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Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance
Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players. To experimentally explore this phenomenon, the effects of character customization with cosmetic microtransactions on objective and...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8765231/ https://www.ncbi.nlm.nih.gov/pubmed/35058842 http://dx.doi.org/10.3389/fpsyg.2021.770139 |
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author | Böffel, Christian Würger, Sophie Müsseler, Jochen Schlittmeier, Sabine J. |
author_facet | Böffel, Christian Würger, Sophie Müsseler, Jochen Schlittmeier, Sabine J. |
author_sort | Böffel, Christian |
collection | PubMed |
description | Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players. To experimentally explore this phenomenon, the effects of character customization with cosmetic microtransactions on objective and self-estimated player performance, subjective identification with the avatar, fun and the players’ perceived competence were examined in the game League of Legends. This study introduces a new laboratory-based, experimental task to objectively measure within-game player performance. Each participant performed this game-based task in two different conditions: With a character that was customized using a provided set of cosmetic microtransactions and with a default character. Results showed that customization increased subjective identification with the player character. However, objective performance measures were unaffected by this manipulation although the novel experimental approach provided reliable performance results. Additionally, identification was positively related to perceived competence, fun, and self-estimated performance. Implications for the design of cosmetic microtransactions and their influence on competitive gaming are discussed. |
format | Online Article Text |
id | pubmed-8765231 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-87652312022-01-19 Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance Böffel, Christian Würger, Sophie Müsseler, Jochen Schlittmeier, Sabine J. Front Psychol Psychology Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players. To experimentally explore this phenomenon, the effects of character customization with cosmetic microtransactions on objective and self-estimated player performance, subjective identification with the avatar, fun and the players’ perceived competence were examined in the game League of Legends. This study introduces a new laboratory-based, experimental task to objectively measure within-game player performance. Each participant performed this game-based task in two different conditions: With a character that was customized using a provided set of cosmetic microtransactions and with a default character. Results showed that customization increased subjective identification with the player character. However, objective performance measures were unaffected by this manipulation although the novel experimental approach provided reliable performance results. Additionally, identification was positively related to perceived competence, fun, and self-estimated performance. Implications for the design of cosmetic microtransactions and their influence on competitive gaming are discussed. Frontiers Media S.A. 2022-01-04 /pmc/articles/PMC8765231/ /pubmed/35058842 http://dx.doi.org/10.3389/fpsyg.2021.770139 Text en Copyright © 2022 Böffel, Würger, Müsseler and Schlittmeier. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Böffel, Christian Würger, Sophie Müsseler, Jochen Schlittmeier, Sabine J. Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance |
title | Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance |
title_full | Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance |
title_fullStr | Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance |
title_full_unstemmed | Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance |
title_short | Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance |
title_sort | character customization with cosmetic microtransactions in games: subjective experience and objective performance |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8765231/ https://www.ncbi.nlm.nih.gov/pubmed/35058842 http://dx.doi.org/10.3389/fpsyg.2021.770139 |
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