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The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety

Social relationships are essential for humans; neglecting our social needs can reduce wellbeing or even lead to the development of more severe issues such as depression or substance dependency. Although essential, some individuals face major challenges in forming and maintaining social relationships...

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Autores principales: Dechant, Martin Johannes, Frommel, Julian, Mandryk, Regan Lee
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8715901/
https://www.ncbi.nlm.nih.gov/pubmed/34975652
http://dx.doi.org/10.3389/fpsyg.2021.760850
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author Dechant, Martin Johannes
Frommel, Julian
Mandryk, Regan Lee
author_facet Dechant, Martin Johannes
Frommel, Julian
Mandryk, Regan Lee
author_sort Dechant, Martin Johannes
collection PubMed
description Social relationships are essential for humans; neglecting our social needs can reduce wellbeing or even lead to the development of more severe issues such as depression or substance dependency. Although essential, some individuals face major challenges in forming and maintaining social relationships due to the experience of social anxiety. The burden of social anxiety can be reduced through accessible assessment that leads to treatment. However, socially anxious individuals who seek help face many barriers stemming from geography, fear, or disparities in access to systems of care. But recent research suggested digital behavioral markers as a way to deliver cheap and easily accessible digital assessment for social anxiety: As earlier work shows, players with social anxiety show similar behaviors in virtual worlds as in the physical world, including tending to walk farther around other avatars and standing farther away from other avatars. The characteristics of the movement behavior in-game can be harnessed for the development of digital behavioral markers for the assessment of social anxiety. In this paper, we investigate whether implicit as well as explicit digital behavioral markers, proposed by prior work, for social anxiety can be used for predicting the level of social anxiety. We show that both, explicit and implicit digital behavioral markers can be harnessed for the assessment. Our findings provide further insights about how game-based digital behavioral markers can be used for the assessment of social anxiety.
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spelling pubmed-87159012021-12-30 The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety Dechant, Martin Johannes Frommel, Julian Mandryk, Regan Lee Front Psychol Psychology Social relationships are essential for humans; neglecting our social needs can reduce wellbeing or even lead to the development of more severe issues such as depression or substance dependency. Although essential, some individuals face major challenges in forming and maintaining social relationships due to the experience of social anxiety. The burden of social anxiety can be reduced through accessible assessment that leads to treatment. However, socially anxious individuals who seek help face many barriers stemming from geography, fear, or disparities in access to systems of care. But recent research suggested digital behavioral markers as a way to deliver cheap and easily accessible digital assessment for social anxiety: As earlier work shows, players with social anxiety show similar behaviors in virtual worlds as in the physical world, including tending to walk farther around other avatars and standing farther away from other avatars. The characteristics of the movement behavior in-game can be harnessed for the development of digital behavioral markers for the assessment of social anxiety. In this paper, we investigate whether implicit as well as explicit digital behavioral markers, proposed by prior work, for social anxiety can be used for predicting the level of social anxiety. We show that both, explicit and implicit digital behavioral markers can be harnessed for the assessment. Our findings provide further insights about how game-based digital behavioral markers can be used for the assessment of social anxiety. Frontiers Media S.A. 2021-12-15 /pmc/articles/PMC8715901/ /pubmed/34975652 http://dx.doi.org/10.3389/fpsyg.2021.760850 Text en Copyright © 2021 Dechant, Frommel and Mandryk. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Dechant, Martin Johannes
Frommel, Julian
Mandryk, Regan Lee
The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety
title The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety
title_full The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety
title_fullStr The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety
title_full_unstemmed The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety
title_short The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety
title_sort development of explicit and implicit game-based digital behavioral markers for the assessment of social anxiety
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8715901/
https://www.ncbi.nlm.nih.gov/pubmed/34975652
http://dx.doi.org/10.3389/fpsyg.2021.760850
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