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End of Life Virtual Reality Training: Medical Student Increased Empathic Ability

Introduction: It is unclear if medical student empathy declines by third year of clinical rotation trainings. Desensitization throughout the first two years may lead to decreases in empathy as a coping mechanism to avoid burnout in the clinical years. This study determined if self-assessed empathy i...

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Autores principales: Gugliucci, Marilyn, Manukhin, Daniel, Dyer, Elizabeth, Swartzlander, Barbara
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8681687/
http://dx.doi.org/10.1093/geroni/igab046.3012
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author Gugliucci, Marilyn
Manukhin, Daniel
Dyer, Elizabeth
Swartzlander, Barbara
author_facet Gugliucci, Marilyn
Manukhin, Daniel
Dyer, Elizabeth
Swartzlander, Barbara
author_sort Gugliucci, Marilyn
collection PubMed
description Introduction: It is unclear if medical student empathy declines by third year of clinical rotation trainings. Desensitization throughout the first two years may lead to decreases in empathy as a coping mechanism to avoid burnout in the clinical years. This study determined if self-assessed empathy increased after conducting an Embodied Labs, Inc. end of life virtual reality (VR) experience. Methods: Mixed methods, quantitative/qualitative, research were applied for University of New England (UNE) College of Osteopathic Medicine (COM) 2nd year medical students (N=174). They completed the 3-part 30 minute Clay Lab VR experience. UNE IRB approved pre/post-tests focused on empathy. Data were collected using RedCap. Closed questions were analyzed applying frequency analysis and paired-sample t-test through excel. Open-ended questions were analyzed through N-VIVO 12+. Results: The data included pre/post-tests from 146 students volunteers. Results indicated statistical significance (P=.01) in all closed questions except for question 7 (What is your view of conducting a full code on a patient with a DNR? (P=.14). The greatest difference seen between pre (23.97% agree or strongly agree) and post-test (64.38% agree or strongly agree) data was for question 3 (I gained knowledge about what hospice is by embodying Clay in this virtual reality lab); P= .00. Three qualitative themes included: Impact, Empathy, EOL Knowledge. Conclusion: This VR Lab experience increased self-assessed empathy at the time of Clay Lab completion; however, enduring empathy and learning about hospice/EOL has not been measured. Further research is suggested to determine the longitudinal impact of virtual reality education.
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spelling pubmed-86816872021-12-17 End of Life Virtual Reality Training: Medical Student Increased Empathic Ability Gugliucci, Marilyn Manukhin, Daniel Dyer, Elizabeth Swartzlander, Barbara Innov Aging Abstracts Introduction: It is unclear if medical student empathy declines by third year of clinical rotation trainings. Desensitization throughout the first two years may lead to decreases in empathy as a coping mechanism to avoid burnout in the clinical years. This study determined if self-assessed empathy increased after conducting an Embodied Labs, Inc. end of life virtual reality (VR) experience. Methods: Mixed methods, quantitative/qualitative, research were applied for University of New England (UNE) College of Osteopathic Medicine (COM) 2nd year medical students (N=174). They completed the 3-part 30 minute Clay Lab VR experience. UNE IRB approved pre/post-tests focused on empathy. Data were collected using RedCap. Closed questions were analyzed applying frequency analysis and paired-sample t-test through excel. Open-ended questions were analyzed through N-VIVO 12+. Results: The data included pre/post-tests from 146 students volunteers. Results indicated statistical significance (P=.01) in all closed questions except for question 7 (What is your view of conducting a full code on a patient with a DNR? (P=.14). The greatest difference seen between pre (23.97% agree or strongly agree) and post-test (64.38% agree or strongly agree) data was for question 3 (I gained knowledge about what hospice is by embodying Clay in this virtual reality lab); P= .00. Three qualitative themes included: Impact, Empathy, EOL Knowledge. Conclusion: This VR Lab experience increased self-assessed empathy at the time of Clay Lab completion; however, enduring empathy and learning about hospice/EOL has not been measured. Further research is suggested to determine the longitudinal impact of virtual reality education. Oxford University Press 2021-12-17 /pmc/articles/PMC8681687/ http://dx.doi.org/10.1093/geroni/igab046.3012 Text en © The Author(s) 2021. Published by Oxford University Press on behalf of The Gerontological Society of America. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) ), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstracts
Gugliucci, Marilyn
Manukhin, Daniel
Dyer, Elizabeth
Swartzlander, Barbara
End of Life Virtual Reality Training: Medical Student Increased Empathic Ability
title End of Life Virtual Reality Training: Medical Student Increased Empathic Ability
title_full End of Life Virtual Reality Training: Medical Student Increased Empathic Ability
title_fullStr End of Life Virtual Reality Training: Medical Student Increased Empathic Ability
title_full_unstemmed End of Life Virtual Reality Training: Medical Student Increased Empathic Ability
title_short End of Life Virtual Reality Training: Medical Student Increased Empathic Ability
title_sort end of life virtual reality training: medical student increased empathic ability
topic Abstracts
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8681687/
http://dx.doi.org/10.1093/geroni/igab046.3012
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