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The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults
BACKGROUND: In recent years, there have been frequent reports of gaming disorder in China, with more focus on young people. We developed and psychometrically tested a Gaming Disorder screening scale (i.e., Gaming Disorder Screening Scale - GDSS) for Chinese adolescents and young adults, based on the...
Autores principales: | , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8751106/ https://www.ncbi.nlm.nih.gov/pubmed/35012502 http://dx.doi.org/10.1186/s12888-021-03678-1 |
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author | Lyu, Xuechan Chen, Tianzhen Wang, Zhe Lu, Jing Ma, Chenyi Tan, Haoye Li, Runji Wang, Peiyan Ma, Limin Li, Hongwei Hui, Shuqin Zhao, Wenli Long, Jiang Zhong, Na Zhao, Min |
author_facet | Lyu, Xuechan Chen, Tianzhen Wang, Zhe Lu, Jing Ma, Chenyi Tan, Haoye Li, Runji Wang, Peiyan Ma, Limin Li, Hongwei Hui, Shuqin Zhao, Wenli Long, Jiang Zhong, Na Zhao, Min |
author_sort | Lyu, Xuechan |
collection | PubMed |
description | BACKGROUND: In recent years, there have been frequent reports of gaming disorder in China, with more focus on young people. We developed and psychometrically tested a Gaming Disorder screening scale (i.e., Gaming Disorder Screening Scale - GDSS) for Chinese adolescents and young adults, based on the existing scales and diagnostic criteria, but also considering the development status of China. METHODS: For testing content and criterion validity, 1747 participants competed the GDSS and the Internet Addiction Test (IAT). After 15 days, 400 participants were retested with the scales for to assess test-retest reliability. Besides, 200 game players were interviewed for a diagnosis of gaming disorder. RESULTS: The Cronbach’s alpha coefficient on the GDSS was 0.93. The test-retest coefficient of 0.79. Principal components analysis identified three factors accounting for 62.4% of the variance; behavior, functioning, cognition and emotion. Confirmatory factor analysis showed a good model fit to the data (χ(2) /df = 5.581; RMSEA =0.074; TLI = 0.916, CFI = 0.928). The overall model fit was significantly good in the measurement invariance tested across genders and different age groups. Based on the clinical interview, the screening cut-off point was determined to be ≥47 (sensitivity 41.4%, specificity 82.3%). CONCLUSIONS: The GDSS demonstrated good reliability and validity aspects for screening online gaming disorder among Chinese adolescents and young adults. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-021-03678-1. |
format | Online Article Text |
id | pubmed-8751106 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-87511062022-01-11 The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults Lyu, Xuechan Chen, Tianzhen Wang, Zhe Lu, Jing Ma, Chenyi Tan, Haoye Li, Runji Wang, Peiyan Ma, Limin Li, Hongwei Hui, Shuqin Zhao, Wenli Long, Jiang Zhong, Na Zhao, Min BMC Psychiatry Research BACKGROUND: In recent years, there have been frequent reports of gaming disorder in China, with more focus on young people. We developed and psychometrically tested a Gaming Disorder screening scale (i.e., Gaming Disorder Screening Scale - GDSS) for Chinese adolescents and young adults, based on the existing scales and diagnostic criteria, but also considering the development status of China. METHODS: For testing content and criterion validity, 1747 participants competed the GDSS and the Internet Addiction Test (IAT). After 15 days, 400 participants were retested with the scales for to assess test-retest reliability. Besides, 200 game players were interviewed for a diagnosis of gaming disorder. RESULTS: The Cronbach’s alpha coefficient on the GDSS was 0.93. The test-retest coefficient of 0.79. Principal components analysis identified three factors accounting for 62.4% of the variance; behavior, functioning, cognition and emotion. Confirmatory factor analysis showed a good model fit to the data (χ(2) /df = 5.581; RMSEA =0.074; TLI = 0.916, CFI = 0.928). The overall model fit was significantly good in the measurement invariance tested across genders and different age groups. Based on the clinical interview, the screening cut-off point was determined to be ≥47 (sensitivity 41.4%, specificity 82.3%). CONCLUSIONS: The GDSS demonstrated good reliability and validity aspects for screening online gaming disorder among Chinese adolescents and young adults. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-021-03678-1. BioMed Central 2022-01-10 /pmc/articles/PMC8751106/ /pubmed/35012502 http://dx.doi.org/10.1186/s12888-021-03678-1 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Lyu, Xuechan Chen, Tianzhen Wang, Zhe Lu, Jing Ma, Chenyi Tan, Haoye Li, Runji Wang, Peiyan Ma, Limin Li, Hongwei Hui, Shuqin Zhao, Wenli Long, Jiang Zhong, Na Zhao, Min The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults |
title | The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults |
title_full | The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults |
title_fullStr | The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults |
title_full_unstemmed | The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults |
title_short | The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults |
title_sort | reliability and validity of a screening scale for online gaming disorder among chinese adolescents and young adults |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8751106/ https://www.ncbi.nlm.nih.gov/pubmed/35012502 http://dx.doi.org/10.1186/s12888-021-03678-1 |
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