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Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations

The global population aged 60 years and over rises due to increasing life expectancy. More older adults suffer from “geriatric giants”. Mobility limitations, including immobility and instability, are usually accompanied by physical and cognitive decline, and can be further associated with gait chang...

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Autores principales: Thalmann, Melanie, Ringli, Lisa, Adcock, Manuela, Swinnen, Nathalie, de Jong, Jacqueline, Dumoulin, Chantal, Guimarães, Vânia, de Bruin, Eling D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8705921/
https://www.ncbi.nlm.nih.gov/pubmed/34949028
http://dx.doi.org/10.3390/ijerph182413422
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author Thalmann, Melanie
Ringli, Lisa
Adcock, Manuela
Swinnen, Nathalie
de Jong, Jacqueline
Dumoulin, Chantal
Guimarães, Vânia
de Bruin, Eling D.
author_facet Thalmann, Melanie
Ringli, Lisa
Adcock, Manuela
Swinnen, Nathalie
de Jong, Jacqueline
Dumoulin, Chantal
Guimarães, Vânia
de Bruin, Eling D.
author_sort Thalmann, Melanie
collection PubMed
description The global population aged 60 years and over rises due to increasing life expectancy. More older adults suffer from “geriatric giants”. Mobility limitations, including immobility and instability, are usually accompanied by physical and cognitive decline, and can be further associated with gait changes. Improvements in physical and cognitive functions can be achieved with virtual reality exergame environments. This study investigated the usability of the newly developed VITAAL exergame in mobility-impaired older adults aged 60 years and older. Usability was evaluated with a mixed-methods approach including a usability protocol, the System Usability Scale, and a guideline-based interview. Thirteen participants (9 female, 80.5 ± 4.9 years, range: 71–89) tested the exergame and completed the measurement. The System Usability Scale was rated in a marginal acceptability range (58.3 ± 16.5, range: 30–85). The usability protocol and the guideline-based interview revealed general positive usability. The VITAAL exergame prototype received positive feedback and can be considered usable by older adults with mobility limitations. However, minor improvements to the system in terms of design, instructions, and technical aspects should be taken into account. The results warrant testing of the feasibility of the adapted multicomponent VITAAL exergame, and its effects on physical and cognitive functions, in comparison with conventional training, should be studied.
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spelling pubmed-87059212021-12-25 Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations Thalmann, Melanie Ringli, Lisa Adcock, Manuela Swinnen, Nathalie de Jong, Jacqueline Dumoulin, Chantal Guimarães, Vânia de Bruin, Eling D. Int J Environ Res Public Health Article The global population aged 60 years and over rises due to increasing life expectancy. More older adults suffer from “geriatric giants”. Mobility limitations, including immobility and instability, are usually accompanied by physical and cognitive decline, and can be further associated with gait changes. Improvements in physical and cognitive functions can be achieved with virtual reality exergame environments. This study investigated the usability of the newly developed VITAAL exergame in mobility-impaired older adults aged 60 years and older. Usability was evaluated with a mixed-methods approach including a usability protocol, the System Usability Scale, and a guideline-based interview. Thirteen participants (9 female, 80.5 ± 4.9 years, range: 71–89) tested the exergame and completed the measurement. The System Usability Scale was rated in a marginal acceptability range (58.3 ± 16.5, range: 30–85). The usability protocol and the guideline-based interview revealed general positive usability. The VITAAL exergame prototype received positive feedback and can be considered usable by older adults with mobility limitations. However, minor improvements to the system in terms of design, instructions, and technical aspects should be taken into account. The results warrant testing of the feasibility of the adapted multicomponent VITAAL exergame, and its effects on physical and cognitive functions, in comparison with conventional training, should be studied. MDPI 2021-12-20 /pmc/articles/PMC8705921/ /pubmed/34949028 http://dx.doi.org/10.3390/ijerph182413422 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Thalmann, Melanie
Ringli, Lisa
Adcock, Manuela
Swinnen, Nathalie
de Jong, Jacqueline
Dumoulin, Chantal
Guimarães, Vânia
de Bruin, Eling D.
Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations
title Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations
title_full Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations
title_fullStr Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations
title_full_unstemmed Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations
title_short Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations
title_sort usability study of a multicomponent exergame training for older adults with mobility limitations
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8705921/
https://www.ncbi.nlm.nih.gov/pubmed/34949028
http://dx.doi.org/10.3390/ijerph182413422
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