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Online Gaming and Well-Being in the English Longitudinal Study of Ageing

Play is considered an important contributor to healthy ageing. Using data from 3,067 participants aged 50+ from the English Longitudinal Study of Ageing, we explored online gaming assessed at wave 6 (2012/13) and quality-of-life, loneliness, and depression at wave 9 (2018/19). Covariates were age, s...

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Autores principales: Almeida-Meza, Pamela, Cadar, Dorina, Steptoe, Andrew, Ryan, Carrie
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8680704/
http://dx.doi.org/10.1093/geroni/igab046.461
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author Almeida-Meza, Pamela
Cadar, Dorina
Steptoe, Andrew
Ryan, Carrie
author_facet Almeida-Meza, Pamela
Cadar, Dorina
Steptoe, Andrew
Ryan, Carrie
author_sort Almeida-Meza, Pamela
collection PubMed
description Play is considered an important contributor to healthy ageing. Using data from 3,067 participants aged 50+ from the English Longitudinal Study of Ageing, we explored online gaming assessed at wave 6 (2012/13) and quality-of-life, loneliness, and depression at wave 9 (2018/19). Covariates were age, sex, marital status, education, work status, depression, self-rated health, physical activity, smoking and alcohol consumption. We found that 22% of respondents engaged in gaming. Interaction analyses indicated that for younger individuals (<65 years), gaming predicted lower scores in the self-realization sub-scale of the quality-of-life scale in comparison to older gamers. Furthermore, there was a significant association between gaming and lower quality-of-life for widowed individuals only, particularly in terms of autonomy, self-realization, and pleasure. There were non-significant associations between gaming and loneliness and depression. Online gaming might be independently associated with lower levels of quality of life, especially for younger and widowed adults.
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spelling pubmed-86807042021-12-17 Online Gaming and Well-Being in the English Longitudinal Study of Ageing Almeida-Meza, Pamela Cadar, Dorina Steptoe, Andrew Ryan, Carrie Innov Aging Abstracts Play is considered an important contributor to healthy ageing. Using data from 3,067 participants aged 50+ from the English Longitudinal Study of Ageing, we explored online gaming assessed at wave 6 (2012/13) and quality-of-life, loneliness, and depression at wave 9 (2018/19). Covariates were age, sex, marital status, education, work status, depression, self-rated health, physical activity, smoking and alcohol consumption. We found that 22% of respondents engaged in gaming. Interaction analyses indicated that for younger individuals (<65 years), gaming predicted lower scores in the self-realization sub-scale of the quality-of-life scale in comparison to older gamers. Furthermore, there was a significant association between gaming and lower quality-of-life for widowed individuals only, particularly in terms of autonomy, self-realization, and pleasure. There were non-significant associations between gaming and loneliness and depression. Online gaming might be independently associated with lower levels of quality of life, especially for younger and widowed adults. Oxford University Press 2021-12-17 /pmc/articles/PMC8680704/ http://dx.doi.org/10.1093/geroni/igab046.461 Text en © The Author(s) 2021. Published by Oxford University Press on behalf of The Gerontological Society of America. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) ), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstracts
Almeida-Meza, Pamela
Cadar, Dorina
Steptoe, Andrew
Ryan, Carrie
Online Gaming and Well-Being in the English Longitudinal Study of Ageing
title Online Gaming and Well-Being in the English Longitudinal Study of Ageing
title_full Online Gaming and Well-Being in the English Longitudinal Study of Ageing
title_fullStr Online Gaming and Well-Being in the English Longitudinal Study of Ageing
title_full_unstemmed Online Gaming and Well-Being in the English Longitudinal Study of Ageing
title_short Online Gaming and Well-Being in the English Longitudinal Study of Ageing
title_sort online gaming and well-being in the english longitudinal study of ageing
topic Abstracts
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8680704/
http://dx.doi.org/10.1093/geroni/igab046.461
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