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Immersive Learning Design for Technology Education: A Soft Systems Methodology
Science, technology, engineering and mathematics (STEM) education is a globalized trend of equipping students to facilitate technological and scientific developments. Among STEM education, technology education (TE) plays a significant role in teaching applied knowledge and skills to create and add v...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8719480/ https://www.ncbi.nlm.nih.gov/pubmed/34975635 http://dx.doi.org/10.3389/fpsyg.2021.745295 |
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author | Wu, C. H. Tang, Y. M. Tsang, Y. P. Chau, K. Y. |
author_facet | Wu, C. H. Tang, Y. M. Tsang, Y. P. Chau, K. Y. |
author_sort | Wu, C. H. |
collection | PubMed |
description | Science, technology, engineering and mathematics (STEM) education is a globalized trend of equipping students to facilitate technological and scientific developments. Among STEM education, technology education (TE) plays a significant role in teaching applied knowledge and skills to create and add value to systems and products. In higher education, the learning effectiveness of the TE assisted by the immersive technologies is an active research area to enhance the teaching quality and learning performance. In this study, a taught subject of radio frequency identification (RFID) assisted by using mixed reality technologies in a higher education institution was examined, while the soft systems methodology (SSM) was incorporated to evaluate the changes in learning performance. Under the framework of SSM, stakeholders’ perceptions toward immersive learning and RFID education are structured. Thus, a rich picture for teaching activities is established for subject control, monitoring, and evaluation. Subsequently, the design of TE does not only satisfy the students’ needs but also requirements from teachers, industries, and market trends. Finally, it is found that SSM is an effective approach in designing courses regarding hands-on technologies, and the use of immersive technologies improves the learning performance for acquiring fundamental knowledge and application know-how. |
format | Online Article Text |
id | pubmed-8719480 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-87194802022-01-01 Immersive Learning Design for Technology Education: A Soft Systems Methodology Wu, C. H. Tang, Y. M. Tsang, Y. P. Chau, K. Y. Front Psychol Psychology Science, technology, engineering and mathematics (STEM) education is a globalized trend of equipping students to facilitate technological and scientific developments. Among STEM education, technology education (TE) plays a significant role in teaching applied knowledge and skills to create and add value to systems and products. In higher education, the learning effectiveness of the TE assisted by the immersive technologies is an active research area to enhance the teaching quality and learning performance. In this study, a taught subject of radio frequency identification (RFID) assisted by using mixed reality technologies in a higher education institution was examined, while the soft systems methodology (SSM) was incorporated to evaluate the changes in learning performance. Under the framework of SSM, stakeholders’ perceptions toward immersive learning and RFID education are structured. Thus, a rich picture for teaching activities is established for subject control, monitoring, and evaluation. Subsequently, the design of TE does not only satisfy the students’ needs but also requirements from teachers, industries, and market trends. Finally, it is found that SSM is an effective approach in designing courses regarding hands-on technologies, and the use of immersive technologies improves the learning performance for acquiring fundamental knowledge and application know-how. Frontiers Media S.A. 2021-12-17 /pmc/articles/PMC8719480/ /pubmed/34975635 http://dx.doi.org/10.3389/fpsyg.2021.745295 Text en Copyright © 2021 Wu, Tang, Tsang and Chau. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Wu, C. H. Tang, Y. M. Tsang, Y. P. Chau, K. Y. Immersive Learning Design for Technology Education: A Soft Systems Methodology |
title | Immersive Learning Design for Technology Education: A Soft Systems Methodology |
title_full | Immersive Learning Design for Technology Education: A Soft Systems Methodology |
title_fullStr | Immersive Learning Design for Technology Education: A Soft Systems Methodology |
title_full_unstemmed | Immersive Learning Design for Technology Education: A Soft Systems Methodology |
title_short | Immersive Learning Design for Technology Education: A Soft Systems Methodology |
title_sort | immersive learning design for technology education: a soft systems methodology |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8719480/ https://www.ncbi.nlm.nih.gov/pubmed/34975635 http://dx.doi.org/10.3389/fpsyg.2021.745295 |
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