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Targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a

BACKGROUND: Prevention of cognitive decline in Multiple Sclerosis (MS) is of major importance. We explored the effect of a 6 months computerized game training program on cognitive performance in MS patients with mild cognitive impairment. METHODS: This was a single-center, randomized prospective stu...

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Autores principales: Menascu, Shay, Aloni, Roy, Dolev, Mark, Magalashvili, David, Gutman, Keren, Dreyer-Alster, Sapir, Tarpin-Bernard, Franck, Achiron, Ran, Harari, Gil, Achiron, Anat
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8684659/
https://www.ncbi.nlm.nih.gov/pubmed/34924009
http://dx.doi.org/10.1186/s12984-021-00968-3
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author Menascu, Shay
Aloni, Roy
Dolev, Mark
Magalashvili, David
Gutman, Keren
Dreyer-Alster, Sapir
Tarpin-Bernard, Franck
Achiron, Ran
Harari, Gil
Achiron, Anat
author_facet Menascu, Shay
Aloni, Roy
Dolev, Mark
Magalashvili, David
Gutman, Keren
Dreyer-Alster, Sapir
Tarpin-Bernard, Franck
Achiron, Ran
Harari, Gil
Achiron, Anat
author_sort Menascu, Shay
collection PubMed
description BACKGROUND: Prevention of cognitive decline in Multiple Sclerosis (MS) is of major importance. We explored the effect of a 6 months computerized game training program on cognitive performance in MS patients with mild cognitive impairment. METHODS: This was a single-center, randomized prospective study. We enrolled in this study 100 eligible MS patients treated with Interferon-beta-1a (Rebif). All had mild cognitive impairment in either executive function or information processing speed. Patients were randomized 1:1 to either use the cognitive games platform by HappyNeuron (HN) or receive no intervention. Executive function and information processing speed scores were measured at 3 and 6 months from baseline to evaluate the effect of game training on cognitive scores. RESULTS: In both executive function and information processing speed, the game Training group showed significant improvement after 3 and 6 months. The Non-Training group showed mild deterioration in both domains at 3 months, and further deterioration that became significant at 6 months in executive function. Furthermore, at 6 months, the percent of patients in the Training group that improved or remained stable in both cognitive domains was significantly higher compared to the Non-Training group. CONCLUSIONS: Our findings suggest that cognitive game training has a beneficial effect on cognitive performance in MS patients suffering from mild cognitive impairment. While further evaluation is required to assess the longevity of that effect, we nonetheless recommend to MS patients to be engaged in cognitive gaming practice as part of a holistic approach to treating their condition. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-021-00968-3.
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spelling pubmed-86846592021-12-20 Targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a Menascu, Shay Aloni, Roy Dolev, Mark Magalashvili, David Gutman, Keren Dreyer-Alster, Sapir Tarpin-Bernard, Franck Achiron, Ran Harari, Gil Achiron, Anat J Neuroeng Rehabil Research BACKGROUND: Prevention of cognitive decline in Multiple Sclerosis (MS) is of major importance. We explored the effect of a 6 months computerized game training program on cognitive performance in MS patients with mild cognitive impairment. METHODS: This was a single-center, randomized prospective study. We enrolled in this study 100 eligible MS patients treated with Interferon-beta-1a (Rebif). All had mild cognitive impairment in either executive function or information processing speed. Patients were randomized 1:1 to either use the cognitive games platform by HappyNeuron (HN) or receive no intervention. Executive function and information processing speed scores were measured at 3 and 6 months from baseline to evaluate the effect of game training on cognitive scores. RESULTS: In both executive function and information processing speed, the game Training group showed significant improvement after 3 and 6 months. The Non-Training group showed mild deterioration in both domains at 3 months, and further deterioration that became significant at 6 months in executive function. Furthermore, at 6 months, the percent of patients in the Training group that improved or remained stable in both cognitive domains was significantly higher compared to the Non-Training group. CONCLUSIONS: Our findings suggest that cognitive game training has a beneficial effect on cognitive performance in MS patients suffering from mild cognitive impairment. While further evaluation is required to assess the longevity of that effect, we nonetheless recommend to MS patients to be engaged in cognitive gaming practice as part of a holistic approach to treating their condition. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-021-00968-3. BioMed Central 2021-12-19 /pmc/articles/PMC8684659/ /pubmed/34924009 http://dx.doi.org/10.1186/s12984-021-00968-3 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Menascu, Shay
Aloni, Roy
Dolev, Mark
Magalashvili, David
Gutman, Keren
Dreyer-Alster, Sapir
Tarpin-Bernard, Franck
Achiron, Ran
Harari, Gil
Achiron, Anat
Targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a
title Targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a
title_full Targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a
title_fullStr Targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a
title_full_unstemmed Targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a
title_short Targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a
title_sort targeted cognitive game training enhances cognitive performance in multiple sclerosis patients treated with interferon beta 1-a
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8684659/
https://www.ncbi.nlm.nih.gov/pubmed/34924009
http://dx.doi.org/10.1186/s12984-021-00968-3
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