stevens, Alan Birchfield, Thomas Swensen, Kira Banda, Joseph Cho, Jinmyoung Innov Aging Abstracts GamePlan4Care (GP4C) is a web-based adaptation of the Resources for Enhancing Alzheimer’s Caregiver Health II (REACH II) caregiver intervention, redesigned and reformatted for online delivery. The goal of GP4C is to create an online family caregiver support platform that facilitates self-directed exposure to evidence-based skills-training and support for dementia caregivers. This approach of utilizing technology enhanced with live support has the potential for scalability and sustainability. In preparation for an ongoing randomized clinical trial, the GP4C platform underwent industry standard user interface/user experience (UI/UX) testing with dementia caregivers as part of an iterative design process. Testing of caregiver’s reaction to technical and content-related aspects of the system was conducted with 31 caregivers. The thematic analysis revealed three themes for technical aspects (logical flow, suggestions on features, innovative resource) and two themes for content aspects (satisfaction and engagement). We will discuss technical and content modifications resulting from UI/UX. Oxford University Press 2021-12-17 /pmc/articles/PMC8679364/ http://dx.doi.org/10.1093/geroni/igab046.013 Text en © The Author(s) 2021. Published by Oxford University Press on behalf of The Gerontological Society of America. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) ), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Abstracts Stevens, Alan Birchfield, Thomas Swensen, Kira Banda, Joseph Cho, Jinmyoung User Interface and User Experience Testing of an Online Translation of the REACH II Intervention: GamePlan4Care |
title | User Interface and User Experience Testing of an Online Translation of the REACH II Intervention: GamePlan4Care |
title_full | User Interface and User Experience Testing of an Online Translation of the REACH II Intervention: GamePlan4Care |
title_fullStr | User Interface and User Experience Testing of an Online Translation of the REACH II Intervention: GamePlan4Care |
title_full_unstemmed | User Interface and User Experience Testing of an Online Translation of the REACH II Intervention: GamePlan4Care |
title_short | User Interface and User Experience Testing of an Online Translation of the REACH II Intervention: GamePlan4Care |
title_sort | user interface and user experience testing of an online translation of the reach ii intervention: gameplan4care |
topic | Abstracts |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8679364/ http://dx.doi.org/10.1093/geroni/igab046.013 |
work_keys_str_mv | AT stevensalan userinterfaceanduserexperiencetestingofanonlinetranslationofthereachiiinterventiongameplan4care AT birchfieldthomas userinterfaceanduserexperiencetestingofanonlinetranslationofthereachiiinterventiongameplan4care AT swensenkira userinterfaceanduserexperiencetestingofanonlinetranslationofthereachiiinterventiongameplan4care AT bandajoseph userinterfaceanduserexperiencetestingofanonlinetranslationofthereachiiinterventiongameplan4care AT chojinmyoung userinterfaceanduserexperiencetestingofanonlinetranslationofthereachiiinterventiongameplan4care |