Cargando…
Usability and Accessibility of the ArtontheBrain(™) Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration
Experiencing visual art can inspire, be an overall positive leisure activity, and has been linked to improved cognition, especially in older adults. Access to artwork in a museum environment can comprise a variety of barriers, including difficulties linked to its visual experience for persons that a...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8743942/ https://www.ncbi.nlm.nih.gov/pubmed/34985349 http://dx.doi.org/10.1177/00469580211067446 |
_version_ | 1784630017305608192 |
---|---|
author | Aubin, Gabrielle Elalouf, Karine Hogan, Mariah Altschuler, Aviva Murphy, Kelly J. Wittich, Walter |
author_facet | Aubin, Gabrielle Elalouf, Karine Hogan, Mariah Altschuler, Aviva Murphy, Kelly J. Wittich, Walter |
author_sort | Aubin, Gabrielle |
collection | PubMed |
description | Experiencing visual art can inspire, be an overall positive leisure activity, and has been linked to improved cognition, especially in older adults. Access to artwork in a museum environment can comprise a variety of barriers, including difficulties linked to its visual experience for persons that are visually impaired. The present study explored the barriers and facilitators experienced by 15 older adults (age 65 to 93) living with age-related macular degeneration when using an iPad to access ArtontheBrain(™), a virtual art museum recreation experience created by members of this team. Using the Concurrent Think Aloud method, participants were asked to continuously comment on their experiences with the application while being audio/video recorded. Indeed, codes were determined by identifying frequently stated and emphasized ideas or behaviors of participants using the ArtontheBrain(™) application. Transcripts underwent thematic analysis and indicated that the main access barriers were linked to control of the contrast, magnification, and the tactile interface on the tablet device. The learn and play activities as well as the text-to-speech feature were identified as facilitators for ArtontheBrain(™) engagement. The present findings should also be considered in the larger context of application development, as this study provides insight pertaining to the needs of low vision individuals regarding usability and accessibility. |
format | Online Article Text |
id | pubmed-8743942 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-87439422022-01-11 Usability and Accessibility of the ArtontheBrain(™) Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration Aubin, Gabrielle Elalouf, Karine Hogan, Mariah Altschuler, Aviva Murphy, Kelly J. Wittich, Walter Inquiry Original Research Article Experiencing visual art can inspire, be an overall positive leisure activity, and has been linked to improved cognition, especially in older adults. Access to artwork in a museum environment can comprise a variety of barriers, including difficulties linked to its visual experience for persons that are visually impaired. The present study explored the barriers and facilitators experienced by 15 older adults (age 65 to 93) living with age-related macular degeneration when using an iPad to access ArtontheBrain(™), a virtual art museum recreation experience created by members of this team. Using the Concurrent Think Aloud method, participants were asked to continuously comment on their experiences with the application while being audio/video recorded. Indeed, codes were determined by identifying frequently stated and emphasized ideas or behaviors of participants using the ArtontheBrain(™) application. Transcripts underwent thematic analysis and indicated that the main access barriers were linked to control of the contrast, magnification, and the tactile interface on the tablet device. The learn and play activities as well as the text-to-speech feature were identified as facilitators for ArtontheBrain(™) engagement. The present findings should also be considered in the larger context of application development, as this study provides insight pertaining to the needs of low vision individuals regarding usability and accessibility. SAGE Publications 2022-01-05 /pmc/articles/PMC8743942/ /pubmed/34985349 http://dx.doi.org/10.1177/00469580211067446 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Original Research Article Aubin, Gabrielle Elalouf, Karine Hogan, Mariah Altschuler, Aviva Murphy, Kelly J. Wittich, Walter Usability and Accessibility of the ArtontheBrain(™) Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration |
title | Usability and Accessibility of the ArtontheBrain(™) Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration |
title_full | Usability and Accessibility of the ArtontheBrain(™) Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration |
title_fullStr | Usability and Accessibility of the ArtontheBrain(™) Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration |
title_full_unstemmed | Usability and Accessibility of the ArtontheBrain(™) Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration |
title_short | Usability and Accessibility of the ArtontheBrain(™) Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration |
title_sort | usability and accessibility of the artonthebrain(™) virtual recreation activity for older adults with low vision due to age-related macular degeneration |
topic | Original Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8743942/ https://www.ncbi.nlm.nih.gov/pubmed/34985349 http://dx.doi.org/10.1177/00469580211067446 |
work_keys_str_mv | AT aubingabrielle usabilityandaccessibilityoftheartonthebrainvirtualrecreationactivityforolderadultswithlowvisionduetoagerelatedmaculardegeneration AT elaloufkarine usabilityandaccessibilityoftheartonthebrainvirtualrecreationactivityforolderadultswithlowvisionduetoagerelatedmaculardegeneration AT hoganmariah usabilityandaccessibilityoftheartonthebrainvirtualrecreationactivityforolderadultswithlowvisionduetoagerelatedmaculardegeneration AT altschuleraviva usabilityandaccessibilityoftheartonthebrainvirtualrecreationactivityforolderadultswithlowvisionduetoagerelatedmaculardegeneration AT murphykellyj usabilityandaccessibilityoftheartonthebrainvirtualrecreationactivityforolderadultswithlowvisionduetoagerelatedmaculardegeneration AT wittichwalter usabilityandaccessibilityoftheartonthebrainvirtualrecreationactivityforolderadultswithlowvisionduetoagerelatedmaculardegeneration |