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A Tale of Two Institutions: Analyzing the Impact of Gamified Student Response Systems on Student Anxiety in Two Different Introductory Biology Courses
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others...
Autores principales: | Adkins-Jablonsky, Sarah J., Shaffer, Justin F., Morris, J. Jeffrey, England, Ben, Raut, Samiksha |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
American Society for Cell Biology
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8734391/ https://www.ncbi.nlm.nih.gov/pubmed/33797283 http://dx.doi.org/10.1187/cbe.20-08-0187 |
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