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“Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface

Motor imagery-based brain-computer interfaces (MI-BCI) have been proposed as a means for stroke rehabilitation, which combined with virtual reality allows for introducing game-based interactions into rehabilitation. However, the control of the MI-BCI may be difficult to obtain and users may face poo...

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Autores principales: Ziadeh, Hamzah, Gulyas, David, Nielsen, Louise Dørr, Lehmann, Steffen, Nielsen, Thomas Bendix, Kjeldsen, Thomas Kim Kroman, Hougaard, Bastian Ilsø, Jochumsen, Mads, Knoche, Hendrik
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8741301/
https://www.ncbi.nlm.nih.gov/pubmed/35002899
http://dx.doi.org/10.3389/fpsyg.2021.806424
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author Ziadeh, Hamzah
Gulyas, David
Nielsen, Louise Dørr
Lehmann, Steffen
Nielsen, Thomas Bendix
Kjeldsen, Thomas Kim Kroman
Hougaard, Bastian Ilsø
Jochumsen, Mads
Knoche, Hendrik
author_facet Ziadeh, Hamzah
Gulyas, David
Nielsen, Louise Dørr
Lehmann, Steffen
Nielsen, Thomas Bendix
Kjeldsen, Thomas Kim Kroman
Hougaard, Bastian Ilsø
Jochumsen, Mads
Knoche, Hendrik
author_sort Ziadeh, Hamzah
collection PubMed
description Motor imagery-based brain-computer interfaces (MI-BCI) have been proposed as a means for stroke rehabilitation, which combined with virtual reality allows for introducing game-based interactions into rehabilitation. However, the control of the MI-BCI may be difficult to obtain and users may face poor performance which frustrates them and potentially affects their motivation to use the technology. Decreases in motivation could be reduced by increasing the users' sense of agency over the system. The aim of this study was to understand whether embodiment (ownership) of a hand depicted in virtual reality can enhance the sense of agency to reduce frustration in an MI-BCI task. Twenty-two healthy participants participated in a within-subject study where their sense of agency was compared in two different embodiment experiences: 1) avatar hand (with body), or 2) abstract blocks. Both representations closed with a similar motion for spatial congruency and popped a balloon as a result. The hand/blocks were controlled through an online MI-BCI. Each condition consisted of 30 trials of MI-activation of the avatar hand/blocks. After each condition a questionnaire probed the participants' sense of agency, ownership, and frustration. Afterwards, a semi-structured interview was performed where the participants elaborated on their ratings. Both conditions supported similar levels of MI-BCI performance. A significant correlation between ownership and agency was observed (r = 0.47, p = 0.001). As intended, the avatar hand yielded much higher ownership than the blocks. When controlling for performance, ownership increased sense of agency. In conclusion, designers of BCI-based rehabilitation applications can draw on anthropomorphic avatars for the visual mapping of the trained limb to improve ownership. While not While not reducing frustration ownership can improve perceived agency given sufficient BCI performance. In future studies the findings should be validated in stroke patients since they may perceive agency and ownership differently than able-bodied users.
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spelling pubmed-87413012022-01-08 “Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface Ziadeh, Hamzah Gulyas, David Nielsen, Louise Dørr Lehmann, Steffen Nielsen, Thomas Bendix Kjeldsen, Thomas Kim Kroman Hougaard, Bastian Ilsø Jochumsen, Mads Knoche, Hendrik Front Psychol Psychology Motor imagery-based brain-computer interfaces (MI-BCI) have been proposed as a means for stroke rehabilitation, which combined with virtual reality allows for introducing game-based interactions into rehabilitation. However, the control of the MI-BCI may be difficult to obtain and users may face poor performance which frustrates them and potentially affects their motivation to use the technology. Decreases in motivation could be reduced by increasing the users' sense of agency over the system. The aim of this study was to understand whether embodiment (ownership) of a hand depicted in virtual reality can enhance the sense of agency to reduce frustration in an MI-BCI task. Twenty-two healthy participants participated in a within-subject study where their sense of agency was compared in two different embodiment experiences: 1) avatar hand (with body), or 2) abstract blocks. Both representations closed with a similar motion for spatial congruency and popped a balloon as a result. The hand/blocks were controlled through an online MI-BCI. Each condition consisted of 30 trials of MI-activation of the avatar hand/blocks. After each condition a questionnaire probed the participants' sense of agency, ownership, and frustration. Afterwards, a semi-structured interview was performed where the participants elaborated on their ratings. Both conditions supported similar levels of MI-BCI performance. A significant correlation between ownership and agency was observed (r = 0.47, p = 0.001). As intended, the avatar hand yielded much higher ownership than the blocks. When controlling for performance, ownership increased sense of agency. In conclusion, designers of BCI-based rehabilitation applications can draw on anthropomorphic avatars for the visual mapping of the trained limb to improve ownership. While not While not reducing frustration ownership can improve perceived agency given sufficient BCI performance. In future studies the findings should be validated in stroke patients since they may perceive agency and ownership differently than able-bodied users. Frontiers Media S.A. 2021-12-24 /pmc/articles/PMC8741301/ /pubmed/35002899 http://dx.doi.org/10.3389/fpsyg.2021.806424 Text en Copyright © 2021 Ziadeh, Gulyas, Nielsen, Lehmann, Nielsen, Kjeldsen, Hougaard, Jochumsen and Knoche. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Ziadeh, Hamzah
Gulyas, David
Nielsen, Louise Dørr
Lehmann, Steffen
Nielsen, Thomas Bendix
Kjeldsen, Thomas Kim Kroman
Hougaard, Bastian Ilsø
Jochumsen, Mads
Knoche, Hendrik
“Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface
title “Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface
title_full “Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface
title_fullStr “Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface
title_full_unstemmed “Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface
title_short “Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface
title_sort “mine works better”: examining the influence of embodiment in virtual reality on the sense of agency during a binary motor imagery task with a brain-computer interface
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8741301/
https://www.ncbi.nlm.nih.gov/pubmed/35002899
http://dx.doi.org/10.3389/fpsyg.2021.806424
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