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VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample

This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enables a self-report measurement of perceived realism of a virtual environment in four main aspects of such realism–scene realism, audience behavior realism, audience appearance realism and sound realism...

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Autores principales: Lipp, Natalia, Sterna, Radosław, Dużmańska-Misiarczyk, Natalia, Strojny, Agnieszka, Poeschl-Guenther, Sandra, Strojny, Paweł
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8691612/
https://www.ncbi.nlm.nih.gov/pubmed/34932593
http://dx.doi.org/10.1371/journal.pone.0261507
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author Lipp, Natalia
Sterna, Radosław
Dużmańska-Misiarczyk, Natalia
Strojny, Agnieszka
Poeschl-Guenther, Sandra
Strojny, Paweł
author_facet Lipp, Natalia
Sterna, Radosław
Dużmańska-Misiarczyk, Natalia
Strojny, Agnieszka
Poeschl-Guenther, Sandra
Strojny, Paweł
author_sort Lipp, Natalia
collection PubMed
description This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enables a self-report measurement of perceived realism of a virtual environment in four main aspects of such realism–scene realism, audience behavior realism, audience appearance realism and sound realism. However, since the development of the original scale, the VR technology significantly changed. We aimed to respond to that change and revalidate the original measure in the contemporary setting. For the purpose of scale validation, data was gathered from six studies with 720 participants in total. Five experiments and one online survey were conducted to examine psychometric properties of the scale in accordance with the Standards for Educational and Psychological Testing. Evidence based on internal structure, relations to other variables and test content was obtained. The factorial structure of the original scale was tested and confirmed. The connections between realism and immersion, presence, aesthetics were verified. A suppressed relationship between realism and positive affect was discovered. Moreover, it was confirmed that scale result is dependent on the quality of VR graphics. Results of the analyses provide the evidence that the VR Simulation Realism Scale is a well-established tool that might be used both in science and in VR development. However, further research needs to be done to increase external validity and predictive power of the scale.
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spelling pubmed-86916122021-12-22 VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample Lipp, Natalia Sterna, Radosław Dużmańska-Misiarczyk, Natalia Strojny, Agnieszka Poeschl-Guenther, Sandra Strojny, Paweł PLoS One Research Article This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enables a self-report measurement of perceived realism of a virtual environment in four main aspects of such realism–scene realism, audience behavior realism, audience appearance realism and sound realism. However, since the development of the original scale, the VR technology significantly changed. We aimed to respond to that change and revalidate the original measure in the contemporary setting. For the purpose of scale validation, data was gathered from six studies with 720 participants in total. Five experiments and one online survey were conducted to examine psychometric properties of the scale in accordance with the Standards for Educational and Psychological Testing. Evidence based on internal structure, relations to other variables and test content was obtained. The factorial structure of the original scale was tested and confirmed. The connections between realism and immersion, presence, aesthetics were verified. A suppressed relationship between realism and positive affect was discovered. Moreover, it was confirmed that scale result is dependent on the quality of VR graphics. Results of the analyses provide the evidence that the VR Simulation Realism Scale is a well-established tool that might be used both in science and in VR development. However, further research needs to be done to increase external validity and predictive power of the scale. Public Library of Science 2021-12-21 /pmc/articles/PMC8691612/ /pubmed/34932593 http://dx.doi.org/10.1371/journal.pone.0261507 Text en © 2021 Lipp et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Lipp, Natalia
Sterna, Radosław
Dużmańska-Misiarczyk, Natalia
Strojny, Agnieszka
Poeschl-Guenther, Sandra
Strojny, Paweł
VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample
title VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample
title_full VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample
title_fullStr VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample
title_full_unstemmed VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample
title_short VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample
title_sort vr realism scale—revalidation of contemporary vr headsets on a polish sample
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8691612/
https://www.ncbi.nlm.nih.gov/pubmed/34932593
http://dx.doi.org/10.1371/journal.pone.0261507
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