Cargando…
Online Gaming and Well-Being in the English Longitudinal Study of Ageing
Play is considered an important contributor to healthy ageing. Using data from 3,067 participants aged 50+ from the English Longitudinal Study of Ageing, we explored online gaming assessed at wave 6 (2012/13) and quality-of-life, loneliness, and depression at wave 9 (2018/19). Covariates were age, s...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Oxford University Press
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8680704/ http://dx.doi.org/10.1093/geroni/igab046.461 |
_version_ | 1784616808431484928 |
---|---|
author | Almeida-Meza, Pamela Cadar, Dorina Steptoe, Andrew Ryan, Carrie |
author_facet | Almeida-Meza, Pamela Cadar, Dorina Steptoe, Andrew Ryan, Carrie |
author_sort | Almeida-Meza, Pamela |
collection | PubMed |
description | Play is considered an important contributor to healthy ageing. Using data from 3,067 participants aged 50+ from the English Longitudinal Study of Ageing, we explored online gaming assessed at wave 6 (2012/13) and quality-of-life, loneliness, and depression at wave 9 (2018/19). Covariates were age, sex, marital status, education, work status, depression, self-rated health, physical activity, smoking and alcohol consumption. We found that 22% of respondents engaged in gaming. Interaction analyses indicated that for younger individuals (<65 years), gaming predicted lower scores in the self-realization sub-scale of the quality-of-life scale in comparison to older gamers. Furthermore, there was a significant association between gaming and lower quality-of-life for widowed individuals only, particularly in terms of autonomy, self-realization, and pleasure. There were non-significant associations between gaming and loneliness and depression. Online gaming might be independently associated with lower levels of quality of life, especially for younger and widowed adults. |
format | Online Article Text |
id | pubmed-8680704 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Oxford University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-86807042021-12-17 Online Gaming and Well-Being in the English Longitudinal Study of Ageing Almeida-Meza, Pamela Cadar, Dorina Steptoe, Andrew Ryan, Carrie Innov Aging Abstracts Play is considered an important contributor to healthy ageing. Using data from 3,067 participants aged 50+ from the English Longitudinal Study of Ageing, we explored online gaming assessed at wave 6 (2012/13) and quality-of-life, loneliness, and depression at wave 9 (2018/19). Covariates were age, sex, marital status, education, work status, depression, self-rated health, physical activity, smoking and alcohol consumption. We found that 22% of respondents engaged in gaming. Interaction analyses indicated that for younger individuals (<65 years), gaming predicted lower scores in the self-realization sub-scale of the quality-of-life scale in comparison to older gamers. Furthermore, there was a significant association between gaming and lower quality-of-life for widowed individuals only, particularly in terms of autonomy, self-realization, and pleasure. There were non-significant associations between gaming and loneliness and depression. Online gaming might be independently associated with lower levels of quality of life, especially for younger and widowed adults. Oxford University Press 2021-12-17 /pmc/articles/PMC8680704/ http://dx.doi.org/10.1093/geroni/igab046.461 Text en © The Author(s) 2021. Published by Oxford University Press on behalf of The Gerontological Society of America. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) ), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Abstracts Almeida-Meza, Pamela Cadar, Dorina Steptoe, Andrew Ryan, Carrie Online Gaming and Well-Being in the English Longitudinal Study of Ageing |
title | Online Gaming and Well-Being in the English Longitudinal Study of Ageing |
title_full | Online Gaming and Well-Being in the English Longitudinal Study of Ageing |
title_fullStr | Online Gaming and Well-Being in the English Longitudinal Study of Ageing |
title_full_unstemmed | Online Gaming and Well-Being in the English Longitudinal Study of Ageing |
title_short | Online Gaming and Well-Being in the English Longitudinal Study of Ageing |
title_sort | online gaming and well-being in the english longitudinal study of ageing |
topic | Abstracts |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8680704/ http://dx.doi.org/10.1093/geroni/igab046.461 |
work_keys_str_mv | AT almeidamezapamela onlinegamingandwellbeingintheenglishlongitudinalstudyofageing AT cadardorina onlinegamingandwellbeingintheenglishlongitudinalstudyofageing AT steptoeandrew onlinegamingandwellbeingintheenglishlongitudinalstudyofageing AT ryancarrie onlinegamingandwellbeingintheenglishlongitudinalstudyofageing |