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Playing Edcraft at Home: Gamified Online Learning for Recycling Intention during Lockdown
Background: Gamification is an innovative approach to engaging in activities that people believe as less interesting. Recycling has been an issue not taken aware by the people in environmental sustainability. There are substantial studies on recycling intention due to the continual growth of unethic...
Autores principales: | Cheng, Kin Meng, Koo, Ah Choo, Mohd Nasir, Junita Shariza, Wong, Shen Yuong |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
F1000 Research Limited
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8729030/ https://www.ncbi.nlm.nih.gov/pubmed/35035889 http://dx.doi.org/10.12688/f1000research.72761.2 |
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