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Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis

Multiple sclerosis (MS) is one of the most common causes of neurological progressive disease and can lead to loss of mobility, walk impairment, and balance disturbance. Among several rehabilitative approaches proposed, exergaming and virtual reality (VR) have been studied in the recent years. Active...

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Autores principales: Calafiore, Dario, Invernizzi, Marco, Ammendolia, Antonio, Marotta, Nicola, Fortunato, Francesco, Paolucci, Teresa, Ferraro, Francesco, Curci, Claudio, Cwirlej-Sozanska, Agnieszka, de Sire, Alessandro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8702427/
https://www.ncbi.nlm.nih.gov/pubmed/34956054
http://dx.doi.org/10.3389/fneur.2021.773459
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author Calafiore, Dario
Invernizzi, Marco
Ammendolia, Antonio
Marotta, Nicola
Fortunato, Francesco
Paolucci, Teresa
Ferraro, Francesco
Curci, Claudio
Cwirlej-Sozanska, Agnieszka
de Sire, Alessandro
author_facet Calafiore, Dario
Invernizzi, Marco
Ammendolia, Antonio
Marotta, Nicola
Fortunato, Francesco
Paolucci, Teresa
Ferraro, Francesco
Curci, Claudio
Cwirlej-Sozanska, Agnieszka
de Sire, Alessandro
author_sort Calafiore, Dario
collection PubMed
description Multiple sclerosis (MS) is one of the most common causes of neurological progressive disease and can lead to loss of mobility, walk impairment, and balance disturbance. Among several rehabilitative approaches proposed, exergaming and virtual reality (VR) have been studied in the recent years. Active video game therapy could reduce the boredom of the rehabilitation process, increasing patient motivation, providing direct feedback, and enabling dual-task training. Aim of this systematic review was to assess the efficacy of exergaming and VR for balance recovery in patients with MS. PubMed, Scopus, and Web of Science were systematically searched from the inception until May 14, 2021 to identify randomized controlled trials (RCTs) presenting: patients with MS as participants, exergaming and VR as intervention, conventional rehabilitation as comparator, and balance assessment [Berg Balance Scale (BBS)] as outcome measure. We also performed a meta-analysis of the mean difference in the BBS via the random-effects method. Out of 93 records, this systematic review included and analyzed 7 RCTs, involving a total of 209 patients affected by MS, of which 97 patients performed exergaming or VR and 112 patients underwent conventional rehabilitation. The meta-analysis reported a significant overall ES of 4.25 (p < 0.0001), showing in the subgroup analysis a non-significant ES of 1.85 (p = 0.39) for the VR and a significant ES of 4.49 (p < 0.0001) for the exergames in terms of the BBS improvement. Taken together, these findings suggested that balance rehabilitation using exergames appears to be more effective than conventional rehabilitation in patients affected by MS.
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spelling pubmed-87024272021-12-25 Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis Calafiore, Dario Invernizzi, Marco Ammendolia, Antonio Marotta, Nicola Fortunato, Francesco Paolucci, Teresa Ferraro, Francesco Curci, Claudio Cwirlej-Sozanska, Agnieszka de Sire, Alessandro Front Neurol Neurology Multiple sclerosis (MS) is one of the most common causes of neurological progressive disease and can lead to loss of mobility, walk impairment, and balance disturbance. Among several rehabilitative approaches proposed, exergaming and virtual reality (VR) have been studied in the recent years. Active video game therapy could reduce the boredom of the rehabilitation process, increasing patient motivation, providing direct feedback, and enabling dual-task training. Aim of this systematic review was to assess the efficacy of exergaming and VR for balance recovery in patients with MS. PubMed, Scopus, and Web of Science were systematically searched from the inception until May 14, 2021 to identify randomized controlled trials (RCTs) presenting: patients with MS as participants, exergaming and VR as intervention, conventional rehabilitation as comparator, and balance assessment [Berg Balance Scale (BBS)] as outcome measure. We also performed a meta-analysis of the mean difference in the BBS via the random-effects method. Out of 93 records, this systematic review included and analyzed 7 RCTs, involving a total of 209 patients affected by MS, of which 97 patients performed exergaming or VR and 112 patients underwent conventional rehabilitation. The meta-analysis reported a significant overall ES of 4.25 (p < 0.0001), showing in the subgroup analysis a non-significant ES of 1.85 (p = 0.39) for the VR and a significant ES of 4.49 (p < 0.0001) for the exergames in terms of the BBS improvement. Taken together, these findings suggested that balance rehabilitation using exergames appears to be more effective than conventional rehabilitation in patients affected by MS. Frontiers Media S.A. 2021-12-10 /pmc/articles/PMC8702427/ /pubmed/34956054 http://dx.doi.org/10.3389/fneur.2021.773459 Text en Copyright © 2021 Calafiore, Invernizzi, Ammendolia, Marotta, Fortunato, Paolucci, Ferraro, Curci, Cwirlej-Sozanska and de Sire. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neurology
Calafiore, Dario
Invernizzi, Marco
Ammendolia, Antonio
Marotta, Nicola
Fortunato, Francesco
Paolucci, Teresa
Ferraro, Francesco
Curci, Claudio
Cwirlej-Sozanska, Agnieszka
de Sire, Alessandro
Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis
title Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis
title_full Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis
title_fullStr Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis
title_full_unstemmed Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis
title_short Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis
title_sort efficacy of virtual reality and exergaming in improving balance in patients with multiple sclerosis: a systematic review and meta-analysis
topic Neurology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8702427/
https://www.ncbi.nlm.nih.gov/pubmed/34956054
http://dx.doi.org/10.3389/fneur.2021.773459
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