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Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students
BACKGROUND: Recently, there has been an increase in the prevalence of action video gaming among adolescents and young adults. This has made video gaming a topic of interest for behavioral and higher brain cognitive function researchers. The present study investigated the impact and consequences of a...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Dove
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8765604/ https://www.ncbi.nlm.nih.gov/pubmed/35058721 http://dx.doi.org/10.2147/PRBM.S347694 |
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author | Alsaad, Fatimah Binkhamis, Lujain Alsalman, Amal Alabdulqader, Njood Alamer, Mashael Abualait, Turki Khalil, Mohamed S Al Ghamdi, Kholoud S |
author_facet | Alsaad, Fatimah Binkhamis, Lujain Alsalman, Amal Alabdulqader, Njood Alamer, Mashael Abualait, Turki Khalil, Mohamed S Al Ghamdi, Kholoud S |
author_sort | Alsaad, Fatimah |
collection | PubMed |
description | BACKGROUND: Recently, there has been an increase in the prevalence of action video gaming among adolescents and young adults. This has made video gaming a topic of interest for behavioral and higher brain cognitive function researchers. The present study investigated the impact and consequences of action video gaming on human behavior—specifically, attention, anxiety levels, and sleep patterns. OBJECTIVE: The study aimed to investigate the potential associations between action video gaming and attention, anxiety, and sleep. METHODS: Recruited participants (N = 97) were asked to independently complete an online questionnaire consisting of 4 sections: demographic data, gaming behavior, 8-item Epworth Sleepiness Scale, and 7-item Generalized Anxiety Disorders Scale. Participants were further divided into 2 groups (expert and non-expert video gamers) based on the number of hours they spent on action video games. After completing the questionnaires, the patients attended an on-site session, where they completed a validated psychological online battery test that assessed their sustained attention. RESULTS: The mean age of the participants was 21 years. There was a significant difference in attention between expert and non-expert video gamers; when exposed to stimuli, expert gamers displayed significantly shorter reaction times than the non-expert gamers (p < 0.05). Both groups showed a non-significant decrease in attention span throughout time. The data demonstrated no statistically significant difference in anxiety levels or daytime sleepiness between expert and non-expert video gamers, and minimal to mild anxiety levels were reported in most expert and non-expert gamers. CONCLUSION: Expert video gamers were significantly more attentive compared to non-expert gamers, and most participants showed low levels of generalized anxiety. Accordingly, expanding our knowledge on the effects of action video games on attention span is important for creatively using games in the field of education, especially for those who suffer from attention deficit hyperactivity disorders. |
format | Online Article Text |
id | pubmed-8765604 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Dove |
record_format | MEDLINE/PubMed |
spelling | pubmed-87656042022-01-19 Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students Alsaad, Fatimah Binkhamis, Lujain Alsalman, Amal Alabdulqader, Njood Alamer, Mashael Abualait, Turki Khalil, Mohamed S Al Ghamdi, Kholoud S Psychol Res Behav Manag Original Research BACKGROUND: Recently, there has been an increase in the prevalence of action video gaming among adolescents and young adults. This has made video gaming a topic of interest for behavioral and higher brain cognitive function researchers. The present study investigated the impact and consequences of action video gaming on human behavior—specifically, attention, anxiety levels, and sleep patterns. OBJECTIVE: The study aimed to investigate the potential associations between action video gaming and attention, anxiety, and sleep. METHODS: Recruited participants (N = 97) were asked to independently complete an online questionnaire consisting of 4 sections: demographic data, gaming behavior, 8-item Epworth Sleepiness Scale, and 7-item Generalized Anxiety Disorders Scale. Participants were further divided into 2 groups (expert and non-expert video gamers) based on the number of hours they spent on action video games. After completing the questionnaires, the patients attended an on-site session, where they completed a validated psychological online battery test that assessed their sustained attention. RESULTS: The mean age of the participants was 21 years. There was a significant difference in attention between expert and non-expert video gamers; when exposed to stimuli, expert gamers displayed significantly shorter reaction times than the non-expert gamers (p < 0.05). Both groups showed a non-significant decrease in attention span throughout time. The data demonstrated no statistically significant difference in anxiety levels or daytime sleepiness between expert and non-expert video gamers, and minimal to mild anxiety levels were reported in most expert and non-expert gamers. CONCLUSION: Expert video gamers were significantly more attentive compared to non-expert gamers, and most participants showed low levels of generalized anxiety. Accordingly, expanding our knowledge on the effects of action video games on attention span is important for creatively using games in the field of education, especially for those who suffer from attention deficit hyperactivity disorders. Dove 2022-01-14 /pmc/articles/PMC8765604/ /pubmed/35058721 http://dx.doi.org/10.2147/PRBM.S347694 Text en © 2022 Alsaad et al. https://creativecommons.org/licenses/by-nc/3.0/This work is published and licensed by Dove Medical Press Limited. The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/ (https://creativecommons.org/licenses/by-nc/3.0/) ). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. For permission for commercial use of this work, please see paragraphs 4.2 and 5 of our Terms (https://www.dovepress.com/terms.php). |
spellingShingle | Original Research Alsaad, Fatimah Binkhamis, Lujain Alsalman, Amal Alabdulqader, Njood Alamer, Mashael Abualait, Turki Khalil, Mohamed S Al Ghamdi, Kholoud S Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students |
title | Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students |
title_full | Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students |
title_fullStr | Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students |
title_full_unstemmed | Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students |
title_short | Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students |
title_sort | impact of action video gaming behavior on attention, anxiety, and sleep among university students |
topic | Original Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8765604/ https://www.ncbi.nlm.nih.gov/pubmed/35058721 http://dx.doi.org/10.2147/PRBM.S347694 |
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