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The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment

Visual perspective taking is inferring how the world looks to another person. To clarify this process, we investigated whether employing a humanoid avatar as the viewpoint would facilitate an imagined perspective shift in a virtual environment, and which factor of the avatar is effective for the fac...

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Autores principales: Ueda, Sachiyo, Nagamachi, Kazuya, Nakamura, Junya, Sugimoto, Maki, Inami, Masahiko, Kitazaki, Michiteru
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8691602/
https://www.ncbi.nlm.nih.gov/pubmed/34932598
http://dx.doi.org/10.1371/journal.pone.0261063
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author Ueda, Sachiyo
Nagamachi, Kazuya
Nakamura, Junya
Sugimoto, Maki
Inami, Masahiko
Kitazaki, Michiteru
author_facet Ueda, Sachiyo
Nagamachi, Kazuya
Nakamura, Junya
Sugimoto, Maki
Inami, Masahiko
Kitazaki, Michiteru
author_sort Ueda, Sachiyo
collection PubMed
description Visual perspective taking is inferring how the world looks to another person. To clarify this process, we investigated whether employing a humanoid avatar as the viewpoint would facilitate an imagined perspective shift in a virtual environment, and which factor of the avatar is effective for the facilitation effect. We used a task that involved reporting how an object looks by a simple direction judgment, either from the avatar’s position or from the position of an empty chair. We found that the humanoid avatar’s presence improved task performance. Furthermore, the avatar’s facilitation effect was observed only when the avatar was facing the visual stimulus to be judged; performance was worse when it faced backwards than when there was only an empty chair facing forwards. This suggests that the avatar does not simply attract spatial attention, but the posture of the avatar is crucial for the facilitation effect. In addition, when the directions of the head and the torso were opposite (i.e., an impossible posture), the avatar’s facilitation effect disappeared. Thus, visual perspective taking might not be facilitated by the avatar when its posture is biomechanically impossible because we cannot embody it. Finally, even when the avatar’s head of the possible posture was covered with a bucket, the facilitation effect was found with the forward-facing avatar rather than the backward-facing avatar. That is, the head/gaze direction cue, or presumably the belief that the visual stimulus to be judged can be seen by the avatar, was not required. These results suggest that explicit perspective taking is facilitated by embodiment towards humanoid avatars.
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spelling pubmed-86916022021-12-22 The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment Ueda, Sachiyo Nagamachi, Kazuya Nakamura, Junya Sugimoto, Maki Inami, Masahiko Kitazaki, Michiteru PLoS One Research Article Visual perspective taking is inferring how the world looks to another person. To clarify this process, we investigated whether employing a humanoid avatar as the viewpoint would facilitate an imagined perspective shift in a virtual environment, and which factor of the avatar is effective for the facilitation effect. We used a task that involved reporting how an object looks by a simple direction judgment, either from the avatar’s position or from the position of an empty chair. We found that the humanoid avatar’s presence improved task performance. Furthermore, the avatar’s facilitation effect was observed only when the avatar was facing the visual stimulus to be judged; performance was worse when it faced backwards than when there was only an empty chair facing forwards. This suggests that the avatar does not simply attract spatial attention, but the posture of the avatar is crucial for the facilitation effect. In addition, when the directions of the head and the torso were opposite (i.e., an impossible posture), the avatar’s facilitation effect disappeared. Thus, visual perspective taking might not be facilitated by the avatar when its posture is biomechanically impossible because we cannot embody it. Finally, even when the avatar’s head of the possible posture was covered with a bucket, the facilitation effect was found with the forward-facing avatar rather than the backward-facing avatar. That is, the head/gaze direction cue, or presumably the belief that the visual stimulus to be judged can be seen by the avatar, was not required. These results suggest that explicit perspective taking is facilitated by embodiment towards humanoid avatars. Public Library of Science 2021-12-21 /pmc/articles/PMC8691602/ /pubmed/34932598 http://dx.doi.org/10.1371/journal.pone.0261063 Text en © 2021 Ueda et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Ueda, Sachiyo
Nagamachi, Kazuya
Nakamura, Junya
Sugimoto, Maki
Inami, Masahiko
Kitazaki, Michiteru
The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment
title The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment
title_full The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment
title_fullStr The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment
title_full_unstemmed The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment
title_short The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment
title_sort effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8691602/
https://www.ncbi.nlm.nih.gov/pubmed/34932598
http://dx.doi.org/10.1371/journal.pone.0261063
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