Cargando…
The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment
Visual perspective taking is inferring how the world looks to another person. To clarify this process, we investigated whether employing a humanoid avatar as the viewpoint would facilitate an imagined perspective shift in a virtual environment, and which factor of the avatar is effective for the fac...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8691602/ https://www.ncbi.nlm.nih.gov/pubmed/34932598 http://dx.doi.org/10.1371/journal.pone.0261063 |
_version_ | 1784618796516900864 |
---|---|
author | Ueda, Sachiyo Nagamachi, Kazuya Nakamura, Junya Sugimoto, Maki Inami, Masahiko Kitazaki, Michiteru |
author_facet | Ueda, Sachiyo Nagamachi, Kazuya Nakamura, Junya Sugimoto, Maki Inami, Masahiko Kitazaki, Michiteru |
author_sort | Ueda, Sachiyo |
collection | PubMed |
description | Visual perspective taking is inferring how the world looks to another person. To clarify this process, we investigated whether employing a humanoid avatar as the viewpoint would facilitate an imagined perspective shift in a virtual environment, and which factor of the avatar is effective for the facilitation effect. We used a task that involved reporting how an object looks by a simple direction judgment, either from the avatar’s position or from the position of an empty chair. We found that the humanoid avatar’s presence improved task performance. Furthermore, the avatar’s facilitation effect was observed only when the avatar was facing the visual stimulus to be judged; performance was worse when it faced backwards than when there was only an empty chair facing forwards. This suggests that the avatar does not simply attract spatial attention, but the posture of the avatar is crucial for the facilitation effect. In addition, when the directions of the head and the torso were opposite (i.e., an impossible posture), the avatar’s facilitation effect disappeared. Thus, visual perspective taking might not be facilitated by the avatar when its posture is biomechanically impossible because we cannot embody it. Finally, even when the avatar’s head of the possible posture was covered with a bucket, the facilitation effect was found with the forward-facing avatar rather than the backward-facing avatar. That is, the head/gaze direction cue, or presumably the belief that the visual stimulus to be judged can be seen by the avatar, was not required. These results suggest that explicit perspective taking is facilitated by embodiment towards humanoid avatars. |
format | Online Article Text |
id | pubmed-8691602 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-86916022021-12-22 The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment Ueda, Sachiyo Nagamachi, Kazuya Nakamura, Junya Sugimoto, Maki Inami, Masahiko Kitazaki, Michiteru PLoS One Research Article Visual perspective taking is inferring how the world looks to another person. To clarify this process, we investigated whether employing a humanoid avatar as the viewpoint would facilitate an imagined perspective shift in a virtual environment, and which factor of the avatar is effective for the facilitation effect. We used a task that involved reporting how an object looks by a simple direction judgment, either from the avatar’s position or from the position of an empty chair. We found that the humanoid avatar’s presence improved task performance. Furthermore, the avatar’s facilitation effect was observed only when the avatar was facing the visual stimulus to be judged; performance was worse when it faced backwards than when there was only an empty chair facing forwards. This suggests that the avatar does not simply attract spatial attention, but the posture of the avatar is crucial for the facilitation effect. In addition, when the directions of the head and the torso were opposite (i.e., an impossible posture), the avatar’s facilitation effect disappeared. Thus, visual perspective taking might not be facilitated by the avatar when its posture is biomechanically impossible because we cannot embody it. Finally, even when the avatar’s head of the possible posture was covered with a bucket, the facilitation effect was found with the forward-facing avatar rather than the backward-facing avatar. That is, the head/gaze direction cue, or presumably the belief that the visual stimulus to be judged can be seen by the avatar, was not required. These results suggest that explicit perspective taking is facilitated by embodiment towards humanoid avatars. Public Library of Science 2021-12-21 /pmc/articles/PMC8691602/ /pubmed/34932598 http://dx.doi.org/10.1371/journal.pone.0261063 Text en © 2021 Ueda et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Ueda, Sachiyo Nagamachi, Kazuya Nakamura, Junya Sugimoto, Maki Inami, Masahiko Kitazaki, Michiteru The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment |
title | The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment |
title_full | The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment |
title_fullStr | The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment |
title_full_unstemmed | The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment |
title_short | The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment |
title_sort | effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8691602/ https://www.ncbi.nlm.nih.gov/pubmed/34932598 http://dx.doi.org/10.1371/journal.pone.0261063 |
work_keys_str_mv | AT uedasachiyo theeffectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT nagamachikazuya theeffectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT nakamurajunya theeffectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT sugimotomaki theeffectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT inamimasahiko theeffectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT kitazakimichiteru theeffectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT uedasachiyo effectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT nagamachikazuya effectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT nakamurajunya effectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT sugimotomaki effectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT inamimasahiko effectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment AT kitazakimichiteru effectsofbodydirectionandpostureontakingtheperspectiveofahumanoidavatarinavirtualenvironment |